void DrawWings() { Gl.glColor3ub(120, 120, 120); Gl.glPushMatrix(); Gl.glTranslatef(-0.2f, 0.0f, 7.7f); Gl.glBindTexture(Gl.GL_TEXTURE_2D, World.textures[(int)World.TextureObjects.TEKSTURA_METALA]); Gl.glBegin(Gl.GL_QUADS); //gornja.............................................. Gl.glNormal3fv(Lighting.FindFaceNormal(0.0f, 0.0f, 0.0f, 0.0f, -0.2f, 1.8f, -0.5f, -0.2f, 1.8f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(0.0f, 0.0f, 0.0f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(0.0f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(-0.8f, 0.0f, 0.0f); //donja............................................... Gl.glNormal3fv(Lighting.FindFaceNormal(0.0f, -0.5f, 0.0f, 0.0f, -0.3f, 1.8f, -0.5f, -0.3f, 1.8f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(0.0f, -0.5f, 0.0f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(0.0f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(-0.8f, -0.5f, 0.0f); //strana1................................................ Gl.glNormal3fv(Lighting.FindFaceNormal(-0.8f, 0.0f, 0.0f, -0.5f, -0.2f, 1.8f, -0.5f, -0.3f, 1.8f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(-0.8f, 0.0f, 0.0f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(-0.8f, -0.5f, 0.0f); //strana2.................................................. Gl.glNormal3fv(Lighting.FindFaceNormal(0.0f, 0.0f, 0.0f, 0.0f, -0.2f, 1.8f, 0.0f, -0.3f, 1.8f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(0.0f, 0.0f, 0.0f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(0.0f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(0.0f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(0.0f, -0.5f, 0.0f); //prednje.................................................. Gl.glNormal3fv(Lighting.FindFaceNormal(0.0f, -0.2f, 1.8f, -0.5f, -0.2f, 1.8f, -0.5f, -0.3f, 1.8f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(0.0f, -0.2f, 1.8f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(0.0f, -0.3f, 1.8f); Gl.glEnd(); Gl.glRotatef(180.0f, 0.0f, 0.0f, 1.0f); Gl.glTranslatef(-0.4f, 0.5f, 0.0f); Gl.glBindTexture(Gl.GL_TEXTURE_2D, World.textures[(int)World.TextureObjects.TEKSTURA_METALA]); Gl.glBegin(Gl.GL_QUADS); //gornja.............................................. Gl.glNormal3fv(Lighting.FindFaceNormal(-0.5f, -0.2f, 1.8f, 0.0f, -0.2f, 1.8f, 0.0f, 0.0f, 0.0f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(0.0f, 0.0f, 0.0f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(0.0f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(-0.8f, 0.0f, 0.0f); //donja............................................... Gl.glNormal3fv(Lighting.FindFaceNormal(-0.5f, -0.3f, 1.8f, 0.0f, -0.3f, 1.8f, 0.0f, -0.5f, 0.0f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(0.0f, -0.5f, 0.0f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(0.0f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(-0.8f, -0.5f, 0.0f); //strana1................................................ Gl.glNormal3fv(Lighting.FindFaceNormal(-0.5f, -0.3f, 1.8f, -0.5f, -0.2f, 1.8f, -0.8f, 0.0f, 0.0f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(-0.8f, 0.0f, 0.0f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(-0.8f, -0.5f, 0.0f); //strana2.................................................. Gl.glNormal3fv(Lighting.FindFaceNormal(0.0f, -0.3f, 1.8f, 0.0f, -0.2f, 1.8f, 0.0f, 0.0f, 0.0f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(0.0f, 0.0f, 0.0f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(0.0f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(0.0f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(0.0f, -0.5f, 0.0f); //prednje.................................................. Gl.glNormal3fv(Lighting.FindFaceNormal(0.0f, -0.2f, 1.8f, -0.5f, -0.2f, 1.8f, -0.5f, -0.3f, 1.8f)); Gl.glTexCoord2f(0.0f, 0.0f); Gl.glVertex3f(0.0f, -0.2f, 1.8f); Gl.glTexCoord2f(0.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.2f, 1.8f); Gl.glTexCoord2f(1.0f, 1.0f); Gl.glVertex3f(-0.5f, -0.3f, 1.8f); Gl.glTexCoord2f(1.0f, 0.0f); Gl.glVertex3f(0.0f, -0.3f, 1.8f); Gl.glEnd(); Gl.glPopMatrix(); }