Esempio n. 1
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        public static void CreateAdditionalLightSwitchControllers()
        {
            LightSwitchEventEffect templateSwitchEffect = Resources.FindObjectsOfTypeAll <LightSwitchEventEffect>().FirstOrDefault();

            for (int i = 6; i < 16; i++)
            {
                LightSwitchEventEffect newSwitchEffect = ReflectionUtil.CopyComponent(templateSwitchEffect, typeof(LightSwitchEventEffect), typeof(LightSwitchEventEffect), templateSwitchEffect.gameObject) as LightSwitchEventEffect;
                newSwitchEffect.SetPrivateField("_lightsID", i);
                newSwitchEffect.SetPrivateField("_event", (BeatmapEventType)(i - 1));
            }
            UpdateEventTubeLightList();
        }
        /// <summary>
        /// Creates Additional <see cref="LightSwitchEventEffect"/>s<br/>
        /// [May create redundant/duplicate <see cref="LightSwitchEventEffect"/>s!]<br/>
        /// [May cover <see cref="BeatmapEventType"/>s that aren't supposed to be supported anymore!]<br/>
        /// [Possible Semantic Error!]
        /// </summary>
        internal static void CreateAdditionalLightSwitchControllers(LightWithIdManager lightManager)
        {
            LightSwitchEventEffect templateSwitchEffect = Resources.FindObjectsOfTypeAll <LightSwitchEventEffect>().FirstOrDefault();

            for (int i = 6; i < 16; i++)
            {
                //This Component is spawned onto a base game object and not cleaned up by Custom Platforms (in good faith that the game does so for us by unloading the environment scene)
                LightSwitchEventEffect newSwitchEffect = ReflectionUtil.CopyComponent(templateSwitchEffect, typeof(LightSwitchEventEffect), typeof(LightSwitchEventEffect), templateSwitchEffect.gameObject) as LightSwitchEventEffect;
                newSwitchEffect.SetPrivateField("_lightManager", lightManager);
                newSwitchEffect.SetPrivateField("_lightsID", i);
                newSwitchEffect.SetPrivateField("_event", (BeatmapEventType)(i - 1));
            }
        }