void OnSceneGUI()
    {
        LightSource source = (LightSource)target;

        Handles.color = Color.white;
        Handles.DrawWireArc(source.transform.position, Vector3.back, Vector3.up, 360, (source.size / 2));
        Vector3 pa = source.DirFromAngle(source.angle / 2, false) * (source.size / 2);
        Vector3 pb = source.DirFromAngle(source.angle / -2, false) * (source.size / 2);

        pa.z          = source.transform.position.z;
        pb.z          = source.transform.position.z;
        Handles.color = new Color(0.5f, 0.5f, 0.5f, 0.2f);
        Handles.DrawSolidArc(source.transform.position, Vector3.back, pa, source.angle, (source.size / 2));
        Handles.color = Color.white;
        Handles.DrawLine(source.transform.position, source.transform.position + pa);
        Handles.DrawLine(source.transform.position, source.transform.position + pb);
    }