Esempio n. 1
0
        public static Color4 GetColor(LightPreset preset, float intensity)
        {
            var temp = (int)preset;

            switch (preset)
            {
            case LightPreset.Red:       return(new Color4(1, 0, 0, 0) * intensity);

            case LightPreset.Green:       return(new Color4(0, 1, 0, 0) * intensity);

            case LightPreset.Blue:       return(new Color4(0, 0, 1, 0) * intensity);

            case LightPreset.Yellow:       return(new Color4(1, 1, 0, 0) * intensity);

            case LightPreset.Magenta:       return(new Color4(1, 0, 1, 0) * intensity);

            case LightPreset.Cyan:       return(new Color4(0, 1, 1, 0) * intensity);

            case LightPreset.White:       return(new Color4(1, 1, 1, 0) * intensity);
            }             //*/

            if (temp <= 780)
            {
                return(new Color4(WaveLength.GetColor(temp), 0));
            }

            var color = Temperature.Get(temp);

            return(new Color4(color.X * intensity, color.Y * intensity, color.Z * intensity, 0));
        }
Esempio n. 2
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        public async Task <ActionResult <LightPreset> > PostLightPreset(LightPreset lightPreset)
        {
            _context.LightPresets.Add(lightPreset);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetLightPreset", new { id = lightPreset.Id }, lightPreset));
        }
Esempio n. 3
0
        public async Task <IActionResult> PutLightPreset(int id, LightPreset lightPreset)
        {
            if (id != lightPreset.Id)
            {
                return(BadRequest());
            }

            _context.Entry(lightPreset).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!LightPresetExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
    private void applyPreset(string name)
    {
        int i = 0;

        for (i = 0; i < presetButtons.Length; i++)
        {
            if (i < presets.Length && presetButtons[i].name == name)
            {
                LightPreset preset = presets[i];
                xScroll.value = preset.xAngle;
                yScroll.value = preset.yAngle;
                zScroll.value = preset.zAngle;
                lightColor    = preset.lightColor;
            }
        }
    }
    public override void OnInspectorGUI()
    {
        LightPreset myTarget = (LightPreset)target;

        EditorGUILayout.LabelField("Preset angle");

        myTarget.xAngle = EditorGUILayout.FloatField("X Angle", myTarget.xAngle);
        myTarget.yAngle = EditorGUILayout.FloatField("Y Angle", myTarget.yAngle);
        myTarget.zAngle = EditorGUILayout.FloatField("Z Angle", myTarget.zAngle);

        myTarget.lightColor = EditorGUILayout.ColorField("Light Color", myTarget.lightColor);


        myTarget.sourceLight = (Light)EditorGUILayout.ObjectField("X Rot Slider", myTarget.sourceLight, typeof(Light), true);

        if (GUILayout.Button("Get From Light"))
        {
            myTarget.xAngle = myTarget.sourceLight.gameObject.transform.eulerAngles.x;
            myTarget.yAngle = myTarget.sourceLight.gameObject.transform.eulerAngles.y;
            myTarget.zAngle = myTarget.sourceLight.gameObject.transform.eulerAngles.z;

            myTarget.lightColor = myTarget.sourceLight.color;
        }
    }