Esempio n. 1
0
    //Unless decided otherwise all AI should know what the player is
    protected void Start()
    {
        _player       = GameObject.FindGameObjectWithTag("Player");
        _playerHealth = _player.GetComponent <PlayerCombat>();

        //Get the light finder script
        _lightFinder = gameObject.GetComponent <LightFinder>();

        //Will set a health of 100 100 and come with functions to be healed and damaged
        //Unless otherwise stated -- allow certain enemies to be spawned with these inputs complete
        //Have it so damage functions can be stored in the health class, so we can simply pass in the private max + current health here
        health     = new Health(_maxHealth, _health);
        _health    = health.CurrentHealth;
        _maxHealth = health.MaxHealth;
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     lightFinder = GetComponent <LightFinder>();
 }