private void OnTriggerEnter2D(Collider2D other) { LightController lc = other.GetComponent <LightController>(); if (lc) { float weight = lc.GetWeight(); _void.Expand(weight, _combo); _score.SetValue(_score + (int)other.transform.localScale.x * _combo); _scoreUi.Display(_score, _combo, other.transform.position); _combo.SetValue(_combo + 1); _prevCombo = _combo.Value; lc.Destroy(); } }