public override bool RunScriptCommand() { BattleStateManager current = BattleStateManager.current; bool result; if (current != null) { result = true; StageParams stageParams = current.hierarchyData.stageParams; ClassSingleton <AdventureSceneData> .Instance.stage = stageParams.gameObject; LightColorChanger lightColorChanger = ClassSingleton <AdventureSceneData> .Instance.adventureLight.GetComponent <LightColorChanger>(); if (lightColorChanger == null) { lightColorChanger = ClassSingleton <AdventureSceneData> .Instance.adventureLight.gameObject.AddComponent <LightColorChanger>(); } BattleCameraObject battleCameraObject = stageParams.gameObject.AddComponent <BattleCameraObject>(); battleCameraObject.sunLight = ClassSingleton <AdventureSceneData> .Instance.adventureLight; battleCameraObject.camera3D = ClassSingleton <AdventureSceneData> .Instance.adventureCamera.camera3D; battleCameraObject.sunLightColorChanger = lightColorChanger; stageParams.SetHierarchyEnviroments(battleCameraObject); base.ResumeScriptEngine(); } else { result = false; } return(result); }
public override bool RunScriptCommand() { bool result = false; AdventureDigimonInfo digimonInfo = ClassSingleton <AdventureSceneData> .Instance.GetDigimonInfo(this.charaId); if (digimonInfo != null) { CharacterParams component = digimonInfo.model.GetComponent <CharacterParams>(); InvocationEffectParams component2 = digimonInfo.skillEffectList[this.uniqueSkillIndex].GetComponent <InvocationEffectParams>(); LightColorChanger component3 = ClassSingleton <AdventureSceneData> .Instance.adventureLight.GetComponent <LightColorChanger>(); IEnumerator enumerator = component2.SkillInitialize(ClassSingleton <AdventureSceneData> .Instance.adventureCamera.camera3D, ClassSingleton <AdventureSceneData> .Instance.stage, component3); while (enumerator.MoveNext()) { } CameraParams component4 = digimonInfo.skillCameraAnimation[this.uniqueSkillIndex].GetComponent <CameraParams>(); string text = digimonInfo.skillEffectSeList[this.uniqueSkillIndex]; if (null != component && null != component2 && null != component4 && !string.IsNullOrEmpty(text)) { component.PlayAnimation(CharacterAnimationType.attacks, SkillType.Deathblow, this.uniqueSkillIndex, null, null); component2.transform.position = component.transform.position; component4.transform.position = component.transform.position; AppCoroutine.Start(component2.PlaySkillAnimation(component), new Action(this.OnFinishCommand), false); component4.currentTargetCamera = ClassSingleton <AdventureSceneData> .Instance.adventureCamera.camera3D; component4.PlayCameraAnimation(component, false, false); SoundMng.Instance().TryPlaySE("SE/" + text + "/sound", 0f, false, true, null, -1); base.SetContinueAnalyzeForAnimationWaitTime(this.isWaitFlag); result = true; } } return(result); }
private void Awake() { this.cameraObject = new GameObject("Camera").AddComponent <Camera>(); Light light = new GameObject("Directioal light").AddComponent <Light>(); this.lightColorChanger = light.gameObject.AddComponent <LightColorChanger>(); this.cameraObject.backgroundColor = Color.black; this.stageObject = new GameObject("Stage"); base.StartCoroutine(this.isLoading()); }
public IEnumerator SkillInitialize(Camera renderCamera, GameObject stageObject, LightColorChanger lightColorChanger) { this._stageObject = stageObject; this._lightColorChanger = lightColorChanger; IEnumerator skillInitialize = base.Initialize(renderCamera); while (skillInitialize.MoveNext()) { yield return(null); } yield break; }
public void SetHierarchyEnviroments(BattleCameraObject cameraObject) { RenderSettings.skybox = this.skybox; Light sunLight = cameraObject.sunLight; sunLight.intensity = this.sunLightIntensity; LightColorChanger sunLightColorChanger = cameraObject.sunLightColorChanger; sunLight.bounceIntensity = this.sunLightBounceLight; sunLightColorChanger.SetColors(this._sunLightColor); sunLightColorChanger.speed = this._sunLightColorTransitionSpeed; sunLightColorChanger.ResetColor(); sunLightColorChanger.transform.rotation = Quaternion.Euler(this.sunLightEulerAngle); sunLightColorChanger.isEnable = true; Camera camera3D = cameraObject.camera3D; if (this.skybox != null) { camera3D.clearFlags = CameraClearFlags.Skybox; } else { camera3D.clearFlags = CameraClearFlags.Color; camera3D.backgroundColor = this.skyColor; } RenderSettings.ambientMode = this.ambientMode; AmbientMode ambientMode = RenderSettings.ambientMode; if (ambientMode != AmbientMode.Skybox) { if (ambientMode != AmbientMode.Trilight) { RenderSettings.ambientLight = this.ambientLight; } else { RenderSettings.ambientSkyColor = this.ambientLight; RenderSettings.ambientEquatorColor = this.ambientEquatorColor; RenderSettings.ambientGroundColor = this.ambientGroundColor; } } else { RenderSettings.ambientLight = this.ambientLight; } RenderSettings.ambientIntensity = this.ambientIntensity; }
public override bool RunScriptCommand() { bool result = true; string stagePrefabPathByAttackEffectId = CommonResourcesDataMng.Instance().GetStagePrefabPathByAttackEffectId(this.stageFileName); GameObject original = AssetDataMng.Instance().LoadObject(stagePrefabPathByAttackEffectId, null, true) as GameObject; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original); ClassSingleton <AdventureSceneData> .Instance.stage = gameObject; gameObject.name = "Stage"; gameObject.transform.parent = ClassSingleton <AdventureSceneData> .Instance.scriptObjectRoot.transform; LightColorChanger sunLightColorChanger = ClassSingleton <AdventureSceneData> .Instance.adventureLight.gameObject.AddComponent <LightColorChanger>(); BattleCameraObject battleCameraObject = gameObject.AddComponent <BattleCameraObject>(); battleCameraObject.sunLight = ClassSingleton <AdventureSceneData> .Instance.adventureLight; battleCameraObject.camera3D = ClassSingleton <AdventureSceneData> .Instance.adventureCamera.camera3D; battleCameraObject.sunLightColorChanger = sunLightColorChanger; StageParams component = gameObject.GetComponent <StageParams>(); component.SetHierarchyEnviroments(battleCameraObject); base.ResumeScriptEngine(); return(result); }
private IEnumerator MainRoutine() { if (this.manager.battleMode != BattleMode.Single) { this.MyDestroy(); yield break; } AudioClip clip = Resources.Load <AudioClip>("SND"); if (clip == null) { this.MyDestroy(); yield break; } Transform helpUI = this.GetFindObject("DialogHelp", this.alwaysUI.transform); Transform retrieUI = this.GetFindObject("DialogRetire", this.alwaysUI.transform); Transform menuUI = this.GetFindObject("DialogMENU", this.alwaysUI.transform); if (helpUI == null || retrieUI == null || menuUI == null) { this.MyDestroy(); yield break; } if (this.manager == null) { this.MyDestroy(); yield break; } LightColorChanger lightColorChanger = this.manager.hierarchyData.cameraObject.sunLightColorChanger; Light light = this.manager.hierarchyData.cameraObject.sunLight; if (lightColorChanger == null || light == null) { this.MyDestroy(); yield break; } this.audioS = base.gameObject.AddComponent <AudioSource>(); this.audioS.loop = false; this.audioS.spatialBlend = 0f; this.audioS.playOnAwake = false; this.audioS.clip = clip; bool next = false; this.state = BattleSecureRoutine.RoutineState.WaitSkillSelectActive; while (this.manager.battleScreen != BattleScreen.SkillSelects) { yield return(null); } GameObject hudUI = null; foreach (UIRoot uiroot in this.rootList) { if (!(uiroot == null)) { Transform findObject = this.GetFindObject("HUD", uiroot.transform); if (!(findObject == null)) { hudUI = findObject.gameObject; break; } } } if (hudUI == null) { this.MyDestroy(); yield break; } this.state = BattleSecureRoutine.RoutineState.WaitMenuUIActive; while (menuUI != null && !menuUI.gameObject.activeSelf) { yield return(null); } if (!(menuUI != null) || !(menuUI.gameObject != null)) { this.MyDestroy(); yield break; } bool isThreeSecondWait = false; this.state = BattleSecureRoutine.RoutineState.LongTapWait; CameraParams cameraParams; CharacterParams[] characters; while (!(helpUI == null) && !(retrieUI == null) && !(menuUI == null)) { if (this.manager.hierarchyData.on2xSpeedPlay || this.manager.hierarchyData.onAutoPlay != 0) { this.MyDestroy(); yield break; } if (!isThreeSecondWait && Input.GetMouseButton(0)) { Vector3 vector = this.uiCamera.ScreenToViewportPoint(Input.mousePosition); if (vector.x <= 0.9f || vector.y <= 0.9f) { this.MyDestroy(); yield break; } this.timeCount += Time.unscaledDeltaTime; if (this.timeCount > 3f) { isThreeSecondWait = true; } } if (isThreeSecondWait && Input.GetMouseButtonDown(0)) { this.state = BattleSecureRoutine.RoutineState.LongTapWait; Vector3 vector2 = this.uiCamera.ScreenToViewportPoint(Input.mousePosition); if (vector2.x >= 0.1f || vector2.y >= 0.1f) { this.MyDestroy(); yield break; } this.tapCount++; if (Time.timeScale == 0f && this.tapCount > 21) { next = true; } } if (helpUI.gameObject.activeSelf || retrieUI.gameObject.activeSelf || !menuUI.gameObject.activeSelf) { this.MyDestroy(); yield break; } if (next) { characters = UnityEngine.Object.FindObjectsOfType <CharacterParams>(); cameraParams = CameraParams.current; if (cameraParams == null) { this.MyDestroy(); yield break; } Camera camera3D = this.manager.hierarchyData.cameraObject.camera3D; Action PlayAnimation = delegate() { cameraParams.PlayCameraShake(); foreach (CharacterParams characterParams2 in characters) { if (characterParams2.gameObject.activeInHierarchy) { characterParams2.PlayAnimation(CharacterAnimationType.attacks, SkillType.Attack, 0, null, null); } } }; Action ChangeLightColor = delegate() { light.color = new Color(UnityEngine.Random.Range(0.5f, 1f), UnityEngine.Random.Range(0.5f, 1f), UnityEngine.Random.Range(0.5f, 1f), 1f); }; this.skillSelectUI.SetActive(false); this.alwaysUI.SetActive(false); hudUI.SetActive(false); lightColorChanger.enabled = false; float time = Time.timeScale; Time.timeScale = 1f; float volume = SoundMng.Instance().VolumeBGM; SoundMng.Instance().VolumeBGM = 0f; this.audioS.volume = volume * 0.01f * 2f; this.audioS.Play(); Vector3 pos = camera3D.transform.position; Quaternion rot = camera3D.transform.rotation; float fov = camera3D.fieldOfView; cameraParams.PlayCameraAnimation(Vector3.zero, Vector3.zero, false, true); this.state = BattleSecureRoutine.RoutineState.PlayAnimation; float bpmWait = 0.46f; while (this.audioS.isPlaying) { ChangeLightColor(); PlayAnimation(); yield return(new WaitForSeconds(bpmWait * 0.5f)); ChangeLightColor(); yield return(new WaitForSeconds(bpmWait * 0.5f)); } foreach (CharacterParams characterParams in characters) { if (characterParams.gameObject.activeInHierarchy) { characterParams.PlayAnimation(CharacterAnimationType.idle, SkillType.Attack, 0, null, null); } } yield return(new WaitForSeconds(1f)); this.audioS.Stop(); SoundMng.Instance().VolumeBGM = volume; this.skillSelectUI.SetActive(true); this.alwaysUI.SetActive(true); hudUI.SetActive(true); Time.timeScale = time; lightColorChanger.enabled = true; cameraParams.StopCameraAnimation(); camera3D.transform.position = pos; camera3D.transform.rotation = rot; camera3D.fieldOfView = fov; cameraParams.StopCameraShake(); this.MyDestroy(); yield break; } else { yield return(null); } } this.MyDestroy(); yield break; }