Esempio n. 1
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        public TraficLight()
        {
            underlying = new Timer(TimeSpan.FromSeconds(5));
            LightColor = Color.Red;

            underlying.AddEvent(() =>
            {
                if (LightColor == Color.Red)
                {
                    LightColor = Color.Green;
                }
                else if (LightColor == Color.Green)
                {
                    LightColor = Color.Yellow;
                }
                else
                {
                    LightColor = Color.Red;
                }

                if (LightChanged != null)
                {
                    LightChanged.Invoke(this, EventArgs.Empty);
                }
            });

            underlying.Start();
        }
Esempio n. 2
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        /// <summary>
        /// begins as if was in durationGreen state initially
        ///
        /// this method is += subscribed to the Timer's published ⚡ Elapsed event
        /// (internally in the same class scope that Timer is declared)
        /// </summary>
        void OnPulseTickEvent(object source, ElapsedEventArgs e)
        {
            _secondsElapsedInCycle += 1;

            //todo: proper state machine that correctly separates four states for three colors...
            //right now is weak design, as relies on symmetry between this function on SetNextLightColor();

            //check if light changes
            if ((Light == ConsoleColor.Green && _secondsElapsedInCycle == _durationGreen) ||
                (Light == ConsoleColor.DarkYellow && _secondsElapsedInCycle == _durationAmber) ||
                (Light == ConsoleColor.Red && _secondsElapsedInCycle == _durationRedAll + _durationRedJustThis))
            {
                //switch
                _secondsElapsedInCycle = 0;
                SetNextLightColor();
                Console.ForegroundColor = Light;
                Console.WriteLine($"current light color is ... {Light}");

                // I wanna publish or emit or raise an event here... hmm...
                // so how about ... this!
                LightChanged?.Invoke(Light);
            }
        }
Esempio n. 3
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 public void Process(LightChanged evnt)
 {
     light = evnt.IsLightOn ? Signal.On : Signal.Off;
 }
Esempio n. 4
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 /// <summary>
 /// Invoke listeners
 /// </summary>
 /// <param name="sender"> Initializer of event </param>
 /// <param name="eventArgs"> Event arguments </param>
 protected virtual void OnLightChange(object sender, LightArgs eventArgs)
 {
     LightChanged?.Invoke(sender, eventArgs);
 }
Esempio n. 5
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 //Grobal
 private void LightChagne(object sender, RoutedEventArgs e) => LightChanged?.Invoke(null, null);