// Use this for initialization
 void Start()
 {
     origin       = GameObject.FindGameObjectWithTag("Origin");
     allMirrors   = GameObject.FindGameObjectsWithTag("Mirror");
     myBeams      = origin.GetComponent <LightBeams>();
     maximumBends = myBeams.maxVertices;
     lineRenderer = origin.GetComponent <LineRenderer>();             //Use this to reset all the lights if chosen
 }
	// Use this for initialization
	void Start ()
    {
        origin = GameObject.FindGameObjectWithTag("Origin");
        allMirrors = GameObject.FindGameObjectsWithTag("Mirror");
        myBeams = origin.GetComponent<LightBeams>();
        maximumBends = myBeams.maxVertices;
        lineRenderer = origin.GetComponent<LineRenderer>();             //Use this to reset all the lights if chosen
    }