Esempio n. 1
0
        public override void Update()
        {
            //seems actually I found a bug in unity. GetMousebuttonDown returns true for 2 consecutive frames.
            //weird
            if (Input.GetMouseButtonDown(0))
            {
                Snap = true;
            }

            if (Input.GetMouseButtonDown(1))
            {
                Snap = false;
            }

            if (Snap != OldSnap)
            {
                OldSnap = Snap;
                LifterLandingEvent landEvent = new LifterLandingEvent
                {
                    LifterID   = 1,
                    LiftableID = 2,
                    Landed     = Snap
                };

                // Simulate the Sequencer by just calling "Step"
                lifterCollectionEngine.Step(ref landEvent, 0);
            }

            movementPhaser.ScheduleMovement();
        }
        public override void DoStuff()
        {
            LifterLandingEvent landEvent = new LifterLandingEvent
            {
                LifterID   = 10,
                LiftableID = 20,
                Landed     = false
            };

            lifterCollectionEngine.Step(ref landEvent, 0);
        }