private void Start() { //instansiera gameobjektet Points GameObject points = GameObject.Find("Points"); pointsController = points.GetComponent <PointsController>(); //instansiera gameobjektet Lives GameObject lives = GameObject.Find("Lives"); lifeViewController = lives.GetComponent <LifeViewController>(); transform.position = positions[currentPosition].position; Renderer m_ObjectRenderer = GetComponent <Renderer>(); m_ObjectRenderer.material.mainTexture = myTextures[0]; }