Esempio n. 1
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    public void GetAttrData(NDAttribute RoleAttr, LifeMCore Core)
    {
        if (RoleAttr == null)
        {
            return;
        }

        PetInfo Info = CmCarbon.GetPetInfo(Core);

        m_AttrType      = Info.m_type;
        m_speed         = RoleAttr.Speed * Info.m_speedpercent * 0.01f;
        m_jumpDistance  = (int)(RoleAttr.JumpDistance * Info.m_jumppercent * 0.01f);
        m_Hp            = (int)(RoleAttr.Hp * Info.m_hppercent * 0.01f);
        m_FullHp        = m_Hp;
        m_phy_attack    = (int)(RoleAttr.PhyAttack * Info.m_phyattackpercent * 0.01f);
        m_phy_defend    = (int)(RoleAttr.PhyDefend * Info.m_phydefendpercent * 0.01f);
        m_phy_crit      = (int)(RoleAttr.PhyCrit * Info.m_phy_critpercent * 0.01f);
        m_magic_attack  = (int)(RoleAttr.MagicAttack * Info.m_magicattackpercent * 0.01f);
        m_magic_defend  = (int)(RoleAttr.MagicDefend * Info.m_phydefendpercent * 0.01f);
        m_magic_crit    = (int)(RoleAttr.MagicCrit * Info.m_magic_critpercent * 0.01f);
        m_PetAttackType = Info.m_attacktype;
        m_PetDamage     = Info.m_damage;
        m_Anger         = Info.m_mp;
        m_FullAnger     = 1000;

        m_TargetImmune = (ImmuneTarget)Info.m_isattack;
        //出生产生的状态
        m_SelfStatus = Info.m_status;
    }
Esempio n. 2
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    /// <summary>
    /// 创建Radar AI
    /// </summary>
    /// <param name="Core">雷达拥有者的核心信息</param>
    /// <param name="f">雷达拥有视野</param>
    public static RadarAI Create(LifeMCore Core, InVisionHook f)
    {
        if (f == null || Core == null)
        {
            return(null);
        }

        if (Core.m_type == LifeMType.SOLDIER || Core.m_type == LifeMType.SUMMONPET)
        {
            if (Core.m_Camp == LifeMCamp.ATTACK)
            {
                AttackRadarAI AI = new AttackRadarAI();
                AI.SetVision(f);
                return(AI);
            }
            else if (Core.m_Camp == LifeMCamp.DEFENSE)
            {
                DefenseRadarAI AI = new DefenseRadarAI();
                AI.SetVision(f);
                return(AI);
            }
            else
            {
                return(null);
            }
        }
        return(null);
    }
Esempio n. 3
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    public override void Init(int SceneID, LifeMCore Core, Life Parent)
    {
        FloorType type = FloorType.Normal;

        if (Parent == null)
        {
            return;
        }
        base.Init(SceneID, Core, Parent);
        if (Parent is IggFloor)
        {
            type            = (Parent as IggFloor).m_FloorType;
            m_BuildRoomAttr = GetBuildRoomAttr(type, (Parent as IggFloor).Layer, (Parent as IggFloor).StartUnit);
        }
        else
        {
            m_BuildRoomAttr.Add(GetBuildRoomAttr(Parent, (Parent as IggWall).Layer, (Parent as IggWall).StartUnit));
        }
        FloorInfo info = CmCarbon.GetFloor();

        if (info == null)
        {
            m_FullHp = 999999999;
            return;
        }
        m_FullHp       = info.m_hp;
        m_IsDamage     = true;
        m_phy_defend   = info.m_phydefend;
        m_magic_defend = info.m_magicdefend;
    }
Esempio n. 4
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    //加入战斗
    public static void JoinCombat(int SceneID, Life m, LifeMCore Core)
    {
        if (m == null)
        {
            NGUIUtil.DebugLog("life is null do not join");
            return;
        }
        List <SceneSoldier> l = GetSceneSoldierList(Core.m_type);

        if (l != null)
        {
            bool IsHave = false;
            for (int i = 0; i < l.Count; i++)
            {
                if (SceneID == l[i].m_SceneID)
                {
                    if (Core.m_MoveState != l[i].m_Core.m_MoveState)
                    {
                        l [i].m_Life = m;
                        l [i].m_Core.Copy(Core);
                    }
                    IsHave = true;
                }
            }
            if (IsHave == false)
            {
                l.Add(new SceneSoldier(SceneID, m, Core));
            }
        }
    }
Esempio n. 5
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 public override bool Init(int SceneID, LifeMCore Core)
 {
     m_SceneID = SceneID;
     //m_Parent = CM.GetLifeM(m_SceneID ,LifeMType.INHERITSUMMONPROS);
     m_CdTime = 0;
     return(true);
 }
Esempio n. 6
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    public override int SetLifeCore(LifeMCore Core)
    {
        int ret = base.SetLifeCore(Core);

        SetLifeData();
        return(ret);
    }
Esempio n. 7
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 /// <summary>
 /// 设置lifeM 核心结构
 /// </summary>
 /// <returns></returns>
 public virtual int SetLifeCore(LifeMCore Core)
 {
     m_SceneID = NdUtil.GetSceneID();
     m_Core.Copy(Core);
     CM.JoinCombat(m_SceneID, this, Core);
     return(m_SceneID);
 }
Esempio n. 8
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    public override void Init(int SceneID, LifeMCore Core, Life Parent)
    {
        WallType type = WallType.Normal;

        if (Parent == null)
        {
            return;
        }
        if (Parent is IggWall)
        {
            type = (Parent as IggWall).m_WallType;
        }
        base.Init(SceneID, Core, Parent);
        WallInfo info = WallM.GetWallData(type, Core.m_DataID);

        if (info == null)
        {
            return;
        }

        m_StartPos.Unit  = info.m_cx;
        m_StartPos.Layer = info.m_cy;
        m_Size           = 2;
        m_FullHp         = info.m_hp;
        m_IsDamage       = true;
        m_wood           = info.m_wood;
        m_stone          = info.m_stone;
        m_steel          = info.m_steel;
        m_phy_defend     = info.m_phydefned;
        m_magic_defend   = info.m_magicdefend;

        m_DoorState = false;
    }
Esempio n. 9
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    /// <summary>
    /// 添加死亡的玩家炮弹信息
    /// </summary>
    public static void AddDiePlayerSoldier(LifeMCore Core, Int2 Pos)
    {
        if (Core == null)        //|| Core.m_IsPlayer == false)
        {
            return;
        }
        if (Core.m_type != LifeMType.SOLDIER)
        {
            return;
        }

        SoldierInfo Info = GetSoldierInfo(Core);

        if (Info == null)
        {
            return;
        }

        if (Core.m_IsPlayer && m_DiePlayersoldier.ContainsKey(Info.ID) == false)
        {
            m_DiePlayersoldier.Add(Info.ID, Pos);
        }

        if (!Core.m_IsPlayer && m_DieNotPlayersoldier.ContainsKey(Info.ID) == false)
        {
            m_DieNotPlayersoldier.Add(Info.ID, Pos);
        }
    }
Esempio n. 10
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 public override void Init(int SceneID, LifeMCore Core, Life Parent)
 {
     base.Init(SceneID, Core, Parent);
     m_info          = CmCarbon.GetSummonPetInfo(Core);
     m_AttrType      = m_info.m_modeltype;
     m_phy_defend    = m_info.m_phy_defend;
     m_phy_crit      = m_info.m_phy_crit;
     m_phy_attack    = m_info.m_phy_attack;
     m_magic_defend  = m_info.m_magic_defend;
     m_magic_crit    = m_info.m_magic_crit;
     m_magic_attack  = m_info.m_magic_attack;
     m_dodge         = m_info.m_dodge;
     m_speed         = m_info.m_speed;
     m_AntiPress     = m_info.m_resist;
     m_FullHp        = m_info.m_hp;
     m_Hp            = FullHp;
     m_attack_time   = m_info.m_attack_time;
     m_attack_like   = m_info.m_attack_like;
     m_attack_type   = m_info.m_attack_type;
     m_jumpDistance  = m_info.m_jump_distance;
     m_shape         = m_info.m_shape;
     m_goorder       = m_info.m_goorder;
     m_main_proterty = 0;
     SetAddAttr(m_info.m_AddAttr);
 }
Esempio n. 11
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 public void Copy(LifeMCore s)
 {
     this.m_DataID    = s.m_DataID;
     this.m_type      = s.m_type;
     this.m_Camp      = s.m_Camp;
     this.m_MoveState = s.m_MoveState;
     this.m_IsPlayer  = s.m_IsPlayer;
 }
Esempio n. 12
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 /// <summary>
 /// 获取战斗副本中的召唤物
 /// DataID 召唤物的id
 /// </summary>
 public static SummonpetInfo GetSummonPetInfo(LifeMCore Core)
 {
     if (Core == null)
     {
         return(null);
     }
     return(GetSummonPetInfo(Core.m_DataID));
 }
Esempio n. 13
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 /// <summary>
 /// 获取战斗副本中的道具
 /// DataID 道具的id
 /// </summary>
 public static SummonProsInfo GetSummonProsInfo(LifeMCore Core)
 {
     if (Core == null)
     {
         return(null);
     }
     return(GetSummonProsInfo(Core));
 }
Esempio n. 14
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 public override void Init(int SceneID, LifeMCore Core, Life Parent)
 {
     base.Init(SceneID, Core, Parent);
     m_info     = CmCarbon.GetSummonProsInfo(Core);
     m_AttrType = m_info.m_modeltype;
     m_FullHp   = m_info.m_hp;
     m_Hp       = FullHp;
 }
Esempio n. 15
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 private void SetFloorCore()
 {
     //SetFloorType();
     bool IsPlayer = CmCarbon.GetCamp2Player(LifeMCamp.DEFENSE);
     m_Core = new LifeMCore(NdUtil.GetSceneID(), IsPlayer, LifeMType.FLOOR, LifeMCamp.DEFENSE, MoveState.Static);
     SetLifeCore(m_Core);
     m_Attr = new FloorAttribute();
     m_Attr.Init(SceneID, m_Core, this);
 }
Esempio n. 16
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 /// <summary>
 /// Floor不加入cm列表
 /// </summary>
 /// <author>zhulin</author>
 public override int SetLifeCore(LifeMCore Core)
 {
     m_SceneID = NdUtil.GetSceneID();
     m_Core.Copy(Core);
     if (IsCanAttack) {
         InBoat = true;
         CM.JoinCombat(m_SceneID, this, m_Core);
     }
     return m_SceneID;
 }
Esempio n. 17
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    /// <summary>
    /// 初始化技能数据,从数据中心获取所有技能数据
    /// </summary>
    public override bool Init(int SceneID, LifeMCore Core)
    {
        this.m_SceneID = SceneID;

        m_parent = CM.GetLifeM(m_SceneID, LifeMType.PET) as Pet;
        PetInfo Info = CmCarbon.GetPetInfo(Core);

        m_skill = Info.m_skillinfo1;
        return(true);
    }
Esempio n. 18
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 public override void Init(int SceneID, LifeMCore Core, Life Parent)
 {
     base.Init(SceneID, Core, Parent);
     m_Broken = false;
     if (m_BuildInfo != null)
     {
         m_Durability       = m_BuildInfo.m_data0;
         BuildAttributeType = SkillM.GetBuildAttributeType(m_BuildInfo.m_RoomKind);
         JoinMap(SceneID, m_StartPos, m_BuildInfo.m_Shape);
     }
 }
Esempio n. 19
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 /// <summary>
 /// 获取战斗副本中的炮弹并信息
 /// IsAttack true 攻击方,false 防守方
 /// id 炮弹并的id
 /// SoildierID 炮弹兵ID
 /// </summary>
 public static SoldierInfo GetSoldierInfo(LifeMCore Core)
 {
     if (Core.m_bTurn)
     {
         return(GetTrunSoldierInfo(Core.m_Camp, Core.m_DataID));
     }
     else
     {
         return(GetSoldierInfo(Core.m_Camp, Core.m_DataID));
     }
 }
Esempio n. 20
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 public GridActionCmdActiveSkill(DoQianyaoFun qianyaofun, DoAttackFun fun, int sceneID, int AttackSceneId, WalkDir AttackDir, int deep, int skillid, float blackscreentime)
     : base(qianyaofun, fun, AttackSceneId, AttackDir, deep, skillid)
 {
     m_iSceneID        = sceneID;
     m_bRunOnce        = true;
     m_LifePrent       = CM.GetLifeM(m_iSceneID, LifeMType.SOLDIER);
     m_lifeMCore       = m_LifePrent.m_Core;
     m_blackscreentime = blackscreentime;
     s_activeskill.Add(this);
     //Debug.Log("aaa:start="+ Time.time);
 }
Esempio n. 21
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    public override void Init(int SceneID, LifeMCore Core, Life Parent)
    {
        base.Init(SceneID, Core, Parent);
        PetInfo Info = CmCarbon.GetPetInfo(Core);

        m_LifeTime = Info.LifeTime;
        if (m_LifeTime == 0)
        {
            m_LifeTime = int.MaxValue;
        }
    }
Esempio n. 22
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    public override void SetCore()
    {
        bool IsPlayer = CmCarbon.GetCamp2Player(LifeMCamp.DEFENSE);

        m_Core = new LifeMCore(NdUtil.GetSceneID(), IsPlayer, LifeMType.WALL, LifeMCamp.DEFENSE, MoveState.Static);
        SetLifeCore(m_Core);

        m_Attr = new FloorAttribute();
        m_Attr.Init(SceneID, m_Core, this);
        m_Attr.StartPos = new Int2(StartUnit, Layer);

        HP = fullHP;
    }
Esempio n. 23
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 /// <summary>
 /// 召唤物
 /// </summary>
 public void SetBorn(Life Parent, int SummonProsID, PetInfo info, MapGrid pos)
 {
     m_Parent  = Parent;
     m_info    = info;
     m_MapGrid = pos;
     m_Pos     = pos.GridPos;
     m_Skill   = new InheritSummonProsSkill(info, this);
     m_Attr    = new InheritSummonProsAttribute();
     m_SceneID = NdUtil.GetSceneID();
     m_Core    = new LifeMCore(info.m_id, Parent.m_Core.m_IsPlayer, LifeMType.INHERITSUMMONPROS, Parent.m_Core.m_Camp, MoveState.Walk);
     m_Skill.Init(m_SceneID, m_Core);
     (m_Attr as InheritSummonProsAttribute).InheritInit(m_SceneID, m_Core, this, Parent);
     SetLifeCore(m_Core);
     InBoat = false;
 }
Esempio n. 24
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 /// <summary>
 /// 创建FireActionCmd
 /// </summary>
 public static Move Create(Life lifeOwner, LifeMCore Core)
 {
     if (Core.m_MoveState == MoveState.Fly)
     {
         return(new Fly(lifeOwner));
     }
     else if (Core.m_MoveState == MoveState.Walk)
     {
         return(new Walk(lifeOwner));
     }
     else
     {
         return(null);
     }
 }
Esempio n. 25
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    public override bool Init(int SceneID, LifeMCore Core)
    {
        m_SceneID = SceneID;
        m_Parent  = CM.GetLifeM(m_SceneID, LifeMType.BUILD);
        // by zhulin 屏蔽

        /*BuildInfo Info = CmCarbon.GetBuildInfo(Core.m_DataID);
         * if(Info == null || Info.m_Skill == null)
         *      return false;
         * m_skill = Info.m_Skill;
         *
         * m_CDDuration = m_skill.m_cd*0.001f;*/
        m_CdTime = 0;
        return(true);
    }
Esempio n. 26
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    public virtual void SetCore()
    {
        bool IsPlayer = CmCarbon.GetCamp2Player(LifeMCamp.DEFENSE);

        m_Core = new LifeMCore(m_WallID, IsPlayer, LifeMType.WALL, LifeMCamp.DEFENSE, MoveState.Static);
        SetLifeCore(m_Core);

        m_Attr = new WallAttribute();
        m_Attr.Init(SceneID, m_Core, this);
        if (m_WallType == WallType.Normal)
        {
            StartUnit = m_Attr.StartPos.Unit;
            Layer     = m_Attr.StartPos.Layer;
            Size      = m_Attr.Size;
        }
        HP = fullHP;
    }
Esempio n. 27
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    /// <summary>
    /// 满足Core条件判断
    /// </summary>
    /// <param name="HaveList">不为空,则在这个列表中进行搜索,为空在所有CM管理的列表中进行搜索</param>
    /// <param name="Camp">按指定的阵营</param>
    /// <returns>true 满足条件,false 不满足条件</returns>
    private static bool CheckCoreConditions(LifeMCore Core, LifeMCamp Camp)
    {
        if (Core == null)
        {
            return(false);
        }


        if ((Camp & Core.m_Camp) == 0)
        {
            return(false);
        }

        else
        {
            return(true);
        }
    }
Esempio n. 28
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    /// <summary>
    /// 添加死亡的玩家炮弹信息
    /// </summary>
    public static void AddDieBuild(LifeMCore Core)
    {
        if (Core.m_type != LifeMType.BUILD)
        {
            return;
        }

        BuildInfo Info = CmCarbon.GetBuildInfo(Core.m_DataID);

        if (Info == null)
        {
            return;
        }

        if (m_DieBuild.Contains(Info.ID) == false)
        {
            m_DieBuild.Add(Info.ID);
        }
    }
Esempio n. 29
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    /// <summary>
    /// 判断战斗中包含某类对象,不支持组合对象
    /// </summary>
    public static bool HaveIntanseInScene(LifeMType Type, LifeMCamp Camp, int Data)
    {
        List <SceneSoldier> l = GetSceneSoldierList(Type);

        if (l != null)
        {
            foreach (SceneSoldier s in l)
            {
                LifeMCore Core = s.m_Core;
                if (Core.m_type == Type &&
                    Core.m_Camp == Camp &&
                    Core.m_DataID == Data)
                {
                    return(true);
                }
            }
        }
        return(false);
    }
Esempio n. 30
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    // 退出战斗,死亡,或被毁灭时。
    public static void ExitCombat(LifeMCore Core, int SceneID)
    {
        List <SceneSoldier> l = GetSceneSoldierList(Core.m_type);

        if (l != null)
        {
            SceneSoldier s = GetSceneSoldier(l, SceneID);
            if (s != null)
            {
                l.Remove(s);
                if (Core.m_type == LifeMType.SOLDIER)
                {
                    if (Core.m_Camp == LifeMCamp.ATTACK)
                    {
                        CmCarbon.DeadAttackSoldier();
                    }
                }
                else if (Core.m_type == LifeMType.BUILD)
                {
                }
            }
        }
    }