Esempio n. 1
0
 void Start()
 {
     boat          = GameObject.Find("Boat").GetComponent <Boat>();
     lifeGenerator = GameObject.Find("LifeHandler").GetComponent <LifeGenerator>();
     rigidbody     = GetComponent <Rigidbody>();
     nitroEffect   = gameObject.transform.GetChild(3).gameObject.GetComponent <ParticleSystem>();
     nitroEffect.Stop();
     AudioSource[] audioSources = GetComponents <AudioSource>();
     throwFiguringSound    = audioSources[0];
     playerHurtSound       = audioSources[1];
     playerDieSound        = audioSources[2];
     collectNitroTankSound = audioSources[3];
     nitroTankSound        = audioSources[4];
     waterSurface          = audioSources[5];
     swimSubmarineSound    = audioSources[6];
 }
Esempio n. 2
0
    void Start()
    {
        /*
         * We get the components made in the player's inspector
         */
        animator      = GetComponent <Animator>();
        rigidBody2D   = GetComponent <Rigidbody2D>();
        spriteChild   = transform.Find("PlayerSprite");
        lifeGenerator = GameObject.Find("LifeGenerator").GetComponent <LifeGenerator>();
        boat          = GameObject.Find("Boat").GetComponent <Boat>();
        particles     = null;
        bubbles       = transform.Find("Bubbles").GetComponentsInChildren <ParticleSystem>()[0];
        hurtColor     = transform.Find("PlayerSprite").GetComponentsInChildren <SpriteRenderer>()[0];

        // Audio
        AudioSource[] audioSources = GetComponents <AudioSource>();
        hurtSound         = audioSources[0];
        dieSound          = audioSources[1];
        nitroSound        = audioSources[2];
        collectNitroSound = audioSources[3];
    }