void Start()
    {
        listFonts    = GameObject.FindGameObjectsWithTag("LifePoint").ToList();
        listSpawns   = GameObject.FindGameObjectsWithTag("Spawner").ToList();
        player       = GameObject.FindGameObjectWithTag("Player");
        game         = GameObject.FindGameObjectWithTag("Game");
        nextLevelObj = GameObject.FindGameObjectWithTag("NextLevel");
        healthBar    = player.GetComponent <HealthBarPlayer>();

        sceneLoader = game.GetComponent <SceneLoader>();
        nextLevel   = nextLevelObj.GetComponent <NextLevel>();

        playerCmd = player.GetComponent <PlayerComand>();

        for (int i = 0; i < listFonts.Count; i++)
        {
            lifeFountain = listFonts[i].GetComponent <LifeFountain>();
        }
        for (int j = 0; j < listSpawns.Count; j++)
        {
            handleText = listSpawns[j].GetComponent <HandleTextFile>();
            spawnInt.Add(0);
        }
        for (int k = 0; k < listTotens.Count; k++)
        {
            ctrlMaterial = listTotens[k].GetComponent <ControllMaterial>();
        }
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        sphereCast = new SphereCast();
        spawmList  = GameObject.FindGameObjectsWithTag("Spawner").ToList();

        listFonts = GameObject.FindGameObjectsWithTag("LifePoint").ToList();
        //lifeFountain = fountain.GetComponentInChildren<LifeFountain>();

        shaderCtrl = this.gameObject.GetComponent <ShaderController>();

        Player        = GameObject.FindGameObjectWithTag("Player");
        mover         = GetComponent <CharacterController>();
        camController = cam.gameObject.GetComponent <CameraController>();
        healthBar     = gameObject.GetComponent <HealthBarPlayer>();
        sphereCast    = Player.GetComponent <SphereCast>();

        for (int i = 0; i < listFonts.Count; i++)
        {
            lifeFountain = listFonts[i].GetComponent <LifeFountain>();
        }
    }