// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); score = 0; audio = GetComponent <AudioSource> (); l = GetComponent <LifeControll> (); }
private void OnTriggerExit(Collider other) { if (other.gameObject == enemy.gameObject) { enemy = null; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player" && other.gameObject != this.gameObject) { enemy = other.gameObject.GetComponent <LifeControll>(); } }
// Use this for initialization void Start() { rotDirec = 1; rb = GetComponent <Rigidbody> (); player = GameObject.FindGameObjectWithTag("Player"); refUpFaceLeft = GameObject.Find("RefUpFaceLeft").transform.localRotation; refList.Add(refUpFaceLeft); refUpFaceRight = GameObject.Find("RefUpFaceRight").transform.localRotation; refDownFaceRight = GameObject.Find("RefDownFaceRight").transform.localRotation; refList.Add(refDownFaceRight); refDownFaceLeft = GameObject.Find("RefDownFaceLeft").transform.localRotation; refLeftFaceDown = GameObject.Find("RefLeftFaceDown").transform.localRotation; refList.Add(refLeftFaceDown); refLeftFaceUp = GameObject.Find("RefLeftFaceUp").transform.localRotation; refRightFaceUp = GameObject.Find("RefRightFaceUp").transform.localRotation; refList.Add(refRightFaceUp); refRightFaceDown = GameObject.Find("RefRightFaceDown").transform.localRotation; grav = new Vector2(0, -35); life = GameObject.Find("GameController").GetComponent <LifeControll> (); uiC = GameObject.Find("GameController").GetComponent <UIControll> (); gravHor = true; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody> (); life = GameObject.FindGameObjectWithTag("GameController").GetComponent <LifeControll>(); hitTimer = 0.5f; }
// Use this for initialization void Start() { mvC = GetComponent <MovController> (); l = GetComponent <LifeControll> (); }
void Start() { life = GameObject.FindGameObjectWithTag("GameController").GetComponent <LifeControll> (); hitTime = 0.5f; }