Esempio n. 1
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        public LifeGenEngine()
        {
            Randomizer = new TRandom();
            Database   = new LifeGenDb();
            var character = Database.GetActiveCharacter();

            if (character == null)
            {
                Life = new LifeBuilder().WithRandomizedDefaults(Randomizer).Build();
                Database.AddCharacter(Life.Character);
            }
            else
            {
                Life = new LifeBuilder().WithExistingCharacter(Randomizer, character).Build();
            }
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            #region Prototype Pattern

            /* Use the Prototype pattern when
             *      You want to:
             *          • Hide concrete classes from the client.
             *          • Add and remove new classes (via prototypes) at runtime.
             *          • Keep the number of classes in the system to a minimum.
             *          • Adapt to changing structures of data at runtime.
             * Because:
             *      • In C# 3.0, cloning by deep copying is absolutely straightforward.
             * Consider using this pattern:
             *      • With the Composite pattern, to provide archiving.
             *      • Instead of the Factory Method pattern, when subclasses start proliferating
             */

            Console.WriteLine("");
            Console.WriteLine("=================Prototype Pattern=========================");
            WholeLifePremiumIllustrations illustrations = new WholeLifePremiumIllustrations();

            WholeLife wl1 = illustrations.Prototypes["SFWholeLife"].Clone();
            wl1.ChildRiders[0].CoverageAmount = 1000000000;

            WholeLife wl2 = illustrations.Prototypes["IMLWholeLife"].DeepCopy();
            wl2.ChildRiders[0].CoverageAmount = 1000000000;

            Console.WriteLine("");
            Console.WriteLine("SFWholeLife Actual Object Coverage Amount : " + illustrations.Prototypes["SFWholeLife"].ChildRiders[0].CoverageAmount);
            Console.WriteLine("SFWholeLife Cloned Copy Coverage Amount : " + wl1.ChildRiders[0].CoverageAmount);

            Console.WriteLine("");
            Console.WriteLine("IMLWholeLife Actual Object Coverage Amount : " + illustrations.Prototypes["IMLWholeLife"].ChildRiders[0].CoverageAmount);
            Console.WriteLine("IMLWholeLife Deep Copy Object Coverage Amount : " + wl2.ChildRiders[0].CoverageAmount);
            Console.WriteLine("");

            #endregion

            #region Factory Pattern

            /*The Factory Method pattern is a way of creating objects, but letting subclasses
             *  decide exactly which class to instantiate. Various subclasses might implement the
             *  interface; the Factory Method instantiates the appropriate subclass based on information
             *  supplied by the client or extracted from the current state.
             *
             * Use the Factory Method pattern when
             *  • Flexibility is important.
             *  • Objects can be extended in subclasses
             *  • There is a specific reason why one subclass would be chosen over another—this logic forms part of the Factory
             *      Method.
             *  • A client delegates responsibilities to subclasses in parallel hierarchies.
             *  Consider using instead....
             *      • The Abstract Factory, Prototype, or Builder patterns, which are more flexible (though also more complex).
             *      • The Prototype pattern to store a set of objects to clone from the abstract factory.
             */

            Samples.StructuralPatterns.General.ProductRequest request = new Samples.StructuralPatterns.General.ProductRequest()
            {
                Amount      = 10000,
                IsSmoker    = false,
                IssueAge    = 45,
                ProductType = StructuralPatterns.Common.ProductTypes.WholeLife
            };

            ProductCreator creator = new ProductCreator();
            IProduct       product = creator.GetFactoryProduct(request);

            Console.WriteLine("=================Factory Pattern=========================");
            Console.WriteLine("");
            Console.WriteLine("Whole Life Product Amount: {0} and Premium: {1}  ", product.Benefit.ToString("C"), product.CalculatePremium().ToString("C"));
            Console.WriteLine("");

            #endregion

            #region Singleton Pattern

            #endregion

            #region Abstract Factory

            /*  Use the Abstract Factory pattern when
             *      • A system should be independent of how its products are created, composed, and represented.
             *      • A system can be configured with one of multiple families of products.
             *      • The constraint requiring products from the same factory to be used together must be enforced.
             *      • The emphasis is on revealing interfaces, not implementations.
             */

            ILifeFactory factory     = new LifeFactory(request);
            ILifeProduct lifeproduct = factory.GetLifeProduct();
            ITermProduct tpProduct   = factory.GetTermProduct(false);
            ITermProduct ropProduct  = factory.GetTermProduct(true);

            Console.WriteLine("");
            Console.WriteLine("==========================Abstract Factory==============================");
            Console.WriteLine("Whole Life Product Premium : " + lifeproduct.CalculatePremium().ToString("C"));
            Console.WriteLine("Term Plan Product Premium : " + tpProduct.CalculatePremium().ToString("C"));
            Console.WriteLine("ROP Product Premium : " + ropProduct.CalculatePremium().ToString("C"));
            Console.WriteLine("");

            IDIFactory          difactory  = new DIFactory(request);
            IPaycheckProtection diproduct  = difactory.GetDIProduct();
            IBusinessExpense    beproduct  = difactory.GetBEProduct(false);
            IBusinessExpense    beproduct1 = difactory.GetBEProduct(true);

            Console.WriteLine("");
            Console.WriteLine("Paycheck protection Product Premium : " + diproduct.CalculatePremium().ToString("C"));
            Console.WriteLine("Business Expense Product Premium : " + beproduct.CalculatePremium().ToString("C"));
            Console.WriteLine("Business Expense 2013 Product Premium : " + beproduct1.CalculatePremium().ToString("C"));
            Console.WriteLine("");


            #endregion

            #region Builder Pattern

            Samples.StructuralPatterns.General.ProductRequest request11 = new StructuralPatterns.General.ProductRequest()
            {
                Amount      = 100000,
                IsSmoker    = false,
                IssueAge    = 34,
                ProductType = Common.ProductTypes.WholeLife
            };

            Samples.StructuralPatterns.General.ProductRequest berequest1 = new StructuralPatterns.General.ProductRequest()
            {
                Amount      = 40000,
                IsSmoker    = true,
                IssueAge    = 45,
                ProductType = Common.ProductTypes.BusinessExpense
            };

            IBuilder builder = new LifeBuilder(request11);

            IBuilder bebuilder = new DIBuilder(berequest1);

            Console.WriteLine("");
            Console.WriteLine("==========================Builder Pattern=============================");
            Console.WriteLine("Created Whole Life Extended product and Calcuated Premium is : " + builder.InsuranceProduct.CalculatePremium().ToString("C"));
            Console.WriteLine("Created BE Extended product and Calcuated Premium is : " + bebuilder.InsuranceProduct.CalculatePremium().ToString("C"));
            Console.WriteLine("");

            #endregion

            Console.ReadKey();
        }
Esempio n. 3
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 public static LifeBuilder CreateBuilder(Life_Type baseEntity)
 {
     return(LifeBuilder.CreateBuilder(baseEntity));
 }
Esempio n. 4
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 public static LifeBuilder CreateBuilder()
 {
     return(LifeBuilder.CreateBuilder());
 }