public ActorStats(Lidgren.Network.NetIncomingMessage r) { life = new Container(r); breath = new FloatContainer(r); power = new Container(r); share_power = r.ReadBoolean(); ammo = new Container(r); experience = r.ReadInt32(); level = 1 + (int)Math.Pow(experience / 5, .5f); if (level > 1) { experience_to_level = new Container(experience - ((int)Math.Pow((level - 1), 2) * 5), ((int)Math.Pow((level), 2) * 5) - (int)Math.Pow((level - 1), 2) * 5); } else { experience_to_level = new Container(experience, (int)Math.Pow((level), 2) * 5); } complexity = r.ReadInt32(); armor = r.ReadString(); jump_speed = r.ReadSingle(); run_speed = r.ReadSingle(); jump_max_time = r.ReadSingle(); jump_cur_time = 0f; can_swim = r.ReadBoolean(); boyant = r.ReadBoolean(); jump_can_resume = r.ReadBoolean(); life_regen = r.ReadSingle(); accum_life_regen = 0f; ammo_regen = r.ReadSingle(); accum_ammo_regen = 0f; energy_regen = r.ReadSingle(); accum_energy_regen = 0f; water_jump_proficiency = r.ReadSingle(); max_safe_fall = r.ReadInt32(); }
public ItemConnector(Lidgren.Network.NetIncomingMessage r) { conn_type = (ItemConnectionType)r.ReadByte(); target_type = (TargetType)r.ReadByte(); target_id = r.ReadInt32(); data_one = r.ReadInt32(); data_two = r.ReadInt32(); }
public void Deserialize(ref Lidgren.Network.NetIncomingMessage buff) { _player = (PLAYER)buff.ReadInt32(); _obj = (SIM_OBJ)buff.ReadInt32(); _action = (OBJ_ACTION)buff.ReadInt32(); _pos[0] = buff.ReadFloat(); _pos[1] = buff.ReadFloat(); _angle = buff.ReadFloat(); _inst_id = buff.ReadInt32(); }
public ItemPieceEnumeration(Lidgren.Network.NetIncomingMessage r) { itempiece_id = r.ReadInt32(); loc = new Point((int)r.ReadInt16(), (int)r.ReadInt16()); rotation = r.ReadByte(); children = new Dictionary <int, int>(); int num_child = r.ReadInt32(); for (int x = 0; x < num_child; x++) { children[r.ReadInt32()] = r.ReadInt32(); } }
/// <summary> /// Updates our zonelist screen with required info /// </summary> /// <param name="msg">Incoming message</param> public void UpdateList(Lidgren.Network.NetIncomingMessage msg) { if (Zones.Count > 0) { foreach (string zname in Zones.Keys) { oldZones.Add(zname); } } Zones.Clear(); int count = msg.ReadInt32(); for (int i = 0; i < count; i++) { ZoneSettings _zone = new ZoneSettings(); _zone.ID = msg.ReadInt64(); _zone.Name = msg.ReadString(); _zone.Description = msg.ReadString(); _zone.Address = msg.ReadIPEndPoint(); //Add it to our dictionary Zones.Add(_zone.Name, _zone); //Remove it from our old list if (oldZones.Contains(_zone.Name)) { oldZones.Remove(_zone.Name); } } UpdateButtons(); }
public void ReadMe(Lidgren.Network.NetIncomingMessage msg) { EmmitingDirection = msg.ReadVector(); EmitingTime = msg.ReadFloat(); MinAngle = msg.ReadFloat(); MaxAngle = msg.ReadFloat(); MaxForce = msg.ReadFloat(); MinForce = msg.ReadFloat(); MaxLife = msg.ReadFloat(); MinLife = msg.ReadFloat(); MaxSize = msg.ReadFloat(); MinSize = msg.ReadFloat(); MaxRotation = msg.ReadFloat(); MinRotation = msg.ReadFloat(); MaxStartingRotation = msg.ReadFloat(); MinStartingRotation = msg.ReadFloat(); Delay = msg.ReadFloat(); SizeMultiplier = msg.ReadFloat(); Amount = msg.ReadInt32(); FireAll = msg.ReadBoolean(); Infinite = msg.ReadBoolean(); Position = msg.ReadVector(); Direction = msg.ReadVector(); Factory = NetDataHelper.ReadParticleFactory(msg); IList <IControl> controls = NetDataHelper.ReadControls(msg); foreach (IControl control in controls) { AddControl(control); } }
public Item(Lidgren.Network.NetIncomingMessage r) { init_empty(); item_name = r.ReadString(); int num_sub_pieces = r.ReadInt32(); for (int x = 0; x < num_sub_pieces; x++) { pieces.Add(new ItemPieceEnumeration(r)); } construct_item(item_name); }
public void ReadObject(Lidgren.Network.NetIncomingMessage msg) { BulletFired = msg.ReadFloat(); BulletHit = msg.ReadFloat(); MineFired = msg.ReadFloat(); MineHit = msg.ReadFloat(); HookFired = msg.ReadFloat(); HookHit = msg.ReadFloat(); Healed = msg.ReadFloat(); GoldEarned = msg.ReadFloat(); DamageTaken = msg.ReadFloat(); DeadTime = msg.ReadFloat(); time = msg.ReadFloat(); PoweredActions = msg.ReadInt32(); Actions = msg.ReadSpecialActions(Owner.SceneMgr); Stats = msg.ReadStats(); }
/// <summary> /// Deserialize the array from the message /// </summary> /// <param name="message"></param> public void OnDeserialize(Lidgren.Network.NetIncomingMessage message) { var length = message.ReadInt32(); items = new T[length]; for (int i = 0; i < length; i++) { var hasValue = true; if (PreserveIndex && !IsValueType) { hasValue = message.ReadBoolean(); } if (!hasValue) { continue; } var t = new T(); t.OnDeserialize(message); items[i] = t; } }
public override void ReadObject(Lidgren.Network.NetIncomingMessage msg) { Color = msg.ReadColor(); RenderSize = msg.ReadInt32(); Source = new Uri(msg.ReadString()); }
public Container(Lidgren.Network.NetIncomingMessage r) { max_val = r.ReadInt32(); cur_val = r.ReadInt32(); percent = (float)Math.Round((float)cur_val / (float)max_val, 3); }