Esempio n. 1
0
    public void AddCardUI(int id)
    {
        //Debug.Log("AddCardUI() Log: Function entered " + id);
        Vector2 spawnPos = new Vector2(0, 0);
        Button  listCard = Instantiate(listPrefab, spawnPos, Quaternion.identity) as Button;

        listCard.transform.SetParent(GetListTransform().transform, false);

        var txt   = listCard.GetComponentInChildren <Text>();
        var ident = listCard.GetComponent <CardIdentity>();

        ident.id = id;
        txt.text = ident.GetName();
        var list = CardLibrary.Get().cardList;

        for (int i = 0; i < list.Count; i++)
        {
            if (list[i].cardID == ident.id)
            {
                Debug.Log(ident.id);
                LibraryCard.Cult libCult = CardLibrary.Get().cardList[i].cult;
                string           cult    = LibraryCard.CultToString(libCult);
                listCard.GetComponent <Image>().color = CultColorUI(cult);
                break;
            }
        }

        uiCards.Add(listCard);
        MoveCardsUI();
        deckCounterTxt.text = "Size: " + deck.Count;
    }
Esempio n. 2
0
    public static string CultToString(LibraryCard.Cult cEnum)
    {
        string cult = null;

        switch ((int)cEnum)
        {
        case 0:
            cult = "greed";
            break;

        case 1:
            cult = "envy";
            break;

        case 2:
            cult = "wrath";
            break;

        case 3:
            cult = "pride";
            break;

        case 4:
            cult = "gluttony";
            break;

        case 5:
            cult = "lust";
            break;

        case 6:
            cult = "sloth";
            break;
        }

        return(cult);
    }