//-------------------------------------------------------------------------- /// Initialise LibPd. void Awake() { // Initialise libpd, if it's not already. if (!pdInitialised) { // Setup hooks. printHook = new LibPdPrintHook(PrintOutput); libpd_set_queued_printhook(printHook); bangHook = new LibPdBangHook(BangOutput); libpd_set_queued_banghook(bangHook); floatHook = new LibPdFloatHook(FloatOutput); libpd_set_queued_floathook(floatHook); symbolHook = new LibPdSymbolHook(SymbolOutput); libpd_set_queued_symbolhook(symbolHook); listHook = new LibPdListHook(ListOutput); libpd_set_queued_listhook(listHook); messageHook = new LibPdMessageHook(MessageOutput); libpd_set_queued_messagehook(messageHook); noteOnHook = new LibPdMidiNoteOnHook(MidiNoteOnOutput); libpd_set_queued_noteonhook(noteOnHook); controlChangeHook = new LibPdMidiControlChangeHook(MidiControlChangeOutput); libpd_set_queued_controlchangehook(controlChangeHook); programChangeHook = new LibPdMidiProgramChangeHook(MidiProgramChangeOutput); libpd_set_queued_programchangehook(programChangeHook); pitchBendHook = new LibPdMidiPitchBendHook(MidiPitchBendOutput); libpd_set_queued_pitchbendhook(pitchBendHook); aftertouchHook = new LibPdMidiAftertouchHook(MidiAftertouchOutput); libpd_set_queued_aftertouchhook(aftertouchHook); polyAftertouchHook = new LibPdMidiPolyAftertouchHook(MidiPolyAftertouchOutput); libpd_set_queued_polyaftertouchhook(polyAftertouchHook); midiByteHook = new LibPdMidiByteHook(MidiByteOutput); libpd_set_queued_midibytehook(midiByteHook); // Initialise libpd if possible, report any errors. int initErr = libpd_queued_init(); if (initErr != 0) { Debug.LogWarning("Warning; libpd_init() returned " + initErr); Debug.LogWarning("(if you're running this in the editor that probably just means this isn't the first time you've run your game, and is not a problem)"); } pdInitialised = true; // Try and add the patch directory to libpd's search path for // loading externals (still can't seem to load externals when // running in Unity though). if (patchDir != String.Empty) { libpd_add_to_search_path(Application.streamingAssetsPath + patchDir); } // Make sure our static pipePrintToConsole variable is set // correctly. pipePrintToConsoleStatic = pipePrintToConsole; } else { pipePrintToConsole = pipePrintToConsoleStatic; } // Calc numTicks. int bufferSize; int noOfBuffers; AudioSettings.GetDSPBufferSize(out bufferSize, out noOfBuffers); numTicks = bufferSize / libpd_blocksize(); // Create our instance. instance = libpd_new_instance(); // Set our instance. libpd_set_instance(instance); // Initialise audio. int err = libpd_init_audio(2, 2, AudioSettings.outputSampleRate); if (err != 0) { pdFail = true; Debug.LogError(gameObject.name + ": Could not initialise Pure Data audio. Error = " + err); } else { if (patchName == String.Empty) { Debug.LogError(gameObject.name + ": No patch was assigned to this LibPdInstance."); patchFail = true; } else { //Create our bindings dictionary. bindings = new Dictionary <string, IntPtr>(); // Open our patch. patchPointer = libpd_openfile(patchName + ".pd", Application.streamingAssetsPath + patchDir); if (patchPointer == IntPtr.Zero) { Debug.LogError(gameObject.name + ": Could not open patch. Directory: " + Application.streamingAssetsPath + patchDir + " Patch: " + patchName + ".pd"); patchFail = true; } // Turn on audio processing. libpd_start_message(1); libpd_add_float(1.0f); libpd_finish_message("pd", "dsp"); } } }
private static extern void libpd_set_queued_banghook(LibPdBangHook hook);