Esempio n. 1
0
        internal void FrameAdvancePrep()
        {
            Frame++;

            // update our local copy of the controller data
            CurrentButtons = 0;

            if (Controller["Up"])
            {
                CurrentButtons |= LibGambatte.Buttons.UP;
            }
            if (Controller["Down"])
            {
                CurrentButtons |= LibGambatte.Buttons.DOWN;
            }
            if (Controller["Left"])
            {
                CurrentButtons |= LibGambatte.Buttons.LEFT;
            }
            if (Controller["Right"])
            {
                CurrentButtons |= LibGambatte.Buttons.RIGHT;
            }
            if (Controller["A"])
            {
                CurrentButtons |= LibGambatte.Buttons.A;
            }
            if (Controller["B"])
            {
                CurrentButtons |= LibGambatte.Buttons.B;
            }
            if (Controller["Select"])
            {
                CurrentButtons |= LibGambatte.Buttons.SELECT;
            }
            if (Controller["Start"])
            {
                CurrentButtons |= LibGambatte.Buttons.START;
            }

            // the controller callback will set this to false if it actually gets called during the frame
            IsLagFrame = true;

            if (Controller["Power"])
            {
                LibGambatte.gambatte_reset(GambatteState, GetCurrentTime());
            }

            if (Tracer.Enabled)
            {
                tracecb = MakeTrace;
            }
            else
            {
                tracecb = null;
            }
            LibGambatte.gambatte_settracecallback(GambatteState, tracecb);

            LibGambatte.gambatte_setlayers(GambatteState, (_settings.DisplayBG ? 1 : 0) | (_settings.DisplayOBJ ? 2 : 0) | (_settings.DisplayWindow ? 4 : 0));
        }
Esempio n. 2
0
		internal void FrameAdvancePrep()
		{
			Frame++;

			// update our local copy of the controller data
			CurrentButtons = 0;

			if (Controller["Up"])
				CurrentButtons |= LibGambatte.Buttons.UP;
			if (Controller["Down"])
				CurrentButtons |= LibGambatte.Buttons.DOWN;
			if (Controller["Left"])
				CurrentButtons |= LibGambatte.Buttons.LEFT;
			if (Controller["Right"])
				CurrentButtons |= LibGambatte.Buttons.RIGHT;
			if (Controller["A"])
				CurrentButtons |= LibGambatte.Buttons.A;
			if (Controller["B"])
				CurrentButtons |= LibGambatte.Buttons.B;
			if (Controller["Select"])
				CurrentButtons |= LibGambatte.Buttons.SELECT;
			if (Controller["Start"])
				CurrentButtons |= LibGambatte.Buttons.START;

			// the controller callback will set this to false if it actually gets called during the frame
			IsLagFrame = true;

			if (Controller["Power"])
				LibGambatte.gambatte_reset(GambatteState, GetCurrentTime());

			RefreshMemoryCallbacks();
			if (CoreComm.Tracer.Enabled)
				tracecb = MakeTrace;
			else
				tracecb = null;
			LibGambatte.gambatte_settracecallback(GambatteState, tracecb);
		}