public bool IsSolved() => Levels.All(l => l.IsSolved);
public bool IsLocked() => Levels.All(l => l.Status == Level.LevelInfo.LevelInfoStatus.Locked);
public bool IsSolved() => Levels.All(l => l.IsSolved);
public bool IsLocked() => Levels.All(l => l.Status == Level.LevelInfo.LevelInfoStatus.Locked);