void Start() { levelData = Data.Instance.levels.GetCurrentLevelData(); Events.StartGame += StartGame; Tutorials.panels panel = Tutorials.panels.RUN; int distance = levelData.enemies.distance; if (levelData.enemies.VERTICAL_BAR.Length > 0) { panel = Tutorials.panels.WALLS; } if (levelData.enemies.TRAMPOLIN) { panel = Tutorials.panels.TRAMPOLIN; } if (levelData.enemies.HURDLES) { panel = Tutorials.panels.HURDLES; } if (levelData.enemies.WIND) { panel = Tutorials.panels.MUD; } Events.OnTutorialOn(panel); }
void Start() { print("start summary"); levelData = Data.Instance.levelData; System.TimeSpan t = System.TimeSpan.FromSeconds(levelData.time); string timerFormatted = string.Format("{0:00}:{1:00}.{2:000}", t.Minutes, t.Seconds, t.Milliseconds); Levels.LevelData CurrentlevelData = Data.Instance.levels.GetCurrentLevelData(); float score = 0; if (CurrentlevelData.totalLaps > 0) { title_txt.text = "TIME"; results_txt.text = timerFormatted + "SEC"; score = levelData.time; } else if (CurrentlevelData.totalTime > 0) { title_txt.text = "DISTANCE"; results_txt.text = levelData.laps.ToString() + " MTS"; score = levelData.laps; } int currentLevel = Data.Instance.levels.currentLevel; Events.OnSaveScore(currentLevel, score); }
public void Init(Challenges challenges, int _id, Challenges.PlayerData playerData) { RemindButton.SetActive(false); this.playerData = playerData; this.challenges = challenges; this.id = _id; if (challenges.type == Challenges.types.MADE) { InactiveButtons(); RemindButton.SetActive(true); } if (playerData.winner != "") { if (playerData.winner == Data.Instance.userData.facebookID) { result.text = "YOU WON"; result.color = WinColor; } else { result.text = "YOU LOST"; result.color = lostColor; } InactiveButtons(); } this.objectID = playerData.objectID; this.facebookID = playerData.facebookID; username = Data.Instance.gameSettings.GetUsername(playerData.playerName); usernameLabel.text = username; levelId = playerData.level; level.text = "LEVEL " + levelId; string score = Data.Instance.levelsData.GetScoreString(playerData.level, playerData.score); Levels.LevelData data = Data.Instance.levels.GetData(levelId); if (data.Sudden_Death) { scoreLabel.text = score; } else if (data.totalTime > 0) { scoreLabel.text = score + " in " + Data.Instance.levelsData.GetTimer(data.totalTime); } else { scoreLabel.text = data.totalLaps + "000" + "m in " + score; } op_score = playerData.score; profilePicture.setPicture(facebookID); infoLoaded = true; }
void Start() { id = Data.Instance.levelData.winnerID; player.color = Data.Instance.colors[id - 1]; MultiplayerData multiData = Data.Instance.multiplayerData; string username = ""; switch (id) { case 1: username = multiData.playerName1; break; case 2: username = multiData.playerName2; break; case 3: username = multiData.playerName3; break; case 4: username = multiData.playerName4; break; } usernameLabel.text = username; usernameLabel.text = Data.Instance.multiplayerData.GetPlayer(id).username; LevelData levelData = Data.Instance.levelData; System.TimeSpan t = System.TimeSpan.FromSeconds(levelData.time); string timerFormatted = string.Format("{0:00}:{1:00}.{2:000}", t.Minutes, t.Seconds, t.Milliseconds); Levels.LevelData CurrentlevelData = Data.Instance.levels.GetCurrentLevelData(); float score = 0; if (CurrentlevelData.totalLaps > 0) { score = levelData.time; } else if (CurrentlevelData.totalTime > 0) { score = levelData.laps; } Events.OnSaveScore(Data.Instance.levels.currentLevel, score); }
void Start() { levelData = Data.Instance.levelData; System.TimeSpan t = System.TimeSpan.FromSeconds(levelData.time); string timerFormatted = string.Format("{0:00}:{1:00}.{2:000}", t.Minutes, t.Seconds, t.Milliseconds); Levels.LevelData CurrentlevelData = Data.Instance.levels.GetCurrentLevelData(); float score = 0; if (CurrentlevelData.totalLaps > 0) { title_txt.text = "TIME"; results_txt.text = timerFormatted; score = levelData.time; } else if (CurrentlevelData.totalTime > 0) { title_txt.text = "LAPS"; results_txt.text = levelData.laps.ToString(); score = levelData.laps; } int currentLevel = Data.Instance.levels.currentLevel; if (Data.Instance.levelData.challenge_objectID != "") { CloseChallenge(currentLevel, score); } else if (Data.Instance.levelData.challenge_username != "") { SendChallenge(currentLevel, score); } }
void OnAvatarDie(Player _player) { int playersDead = 0; foreach (Player player in players) { if (player.state == Player.states.DEAD) { playersDead++; } } if (playersDead == players.Count) { Levels.LevelData levelData = Data.Instance.levels.GetCurrentLevelData(); if (levelData.Sudden_Death && chronometer.timer < levelData.gameOver) { Events.GameOver(false); } else { LevelComplete(); } } }
public void Open(int levelId) { panel.transform.localScale = Data.Instance.screenManager.scale; if (Data.Instance.userData.mode == UserData.modes.SINGLEPLAYER) { ranking.LoadSinglePlayerWinners(levelId); if (FB.IsLoggedIn) { Logout.SetActive(false); } else { Logout.SetActive(true); } singlePanel.SetActive(true); multiPanel.SetActive(false); } else { ranking.LoadMultiplayerWinners(levelId); singlePanel.SetActive(false); multiPanel.SetActive(true); Logout.SetActive(false); } Events.OnSoundFX("buttonPress"); this.levelId = levelId; isActive = true; panel.SetActive(true); panel.GetComponent <Animation>().Play("PopupOn"); field.text = "LEVEL " + levelId; float _myScore = PlayerPrefs.GetFloat("Run_Level_" + levelId); starsInLevel = 0; if (_myScore == 0) { stars.Reset(); } else { starsInLevel = Data.Instance.levels.GetCurrentLevelStarsByScore(levelId, _myScore); stars.Init(starsInLevel); } string _score = Data.Instance.levelsData.GetScoreString(levelId, _myScore); if (Data.Instance.userData.mode == UserData.modes.SINGLEPLAYER) { subTitle.text = "MY BEST: " + _score; } else { subTitle.text = ""; } Levels.LevelData levelData = Data.Instance.levels.levels[levelId]; if (starsInLevel < 1) { challengesButtonDisable.SetActive(true); challengesButton.interactable = false; } else { challengesButton.interactable = true; challengesButtonDisable.SetActive(false); } if (levelData.Sudden_Death) { goalText.text = "SUDDEN DEATH!"; } else if (levelData.totalLaps > 0) { goalText.text = (levelData.totalLaps * 1000).ToString() + "m"; } else { goalText.text = (levelData.totalTime).ToString() + " SECONDS"; } }
void Start() { Events.OnMusicChange("crowds"); Levels.LevelData levelData = Data.Instance.GetComponent <Levels>().GetCurrentLevelData(); targetSpeed = levelData.speed; acceleration = levelData.acceleration; totalPlayers = 1; if (ForceMultiplayer || Data.Instance.userData.mode == UserData.modes.MULTIPLAYER) { totalPlayers = Data.Instance.multiplayerData.players.Count; } LaneSeparation = Data.Instance.gameSettings.LaneSeparation; float offsetY = (totalPlayers - 1) * (LaneSeparation / 2); for (int a = 0; a < totalPlayers; a++) { int id = 1; if (ForceMultiplayer || Data.Instance.userData.mode == UserData.modes.MULTIPLAYER) { id = Data.Instance.multiplayerData.players[a].playerID; } GameObject newContainer = Instantiate(container) as GameObject; newContainer.GetComponent <GameCamera>().id = a + 1; newContainer.GetComponent <GameCamera>()._y = a * -LaneSeparation; containers.Add(newContainer); newContainer.transform.SetParent(gameCanvas.transform); Vector3 pos = new Vector3(0, offsetY, 0); newContainer.transform.localPosition = pos; newContainer.transform.localScale = Vector3.one; Lane newLane = Instantiate(lane) as Lane; newLane.transform.SetParent(newContainer.transform); lanes.Add(newLane); newLane.GetComponent <Transform>().localPosition = new Vector2(0, a * -LaneSeparation); newLane.Init(newContainer.GetComponent <GameCamera>()); Player newPlayer = Instantiate(player) as Player; newPlayer.SetColor(Data.Instance.colors[id - 1]); newPlayer.transform.SetParent(newContainer.transform); players.Add(newPlayer); newPlayer.GetComponent <Transform>().localPosition = new Vector2(-18f, a * -LaneSeparation); newPlayer.id = id; newPlayer.Init(newContainer.GetComponent <GameCamera>()); } //scaleFactor = containers[0].GetComponentInParent<Canvas>().scaleFactor; Events.StartGame += StartGame; Events.OnAvatarDie += OnAvatarDie; Events.OnAvatarWinLap += OnAvatarWinLap; Events.OnTimeOver += OnTimeOver; Events.GameOver += GameOver; LaneSeparation /= scaleFactor; if (!ForceMultiplayer) { Invoke("OnPowerUp", Random.Range(8, 12)); } }