private void Level1_1ToLevel1_3Stage() { LevelVo level1_1 = GlobalData.LevelModel.FindLevel("1-1"); LevelVo level1_2 = GlobalData.LevelModel.FindLevel("1-2"); LevelVo level1_3 = GlobalData.LevelModel.FindLevel("1-3"); if (!level1_1.IsPass) { SetNpcHint(true, I18NManager.Get("Guide_MainLine1_1_Star")); OnClickLevel("1-1"); } else if (!level1_2.IsPass) { GuideManager.SetPassLevelStep("1-1"); SetNpcHint(true, I18NManager.Get("Guide_MainLine1_2_Star")); OnClickLevel("1-2"); } else if (!level1_3.IsPass) { GuideManager.SetPassLevelStep("1-2"); OnClickLevel("1-3"); } else if (level1_3.IsPass) { GuideManager.SetPassLevelStep("1-3"); Level1_3End(); } }
public void SetGoodsData(LevelVo data) { var itemPref = GetPrefab("Battle/Prefabs/SupportItem"); var supportContainer = transform.Find("Container/SupportContainer"); var index = 0; foreach (var item in data.ItemMax) { var itemObj = Instantiate(itemPref) as GameObject; if (itemObj == null) { continue; } itemObj.transform.SetParent(supportContainer, false); UserPropVo propVo = GlobalData.PropModel.GetUserProp(item.Key); ItemPB itemPb = GlobalData.PropModel.GetPropBase(item.Key); int useNum = propVo.Num > item.Value ? item.Value : propVo.Num; var supportItem = itemObj.AddComponent <SupportItem>(); string iconPath = GlobalData.PropModel.GetPropPath(item.Key);; supportItem.SetData(itemPb, useNum, item.Value, iconPath); supportItem.GetComponent <ItemShowEffect>().OnShowEffect(index * 0.2f); index++; } SumGoodsPower(); }
private void Level2_4ToLevel2_9Stage() { var levelModel = GlobalData.LevelModel; LevelVo level2_4 = levelModel.FindLevel("2-4"); LevelVo level2_5 = levelModel.FindLevel("2-5"); LevelVo level2_6 = levelModel.FindLevel("2-6"); LevelVo level2_7 = levelModel.FindLevel("2-7"); LevelVo level2_8 = levelModel.FindLevel("2-8"); LevelVo level2_9 = levelModel.FindLevel("2-9"); if (!level2_4.IsPass) { OnClickLevel("2-4"); } else if (!level2_5.IsPass) { OnClickLevel("2-5"); } else if (!level2_6.IsPass) { OnClickLevel("2-6"); } else if (!level2_7.IsPass) { OnClickLevel("2-7"); } else if (!level2_8.IsPass) { OnClickLevel("2-8"); } else if (!level2_9.IsPass) { OnClickLevel("2-9"); } }
public void ShowSuperStar(LevelVo levelVo) { gameObject.Show(); Transform view = transform.Find("SuperStar"); view.gameObject.Show(); Transform guideView1 = transform.Find("SuperStar/GuideView1"); guideView1.gameObject.Show(); Text text = transform.GetText("SuperStar/GuideView1/DialogFrame/Text"); text.text = I18NManager.Get("Guide_Battle2_new"); Transform needStrengthText = transform.Find("SuperStar/BgTop/NeedStrengthText"); needStrengthText.gameObject.Show(); GuideArrow.DoAnimation(needStrengthText); PointerClickListener.Get(gameObject).onClick = go => { PointerClickListener.Get(gameObject).onClick = null; ClientTimer.Instance.DelayCall(() => { PickCard(); guideView1.gameObject.Hide(); needStrengthText.gameObject.Hide(); }, 0.2f); }; }
public void UpdateMyLevel(UserLevelPB myLevelPb) { LevelVo level = GetLevelInfo(myLevelPb.LevelId); level.BuyCount = myLevelPb.BuyCount; level.ChallangeTimes = myLevelPb.Count; }
public void JudgeChaptersOpen() { for (int i = 0; i < ChapterList.Count; i++) { ChapterVo chapter = ChapterList[i]; // int firstLevelId = chapter.LevelList[0].LevelId; // int beforeLevelId = GetLevelInfo(firstLevelId).BeforeLevelId; LevelVo firstLevel = chapter.LevelList[0]; int beforeLevelId = firstLevel.BeforeLevelId; if (beforeLevelId == 0) { _firstNormalLevel = firstLevel; chapter.IsNormalOpen = true; } else { //找到章节第一关卡的上一个关卡是否通过 LevelVo level = GetLevelInfo(beforeLevelId); chapter.IsNormalOpen = level.IsPass; } } // //精英关卡开放逻辑 // for (int i = 0; i < ChapterList.Count; i++) // { // ChapterVo chapter = ChapterList[i]; // int firstLevelId = chapter.HardLevelList[0].LevelId; // int beforeLevelId = GetLevelInfo(firstLevelId).BeforeLevelId; // if (beforeLevelId == 0) // { // _firstHardLevel = GetLevelInfo(firstLevelId); // if (chapter.LevelList[chapter.LevelList.Count - 1].IsPass) // { // chapter.IsHardOpen = true; // } // } // else // { // //找到章节第一个关卡的上一个关卡是否通过 // //判断普通的这一章是否通关 // if (chapter.ChapterId - 1 >= 0) // { // ChapterVo thisChapter = ChapterList[chapter.ChapterId - 1]; // if (thisChapter.LevelList[thisChapter.LevelList.Count - 1].IsPass == false) // { // chapter.IsHardOpen = false; // continue; // } // } // // chapter.IsHardOpen = GetLevelInfo(beforeLevelId).IsPass; // } // } NewNormalLevel = GetNewLevel(_firstNormalLevel); // NewHardLevel = GetNewLevel(_firstHardLevel); }
private void OnCalendarItemClick(GameObject go) { LevelVo data = go.GetComponent <CalendarItem>().LevelVo; if (data.LevelType == LevelTypePB.Value) { SendMessage(new Message(MessageConst.MODULE_MAINLINE_SHOW_BATTLE_VIEW, Message.MessageReciverType.DEFAULT, data)); } else { if (IsNeedDownload(_currentChapterId)) //是否需要下载 { if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) { CacheManager.DownloadChapterCache(_currentChapterId, str => { Debug.LogError(str); _download.gameObject.Hide(); SendMessage(new Message(MessageConst.MODULE_MAINLINE_SHOW_STORY_VIEW, Message.MessageReciverType.DEFAULT, data)); }); } else { var isHasKey = PlayerPrefs.HasKey("ChapterId" + _currentChapterId); if (isHasKey) { SendMessage(new Message(MessageConst.MODULE_MAINLINE_SHOW_STORY_VIEW, Message.MessageReciverType.DEFAULT, data)); } else { string content = I18NManager.Get("Download_MainStory1", (Math.Round(GetAudioSize(_currentChapterId) * 1f / 1048576f, 2))); CacheManager.ConfirmNeedToDownloadChapterAudio(content, I18NManager.Get("Common_OK1"), I18NManager.Get("Download_JumpDownload"), _currentChapterId, (s => { SendMessage(new Message(MessageConst.MODULE_MAINLINE_SHOW_STORY_VIEW, Message.MessageReciverType.DEFAULT, data)); }), (() => { string key = "ChapterId" + _currentChapterId; var value = key; PlayerPrefs.SetString(key, value); SendMessage(new Message(MessageConst.MODULE_MAINLINE_SHOW_STORY_VIEW, Message.MessageReciverType.DEFAULT, data)); })); } } } else { SendMessage(new Message(MessageConst.MODULE_MAINLINE_SHOW_STORY_VIEW, Message.MessageReciverType.DEFAULT, data)); } } }
public LevelVo GetNextLevelInfo(LevelVo vo) { if (LevelDict.ContainsKey(vo.AfterLevelId)) { return(LevelDict[vo.AfterLevelId]); } return(null); }
public void ShowStoryGuide() { LevelVo level = GlobalData.LevelModel.FindLevel("3-3"); if (level != null && !level.IsPass) { CreatePanel(new StoryGuidePanel()); } }
public LevelVo GetPrevLevelInfo(LevelVo vo) { if (LevelDict.ContainsKey(vo.BeforeLevelId)) { return(LevelDict[vo.BeforeLevelId]); } return(null); }
public override void OnMessage(Message message) { string name = message.Name; object[] body = message.Params; switch (name) { case MessageConst.TO_GUIDE_BATTLE_RESULT: ChallengeRes res = (ChallengeRes)body[0]; LevelVo level = (LevelVo)body[1]; HandelBattleResult(res, level); break; } }
private void HandelBattleResult(ChallengeRes res, LevelVo level) { if (res != null && level != null) { GuideManager.SetPassLevelStep(level.LevelName); } if (level == null) { return; } if (level.LevelId == 103) { GuideManager.SetStatisticsRemoteGuideStep(GuideConst.MainLineStep_Stroy1_3_Over_Get_First_Card); var list = GuideManager.GetGuideAwardsToRule(GuideTypePB.MainGuide); List <AwardPB> temp = new List <AwardPB>(); foreach (var t in list) { if (t.Resource == ResourcePB.Card) { temp.Add(t); break; } } Action finish = () => { SendMessage(new Message(MessageConst.CMD_MIANLINE_GUIDE_SHOW_TOPBAR_AND_BACKBTN, Message.MessageReciverType.UnvarnishedTransmission, true)); }; ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_DRAWCARD, false, false, "DrawCard_CardShow", temp, finish, false); ClientTimer.Instance.DelayCall(() => { ModuleManager.Instance.Remove(ModuleConfig.MODULE_STORY); SendMessage(new Message(MessageConst.CMD_MIANLINE_GUIDE_SHOW_TOPBAR_AND_BACKBTN, Message.MessageReciverType.UnvarnishedTransmission, false)); }, 0.2f); } else if (level.LevelId == 109 && level.IsPass == false) { //第一次通关1-9 GuideManager.TempState = TempState.Pass_Level1_9; } }
private void Step2() { _battleIntroductionPopup.gameObject.Show(); SetNpcHint(true, I18NManager.Get("Guide_MainLine2")); var startWorkBtn = _battleIntroductionPopup.Find("BtnContainer/StartWorkBtn"); startWorkBtn.gameObject.Show(); GuideArrow.DoAnimation(startWorkBtn); PointerClickListener.Get(startWorkBtn.gameObject) .onClick = go => { GuideManager.SetStatisticsRemoteGuideStep(GuideConst.MainLineStep_OnClick_Battle1_4_StarBtn); LevelVo vo = GlobalData.LevelModel.FindLevel("1-4"); EventDispatcher.TriggerEvent(EventConst.EnterBattle, 0, vo); PopupManager.CloseLastWindow(); }; }
private void BuyLevelCount(LevelVo levelVo) { LoadingOverlay.Instance.Show(); BuyCountReq req = new BuyCountReq { LevelId = levelVo.LevelId }; byte[] data = NetWorkManager.GetByteData(req); NetWorkManager.Instance.Send <BuyCountRes>(CMD.CAREERC_BUY_COUNT, data, res => { LoadingOverlay.Instance.Hide(); GlobalData.PlayerModel.UpdateUserMoney(res.UserMoney); _model.UpdateMyLevel(res.UserLevel); _battleIntroductionPopup.Refresh(); FlowText.ShowMessage(I18NManager.Get("MainLine_Hint2")); }); }
public void SetData(CapsuleBattleResultData data, LevelVo level) { var commentContainer = transform.Find("Bg/CommentContainer"); List <LevelCommentRulePB> list = data.GetRandomComments(data.Star); for (int i = 0; i < list.Count; i++) { var item = InstantiatePrefab("Battle/FinalEstimate/CommentItem"); item.transform.SetParent(commentContainer, false); CommentItem comment = item.GetComponent <CommentItem>(); comment.SetData(list[i]); } // transform.Find("StarAndGrade/Text").GetComponent<Text>().text = "应援热度:<b> " + data.Cap + "</b>"; transform.Find("Bg/StarAndGrade/Text/Text").GetComponent <Text>().text = data.Cap.ToString(); transform.Find("Bg/StarAndGrade/Star").GetComponent <StarComponent>().ShowStarAnimation(data.Star); transform.Find("Bg/TitleText").GetComponent <Text>().text = level.LevelName; }
private void Level2_10ToLevel2_11Stage() { var levelModel = GlobalData.LevelModel; LevelVo level2_10 = levelModel.FindLevel("2-10"); LevelVo level2_11 = levelModel.FindLevel("2-11"); if (!level2_10.IsPass) { OnClickLevel("2-10"); } else if (!level2_11.IsPass) { OnClickLevel("2-11"); } else if (level2_11.IsPass) { ShowSweep2_11_Start(); } }
private void OnEnterBattle(int num, LevelVo level) { _lastPlayLevel = level; if (num == 0) { Main.ChangeMenu(MainMenuDisplayState.HideAll); ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_BATTLE, false, true, level, GetData <LevelModel>().CommentRule, GetData <LevelModel>().CardNumRules); } else { byte[] data = NetWorkManager.GetByteData(new SweepReq() { LevelId = level.LevelId, Num = num }); LoadingOverlay.Instance.Show(); NetWorkManager.Instance.Send <SweepRes>(CMD.CAREERC_SWEEPRES, data, OnSweep); } }
public void SetData(LevelVo info, CapsuleBattleModel battleModel) { _info = info; _battleModel = battleModel; _battleModel.FilterCard(); ResetMiddleHeroCard(); transform.Find("BgTop/NeedStrengthText").GetComponent <Text>().text = I18NManager.Get("Battle_SuperStarViewNeedStrengthText", ViewUtil.AbilitiesToString(info.Abilitys)); transform.Find("BgTop/Panel/Original/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Glamour/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Popularity/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Sing/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Dancing/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Willpower/ValueText").GetComponent <Text>().text = "0"; _smallCardList.RefreshCells(); _smallCardList.totalCount = _battleModel.UserCardList.Count; }
public void SetFansData(LevelVo data, List <FansVo> list) { _funsPower = 0; transform.Find("Container/DescBg/FansText").GetComponent <Text>().text = Util.GetNoBreakingString(data.FansDescription); var fansPref = GetPrefab("Battle/Prefabs/FansItem"); var fansContainer = transform.Find("Container/FansContainer"); int useTotal = 0; int maxTotal = 0; _fansDict = new Dictionary <int, int>(); _fansInfo = new Queue <string>(); foreach (var item in data.FansMax) { var itemObj = Instantiate(fansPref); if (itemObj == null) { continue; } itemObj.transform.SetParent(fansContainer, false); var itemData = list.Find((vo) => { return(vo.FansId == item.Key); }); var num = itemData.Num > item.Value ? item.Value : itemData.Num; itemObj.AddComponent <BattleFansItem>().SetData(num, item.Value, itemData); _funsPower += num * itemData.Power; _fansDict.Add(itemData.FansId, num); _fansInfo.Enqueue(itemData.FansBigTexturePath); //获取粉丝图片路径,入队 useTotal += num; maxTotal += item.Value; } _moreFans = (float)useTotal / maxTotal >= 0.5; }
private void ShowBattleWindow(LevelVo level) { // LevelVo level1_6 = _model.FindLevel("1-6"); // if (level.IsPass && level1_6.IsPass == false) // { // FlowText.ShowMessage(I18NManager.Get("Guide_Battle6", level1_6.LevelMark)); // return; // } if (level.IsPass && !GuideManager.IsPass1_9()) { FlowText.ShowMessage(I18NManager.Get("Guide_Battle6", "1-9")); return; } _battleIntroductionPopup = PopupManager.ShowWindow <BattleIntroductionPopup>("MainLine/Prefabs/BattleIntroductionPopup"); _battleIntroductionPopup.Init(level, _model.LevelBuyRules); _battleIntroductionPopup.MaskColor = new Color(0, 0, 0, 0.5f); ClientData.CustomerSelectedLevel = level; }
private void ClickLevel(string level) { SetOnClickLevelStartStep(level); LevelVo vo = GlobalData.LevelModel.FindLevel(level); string msg; if (vo.LevelType == LevelTypePB.Story) { msg = MessageConst.MODULE_MAINLINE_SHOW_STORY_VIEW; } else { msg = MessageConst.MODULE_MAINLINE_SHOW_BATTLE_VIEW; } _topNpc.gameObject.Hide(); _bottomNpc.gameObject.Hide(); SendMessage(new Message(msg, Message.MessageReciverType.UnvarnishedTransmission, vo)); }
public void SetData(LevelVo levelVo, bool doAnimation) { LevelVo = levelVo; Text text = transform.GetText("Text"); int index = (levelVo.ChapterGroup - 1) % 4 + 1; if (levelVo.LevelType == LevelTypePB.Value) { text.text = levelVo.LevelMark; Transform starContainer = transform.Find("Stars"); for (int i = 0; i < 3; i++) { Image image = starContainer.GetChild(i).GetImage(); if (levelVo.CurrentStar > i) { image.sprite = AssetManager.Instance.GetSpriteAtlas("UIAtlas_MainLine_star"); } else { image.sprite = AssetManager.Instance.GetSpriteAtlas("UIAtlas_MainLine_starEmpty"); } } transform.GetImage("Frame").sprite = AssetManager.Instance.GetSpriteAtlas("UIAtlas_MainLine_battleFrame" + index); } else { text.text = levelVo.LevelMark; transform.GetImage("Frame").sprite = AssetManager.Instance.GetSpriteAtlas("UIAtlas_MainLine_storyFrame" + index); // transform.GetImage("Icon").sprite = AssetManager.Instance.GetSpriteAtlas("UIAtlas_MainLine_storyItem" + index); } text.color = MainLineView.Colors[index - 1]; if (doAnimation) { transform.localScale = Vector3.zero; transform.DOScale(new Vector3(1, 1, 1), 0.13f).SetDelay(0.3f); } }
private void ShowSweep2_11_Step2() { _battleIntroductionPopup.gameObject.Show(); var playTimesBtn = _battleIntroductionPopup.Find("BtnContainer/PlayTimesBtn"); playTimesBtn.gameObject.Show(); GuideArrow.DoAnimation(playTimesBtn); PointerClickListener.Get(playTimesBtn.gameObject) .onClick = go => { playTimesBtn.gameObject.Hide(); GuideManager.SetStatisticsRemoteGuideStep(GuideConst.MainLineStep_OnClick_Battle2_11_Sweep); LevelVo vo = GlobalData.LevelModel.FindLevel("2-11"); EventDispatcher.TriggerEvent(EventConst.EnterBattle, 5, vo); PopupManager.CloseLastWindow(); GuideManager.SetRemoteGuideStep(GuideTypePB.MainGuide, GuideConst.MainLineStep_OnClick_Battle2_11_Sweep); //防止网络异常先模拟数据 UserGuidePB userGuide = new UserGuidePB() { GuideId = GuideConst.MainStep_MainStory2_4_Fail, GuideType = GuideTypePB.MainGuide }; GuideManager.UpdateRemoteGuide(userGuide); ClientTimer.Instance.DelayCall(() => { SetNpcHint(true, I18NManager.Get("Guide_MainLine_Sweep")); PointerClickListener.Get(transform.gameObject).onClick = o => { PopupManager.CloseAllWindow(); ModuleManager.Instance.DestroyAllModuleBackToCommon(); }; }, 1.6f); }; }
private LevelVo GetNewLevel(LevelVo levelVo) { if (levelVo.BeforeLevelId == 0 && levelVo.IsPass == false) { return(levelVo); } LevelVo level = GetNextLevelInfo(levelVo); if (level == null) { //到最后一关返回 return(null); } if (level.IsPass) { return(GetNewLevel(level)); } return(level); }
/// <summary> /// 处理View消息 /// </summary> /// <param name="message"></param> public override void OnMessage(Message message) { string name = message.Name; object[] body = message.Params; switch (name) { case MessageConst.MODULE_MAINLINE_SHOW_STORY_VIEW: //显示剧情模块 LevelVo levelInfo1 = (LevelVo)body[0]; ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_STORY, false, false, levelInfo1); ClientData.CustomerSelectedLevel = levelInfo1; NoCoerceHideGudieView(); break; case MessageConst.MODULE_MAINLINE_SHOW_BATTLE_VIEW: //显示战斗介绍窗口 LevelVo level = (LevelVo)body[0]; ShowBattleWindow(level); break; case MessageConst.MODULE_MAIN_NEXTCHAPTER: View.ShowNextChapter(); break; } }
public void SetData(LevelRes res) { LocalDataList = ClientData.LoadLevelData(); LevelBuyRules = res.LevelBuyRules; CommentRule = res.CommentRules; CardNumRules = res.CardNumRules; InfoRule = res.InfoRules; PlotRule = res.PlotRules; LevelDict = new Dictionary <int, LevelVo>(); ChapterList = new List <ChapterVo>(); ChapterVo chapter = null; Dictionary <int, ChapterVo> chapterDict = new Dictionary <int, ChapterVo>(); for (int i = 0; i < res.Levels.Count; i++) { var level = new LevelVo(); level.SetData(res.Levels[i], PlotRule, InfoRule, LocalDataList); LevelDict.Add(level.LevelId, level); if (chapterDict.ContainsKey(level.ChapterGroup) == false) { chapter = new ChapterVo(); chapterDict[level.ChapterGroup] = chapter; chapter.LevelList = new List <LevelVo>(); chapter.HardLevelList = new List <LevelVo>(); chapter.ChapterId = level.ChapterGroup; for (int j = 0; j < InfoRule.Count; j++) { var info = InfoRule[j]; if (info.InfoType == 1 && info.InfoId == level.ChapterGroup) { chapter.ChapterName = info.LevelName; chapter.ChapterDesc = info.LevelDesc; break; } } } if (level.Hardness == GameTypePB.Difficult) { chapterDict[level.ChapterGroup].HardLevelList.Add(level); } else { chapterDict[level.ChapterGroup].LevelList.Add(level); } } // var prevPos = GetPrevChapterPos(); // var nextPos = GetNextChapterPos(); foreach (var chapterVo in chapterDict) { ChapterList.Add(chapterVo.Value); // if (nextPos.Length >= chapterVo.Value.ChapterId) // { // chapterVo.Value.NextPos = nextPos[chapterVo.Value.ChapterId - 1]; // chapterVo.Value.PrevPos = prevPos[chapterVo.Value.ChapterId - 1]; if (chapterDict.ContainsKey(chapterVo.Value.ChapterId + 1)) { chapterVo.Value.NextChapterVo = chapterDict[chapterVo.Value.ChapterId + 1]; } if (chapterDict.ContainsKey(chapterVo.Value.ChapterId - 1)) { chapterVo.Value.PrevChapterVo = chapterDict[chapterVo.Value.ChapterId - 1]; } // } } }
private void Level1_4ToLevel2_3Stage() { var levelModel = GlobalData.LevelModel; LevelVo level1_4 = levelModel.FindLevel("1-4"); LevelVo level1_5 = levelModel.FindLevel("1-5"); LevelVo level1_6 = levelModel.FindLevel("1-6"); LevelVo level1_7 = levelModel.FindLevel("1-7"); LevelVo level1_8 = levelModel.FindLevel("1-8"); LevelVo level1_9 = levelModel.FindLevel("1-9"); LevelVo level2_1 = levelModel.FindLevel("2-1"); LevelVo level2_2 = levelModel.FindLevel("2-2"); LevelVo level2_3 = levelModel.FindLevel("2-3"); LevelVo level2_4 = levelModel.FindLevel("2-4"); if (!level1_4.IsPass) { Click1_4("1-4"); } else if (!level1_5.IsPass) { SetNpcHint(true, I18NManager.Get("Guide_MainLine1_5_Star")); GuideManager.SetPassLevelStep("1-4"); OnClickLevel("1-5"); } else if (!level1_6.IsPass) { GuideManager.SetPassLevelStep("1-5"); OnClickLevel("1-6"); } else if (!level1_7.IsPass) { GuideManager.SetPassLevelStep("1-6"); OnClickLevel("1-7"); } else if (!level1_8.IsPass) { GuideManager.SetPassLevelStep("1-7"); OnClickLevel("1-8"); } else if (!level1_9.IsPass) { GuideManager.SetPassLevelStep("1-8"); OnClickLevel("1-9"); } else if (level1_9.IsPass && level2_1.IsPass == false) { //引导点击下一章 GuideManager.SetPassLevelStep("1-9"); var curStage = GuideManager.CurStage(); if (curStage == GuideStage.MainLineStep_Stroy1_9_Over) { Level1_9End(); } else if (levelModel.ActiveLevel.ChapterGroup == 1 && level2_1.IsPass == false) { OnClickNextChapter(); } else { //开始引导第二章 OnClickLevel("2-1"); } } else if (level2_1.IsPass && level2_2.IsPass == false) { OnClickLevel("2-2"); } else if (level2_2.IsPass && level2_3.IsPass == false) { OnClickLevel("2-3"); } else if (level2_3.IsPass && level2_4.IsPass == false) { OnClickLevel("2-4"); } }
public void Reset() { Level = null; VisitLevel = null; stringBuilder = new StringBuilder(); }
public void SetData(RepeatedField <GameResultPB> result, LevelVo customerSelectedLevel, int exp) { transform.Find("Title/Text").GetComponent <Text>().text = customerSelectedLevel.LevelName; _total = 0; _drawActivityDropItemDict = new Dictionary <string, DrawActivityDropItemVo>(); for (int i = 0; i < result.Count; i++) { GameResultPB pb = result[i]; Dictionary <int, RewardVo> rewardDict = new Dictionary <int, RewardVo>(); for (int j = 0; j < pb.Awards.Count; j++) { RewardVo vo = new RewardVo(pb.Awards[j], true); if (rewardDict.ContainsKey(vo.Id)) { rewardDict[vo.Id].Num += vo.Num; } else { rewardDict.Add(vo.Id, vo); } } RectTransform listItem = _content.GetChild(i).GetComponent <RectTransform>(); var isOnVip = GlobalData.PlayerModel.PlayerVo.IsOnVip; if (isOnVip) { listItem.Find("Title/Text2").GetComponent <Text>().text = "+" + exp + I18NManager.Get("Common_VIPExp"); } else { listItem.Find("Title/Text2").GetComponent <Text>().text = "+" + exp + I18NManager.Get("Common_Exp"); } listItem.gameObject.Show(); List <RewardVo> arr = rewardDict.Values.ToList(); var prop = arr[arr.Count - 1]; if (prop.Resource == ResourcePB.Item && prop.Id >= PropConst.CardUpgradePropSmall && prop.Id <= PropConst.CardUpgradePropLarge) { arr.Insert(1, prop); arr.RemoveAt(arr.Count - 1); } if (pb.DroppingItem != null && pb.DroppingItem.Count > 0) { for (int k = 0; k < pb.DroppingItem.Count; k++) { DrawActivityDropItemVo vo = new DrawActivityDropItemVo(pb.DroppingItem[k], arr, HolidayModulePB.ActivityCareer); _drawActivityDropItemDict.Add(i + "_" + vo.DisplayIndex, vo); if (vo.TotalNum > _total) { _total = vo.TotalNum; } } } SetItemReward(listItem, arr, _drawActivityDropItemDict); float height = 440; if (arr.Count > 3) { //2行的情况 height = 766; } float lineY = -height + 5; listItem.sizeDelta = new Vector2(listItem.sizeDelta.x, height); RectTransform linePos = listItem.Find("Line").GetComponent <RectTransform>(); linePos.anchoredPosition = new Vector2(linePos.anchoredPosition.x, lineY); } //显示最终值 foreach (var dropItemVo in _drawActivityDropItemDict) { dropItemVo.Value.TotalNum = _total; } }
public void SetMyLevelData(MyLevelRes res) { PassLevelCount = res.UserLevels.Count; MyLevelInfoList = new List <MyLevelVo>(); MyLevelVo lastLevel = null; int myLevle = GlobalData.PlayerModel.PlayerVo.Level; for (int i = 0; i < res.UserLevels.Count; i++) { var level = new MyLevelVo(); level.SetData(res.UserLevels[i]); MyLevelInfoList.Add(level); LevelVo item = GetLevelInfo(level.LevelId); item.ChallangeTimes = level.Count; item.BuyCount = level.BuyCount; if (level.Star > 0) { item.IsPass = true; item.CurrentStar = level.Star; item.Score = level.Score; } if (item.Hardness == GameTypePB.Ordinary) { if (myLevle >= item.DepartmentLevel) { lastLevel = level; } } } JudgeChaptersOpen(); foreach (var levelVo in LevelDict) { if (levelVo.Value.BeforeLevelId == 0) { //第一关特殊处理 if (levelVo.Value.Hardness == GameTypePB.Difficult) { List <LevelVo> list = ChapterList[levelVo.Value.ChapterGroup - 1].LevelList; levelVo.Value.IsOpen = list[list.Count - 1].IsPass; } else { levelVo.Value.IsOpen = true; } } else { LevelVo beforeLevel = GetLevelInfo(levelVo.Value.BeforeLevelId); //上一个关通关 if (levelVo.Value.Hardness == GameTypePB.Ordinary) { levelVo.Value.IsOpen = beforeLevel.IsPass; } else if (levelVo.Value.Hardness == GameTypePB.Difficult && beforeLevel.IsPass) { levelVo.Value.IsOpen = ChapterList[levelVo.Value.ChapterGroup - 1].IsHardOpen; } } } if (JumpData != null) { //需要跳转到战斗开始 ActiveLevel = FindLevel(JumpData); if (ActiveLevel != null) { DoJump = true; ClientData.CustomerSelectedLevel = ActiveLevel; return; } } DoJump = false; if (ClientData.CustomerSelectedLevel == null) { if (lastLevel != null) { //在玩家没有选择关卡的时候,找到最后一个通关的普通关卡 LevelVo levelVo = GetLevelInfo(lastLevel.LevelId); if (levelVo.IsPass && levelVo.AfterLevelId != 0) { //AfterLevelId=0最后一关 LevelVo tempLevel = GetLevelInfo(levelVo.AfterLevelId); if (myLevle >= tempLevel.DepartmentLevel) { levelVo = tempLevel; } } ActiveLevel = levelVo; ClientData.CustomerSelectedLevel = ActiveLevel; } else { //没有通关任何关卡 if (res.UserLevels.Count == 0) { ActiveLevel = ChapterList[0].LevelList[0]; } } } if (ClientData.CustomerSelectedLevel != null) { //使用上次选择的关卡 ActiveLevel = ClientData.CustomerSelectedLevel; } }