Esempio n. 1
0
    void Update()
    {
        damageFinal = damage + rage * 0.5f;
        if (rage > 0)
        {
            timerRage += Time.deltaTime;
            if (timerRage > 5)
            {
                rage      = 0;
                timerRage = 0;
            }
        }
        if (exp > 100 * (1 + level * 0.5))
        {
            level++;
            _levelUp.activar(true);
            exp = exp - (100 * (1 + level * 0.5f));
            stat++;
        }
        if (stat > 0)
        {
            stats.text         = "Points:" + stat;
            levelUpTxt.enabled = true;
        }
        else
        {
            stats.text         = "";
            levelUpTxt.enabled = false;
        }

        levelsT.text = "Lvl: " + level;
    }