/// <summary> /// Resume the game /// </summary> public static void ResumeGame() { //Fire event to load game //(i.e reset level offset) LevelUnPaused?.Invoke(); gameRunning = true; }
public static void RestartGame() { //Fire event to load game //(i.e reset level offset) LevelStarted?.Invoke(); LevelUnPaused?.Invoke(); CurrentTurn = GameTurn.TURN_PLAYER; }
public static void ResumeGame() { //Fire event to resume game LevelUnPaused?.Invoke(); }