/// <summary>
 /// Resume the game
 /// </summary>
 public static void ResumeGame()
 {
     //Fire event to load game
     //(i.e reset level offset)
     LevelUnPaused?.Invoke();
     gameRunning = true;
 }
    public static void RestartGame()
    {
        //Fire event to load game
        //(i.e reset level offset)
        LevelStarted?.Invoke();
        LevelUnPaused?.Invoke();

        CurrentTurn = GameTurn.TURN_PLAYER;
    }
 public static void ResumeGame()
 {
     //Fire event to resume game
     LevelUnPaused?.Invoke();
 }