Esempio n. 1
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    /// <summary>
    /// <para>If currentLevelDuration surpass the levelDuration then the transition will start and it will invoke the
    /// LevelTransition event</para>
    /// <para>If transitioning is true and the currentLevelDuration is higher than the levelTransitionTime then the
    /// NextLevel event is Invoke and the currentLevel is increase.</para>
    /// </summary>
    private void Update()
    {
        if (transitioning && currentLevelDuration >= levelTransitionTime)
        {
            currentLevel++;
            levelUI.UpdateValue(currentLevel);
            NextLevel?.Invoke(currentLevel);
            currentLevelDuration = 0;
            transitioning        = false;
            return;
        }

        if (currentLevelDuration >= levelDuration)
        {
            transitioning = true;
            LevelTransition?.Invoke();
            currentLevelDuration = 0;
            return;
        }

        currentLevelDuration += Time.deltaTime;
    }