Esempio n. 1
0
 /**
  * Start a time warp.
  */
 private void TimeWarp()
 {
     // Can't time warp while time is already slowed down.
     if (timeWarpAvailable && !gameManager.GetTimeWarpEnabled())
     {
         timeWarpAvailable = false;
         handsAnimator.SetTrigger("TimeWarp");
         levelStats.StartTimeWarpGaugeAnimation();
         soundManager.PlayTimeWarpSound();
         soundManager.SetHighPassFilterEnabled(true);
         gameManager.SetTimeWarpEnabled(true);
         timeWarpCounter = timeWarpLength;
         rippleCameraEffect.SetNewRipplePosition(new Vector2(Screen.width / 2, (Screen.height / 2) + 35f));
     }
 }