void Start()
 {
     hotSpot = new Vector2 (gravity.width / 2, gravity.height / 2);
     GameObject[] temp = GameObject.FindGameObjectsWithTag ("GameController");
     foreach (GameObject go in temp) {
         if (go.name == "_LevelSettings") {
             levelSettings = go.GetComponent<LevelSettingsManager> ();
         }
     }
 }
 void Start()
 {
     barSize = GetComponent<RectTransform> ();
     setPercent (1.0f);
     GameObject[] temp = GameObject.FindGameObjectsWithTag ("GameController");
     foreach (GameObject go in temp) {
         if (go.name == "_LevelSettings") {
             levelSettings = go.GetComponent<LevelSettingsManager> ();
         }
     }
     totalEnergy = levelSettings.energy;
 }
    // Use this for initialization
    void Start()
    {
        character = GameObject.FindGameObjectWithTag ("Player");
        GameObject [] controllers = GameObject.FindGameObjectsWithTag ("GameController");

        //get the level settings script
        foreach (GameObject go in controllers) {
            if(go.name == "_LevelSettings") {
                settings = go.GetComponent<LevelSettingsManager>();
                break;
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        //Dynamically grab level settings
        GameObject [] temp = GameObject.FindGameObjectsWithTag ("GameController");
        foreach (GameObject go in temp) {
            if (go.name == "_LevelSettings") {
                levelSettings = go.GetComponent<LevelSettingsManager> ();
            }
        }

        scoreText = gameObject.GetComponent<Text> ();
        scoreText.text = " ";
        shadowText.text = scoreText.text;
    }
    void Start()
    {
        GameObject [] temp = GameObject.FindGameObjectsWithTag ("GameController");
        foreach (GameObject go in temp) {
            if (go.name == "_LevelSettings") {
                levelSettings = go.GetComponent<LevelSettingsManager> ();
            }
        }

        // Don't let a radioactive object be declared to be unable to be radioactive
        if (isRadioactive) {
            canBeRadioactive = true;
        }
    }
    // Use this for initialization
    void Start()
    {
        facingLeft = false;
        obstructionTimer = 0;

        //Dynamically grab level settings
        GameObject [] temp = GameObject.FindGameObjectsWithTag ("GameController");
        foreach (GameObject go in temp) {
            if (go.name == "_LevelSettings") {
                levelSettings = go.GetComponent<LevelSettingsManager> ();
            }
        }

        previousVelocity = Vector3.zero;
        navMask = 1 << navpointLayer;

        directions = new Vector3[4];
        directions [0] = Vector3.right;
        directions [1] = Vector3.down;
        directions [2] = Vector3.left;
        directions [3] = Vector3.up;

        //set object to correct starting rotation
        transform.Rotate (new Vector3 (0, 90.0f, 0));

        goingToNav = GetNextNavPoint ();
        lastNav = null;

        rb = GetComponent<Rigidbody> ();
        timer = 0.0f;

        verticalJumpPower *= 10.0f;
        horizontalJumpPower *= 10.0f;

        distToGround = gameObject.GetComponent<CapsuleCollider> ().bounds.extents.y + 0.1f;

        //anim = GetComponentInChildren<Animator> ();
        dead = false;
        //die ();
    }
 void Start()
 {
     GameObject[] temp = GameObject.FindGameObjectsWithTag ("GameController");
     foreach (GameObject go in temp) {
         if (go.name == "_LevelSettings") {
             levelSettings = go.GetComponent<LevelSettingsManager> ();
         }
     }
 }
Esempio n. 8
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 void Start()
 {
     GameObject [] temp = GameObject.FindGameObjectsWithTag ("GameController");
     foreach (GameObject go in temp) {
         if (go.name == "_LevelSettings") {
             levelSettings = go.GetComponent<LevelSettingsManager> ();
         }
     }
     caught = new List<GameObject> ();
     energyDrain = 0.0f;
 }