void Start() { hotSpot = new Vector2 (gravity.width / 2, gravity.height / 2); GameObject[] temp = GameObject.FindGameObjectsWithTag ("GameController"); foreach (GameObject go in temp) { if (go.name == "_LevelSettings") { levelSettings = go.GetComponent<LevelSettingsManager> (); } } }
void Start() { barSize = GetComponent<RectTransform> (); setPercent (1.0f); GameObject[] temp = GameObject.FindGameObjectsWithTag ("GameController"); foreach (GameObject go in temp) { if (go.name == "_LevelSettings") { levelSettings = go.GetComponent<LevelSettingsManager> (); } } totalEnergy = levelSettings.energy; }
// Use this for initialization void Start() { character = GameObject.FindGameObjectWithTag ("Player"); GameObject [] controllers = GameObject.FindGameObjectsWithTag ("GameController"); //get the level settings script foreach (GameObject go in controllers) { if(go.name == "_LevelSettings") { settings = go.GetComponent<LevelSettingsManager>(); break; } } }
// Use this for initialization void Start() { //Dynamically grab level settings GameObject [] temp = GameObject.FindGameObjectsWithTag ("GameController"); foreach (GameObject go in temp) { if (go.name == "_LevelSettings") { levelSettings = go.GetComponent<LevelSettingsManager> (); } } scoreText = gameObject.GetComponent<Text> (); scoreText.text = " "; shadowText.text = scoreText.text; }
void Start() { GameObject [] temp = GameObject.FindGameObjectsWithTag ("GameController"); foreach (GameObject go in temp) { if (go.name == "_LevelSettings") { levelSettings = go.GetComponent<LevelSettingsManager> (); } } // Don't let a radioactive object be declared to be unable to be radioactive if (isRadioactive) { canBeRadioactive = true; } }
// Use this for initialization void Start() { facingLeft = false; obstructionTimer = 0; //Dynamically grab level settings GameObject [] temp = GameObject.FindGameObjectsWithTag ("GameController"); foreach (GameObject go in temp) { if (go.name == "_LevelSettings") { levelSettings = go.GetComponent<LevelSettingsManager> (); } } previousVelocity = Vector3.zero; navMask = 1 << navpointLayer; directions = new Vector3[4]; directions [0] = Vector3.right; directions [1] = Vector3.down; directions [2] = Vector3.left; directions [3] = Vector3.up; //set object to correct starting rotation transform.Rotate (new Vector3 (0, 90.0f, 0)); goingToNav = GetNextNavPoint (); lastNav = null; rb = GetComponent<Rigidbody> (); timer = 0.0f; verticalJumpPower *= 10.0f; horizontalJumpPower *= 10.0f; distToGround = gameObject.GetComponent<CapsuleCollider> ().bounds.extents.y + 0.1f; //anim = GetComponentInChildren<Animator> (); dead = false; //die (); }
void Start() { GameObject[] temp = GameObject.FindGameObjectsWithTag ("GameController"); foreach (GameObject go in temp) { if (go.name == "_LevelSettings") { levelSettings = go.GetComponent<LevelSettingsManager> (); } } }
void Start() { GameObject [] temp = GameObject.FindGameObjectsWithTag ("GameController"); foreach (GameObject go in temp) { if (go.name == "_LevelSettings") { levelSettings = go.GetComponent<LevelSettingsManager> (); } } caught = new List<GameObject> (); energyDrain = 0.0f; }