/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); levelSet = Content.Load <LevelSet>("TutorialProject"); currentLevel = levelSet.GetLevel("Level 1").CreateInstance(); }