// Set the initial gravity vector to point down. private void Awake() { levelRot = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelRotScript>(); Physics2D.gravity = GRAV_DOWN; currGrav = GRAVITY.DOWN; // Start with gravity pointing down. deathCheck = GameObject.FindGameObjectWithTag("GameManager").GetComponent <ResetDeathManager>(); audi = GetComponent <AudioSource>(); }