Esempio n. 1
0
    // Set the initial gravity vector to point down.
    private void Awake()
    {
        levelRot = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelRotScript>();

        Physics2D.gravity = GRAV_DOWN;
        currGrav          = GRAVITY.DOWN; // Start with gravity pointing down.

        deathCheck = GameObject.FindGameObjectWithTag("GameManager").GetComponent <ResetDeathManager>();
        audi       = GetComponent <AudioSource>();
    }