Esempio n. 1
0
    public void FinishLevel()
    {
        player.GetLevelStats().SetStat(LevelRewards.ConditionType.Time, Time.timeSinceLevelLoad);
        LevelRewards levelRewards = GameObject.Find("HUD").transform.Find("LevelRewards").GetComponent <LevelRewards>();

        rewardsPassable = levelRewards.Save();
        ResetCar();

        if (nextLevel > PlayerPrefs.GetInt("CurrentLevel"))
        {
            PlayerPrefs.SetInt("CurrentLevel", nextLevel);
        }

        SceneManager.LoadScene("LevelComplete", LoadSceneMode.Single);
    }
Esempio n. 2
0
    public void Load(LevelRewardsPassable source)
    {
        rewardOneCondition  = source.rewardOneCondition;
        rewardOneComparison = source.rewardOneComparison;
        rewardOneValue      = source.rewardOneValue;
        rewardOnePrefab     = source.rewardOnePrefab;

        rewardTwoCondition  = source.rewardTwoCondition;
        rewardTwoComparison = source.rewardTwoComparison;
        rewardTwoValue      = source.rewardTwoValue;
        rewardTwoPrefab     = source.rewardTwoPrefab;

        rewardThreeCondition  = source.rewardThreeCondition;
        rewardThreeComparison = source.rewardThreeComparison;
        rewardThreeValue      = source.rewardThreeValue;
        rewardThreePrefab     = source.rewardThreePrefab;
    }