Esempio n. 1
0
    protected int SortRewardInfo(LevelRewardLevelRef reward1, LevelRewardLevelRef reward2)
    {
        int playerLev = GameCenter.mainPlayerMng.MainPlayerInfo.CurLevel;
        int state1    = 0;
        int state2    = 0;

        //已经领取
        if (levRewardDic.ContainsKey(reward1.level))
        {
            state1 = 3;
        }
        //可领取
        else if (playerLev >= reward1.level)
        {
            state1 = 1;
        }
        //不可领取
        else
        {
            state1 = 2;
        }

        //已经领取
        if (levRewardDic.ContainsKey(reward2.level))
        {
            state2 = 3;
        }
        //可领取
        else if (playerLev >= reward2.level)
        {
            state2 = 1;
        }
        //不可领取
        else
        {
            state2 = 2;
        }

        if (state1 > state2)//先按奖励状态排序(可领取-不能领取-已领取)
        {
            return(1);
        }
        if (state1 < state2)
        {
            return(-1);
        }
        if (reward1.level > reward2.level)//状态相同按ID排序
        {
            return(1);
        }
        if (reward1.level < reward2.level)
        {
            return(-1);
        }
        return(0);
    }
Esempio n. 2
0
    public void Show(LevelRewardLevelRef _LevelRewardLevelRef)
    {
        LevelRewardRef = _LevelRewardLevelRef;
        int palyerLev = GameCenter.mainPlayerMng.MainPlayerInfo.CurLevel;
        Dictionary <int, int> levRewardDic = GameCenter.rankRewardMng.levRewardDic;

        if (levLab != null)
        {
            levLab.text = ConfigMng.Instance.GetUItext(26, new string[1] {
                ConfigMng.Instance.GetLevelDes(_LevelRewardLevelRef.level)
            });
        }
        for (int i = 0; i < items.Count; i++)
        {
            if (_LevelRewardLevelRef.item.Count > i)
            {
                items[i].FillInfo(new EquipmentInfo(_LevelRewardLevelRef.item[i].eid, _LevelRewardLevelRef.item[i].count, EquipmentBelongTo.PREVIEW));
            }
            else
            {
                items[i].gameObject.SetActive(false);
            }
        }

        if (palyerLev >= _LevelRewardLevelRef.level)
        {
            if (levRewardDic.ContainsKey(_LevelRewardLevelRef.level))
            {
                takeBtn.gameObject.SetActive(false);
                canNotTakeBtn.gameObject.SetActive(true);
            }
            else
            {
                if (takeBtn != null)
                {
                    takeBtn.gameObject.SetActive(true);
                    if (takeMark != null)
                    {
                        takeMark.IsGray = UISpriteEx.ColorGray.normal;
                    }
                }
            }
        }
        else
        {
            canNotTakeBtn.gameObject.SetActive(false);
            if (takeMark != null)
            {
                takeMark.IsGray = UISpriteEx.ColorGray.Gray;
            }
        }
    }