IEnumerator <WaitForSeconds> Kill() { AudioSource speakers = GetComponent <AudioSource>(); speakers.PlayOneShot(scream); Color color = Color.black; color.a = 0f; float step = 0.5f; while (eyeCamera.fieldOfView > 21) { eyeCamera.fieldOfView -= step; step += .1f; color.a = step; killImage.color = color; yield return(new WaitForSeconds(0.02f)); } LevelResetter.ResetLevel(); }
private void OnTriggerEnter(Collider other) { LevelResetter.ResetLevel(); }