private void OnLevelReady(LevelReadyEvent obj) { livesLeft.text = string.Format("Lives Left: {0}", obj.level.lives); currentTowerBuildingResource.text = string.Format("Resource: {0}", obj.level.startingTowerBuildingResource); }
private void OnLevelReady(LevelReadyEvent obj) { ChangeResource(obj.level.startingTowerBuildingResource); }
private void OnLevelReady(LevelReadyEvent obj) { currentLevelLives = obj.level.lives; currentLives = obj.level.lives; }
private void OnLevelReady(LevelReadyEvent obj) { SetupForLevel(obj.level); }
private void OnLevelReady(LevelReadyEvent obj) { waves = obj.level.waves; }