public void StopMatch()
    {
        bool isWin      = !PlayerController.I.Player.Health.Hp.IsZero;
        bool allEnemies = this.killCount == this.preset.count;
        bool noDamage   = PlayerController.I.Player.Health.Hp.IsMax;

        var progress = LevelProgressData.GetProgress(this.preset.id);

        progress.complete   |= isWin;
        progress.allEnemies |= allEnemies;
        progress.noDamage   |= noDamage;

        var popup = PopupManager.OpenPopup <EndLevelPopup>();

        popup.SetWindow(isWin);
        if (isWin)
        {
            popup.SetStars(1 + (allEnemies ? 1 : 0) + (noDamage ? 1 : 0));
        }
        popup.OnRemoving += GameManager.StopLevel;
    }
Esempio n. 2
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    protected override void OnInit()
    {
        foreach (var btn in this.returnBtns)
        {
            btn.onClick.AddListener(() => Hide(null));
        }
        this.cellReference.GO.SetActive(false);

        var points = this.levelPoints;
        var count  = points.Length;

        for (int i = 0; i < count; ++i)
        {
            int id       = i;
            var preset   = LevelPresetData.GetPreset(id);
            var progress = LevelProgressData.GetProgress(id);
            var cell     = Instantiate(this.cellReference, points[id]);
            cell.GO.SetActive(true);
            cell.Name.text = $"Level {id + 1}";
            cell.SetStars(progress.Stars);
            bool active = id == 0 || LevelProgressData.GetProgress(id - 1).complete;
            cell.SetActive(active);
            if (active)
            {
                cell.StartBtn.onClick.AddListener(() =>
                {
                    var popup = PopupManager.OpenPopup <StartLevelPopup>();
                    popup.SetDescription($"Level {id + 1}\nasteroids: {preset.count}\ntime: {preset.duration}");
                    popup.SetStars(progress.Stars);
                    popup.OnStart += () =>
                    {
                        Hide(null);
                        GameManager.StartLevel(id);
                    };
                });
            }
        }
    }