private void SelectedPlaylist_SpriteLoaded(object sender, EventArgs e)
 {
     levelPackDetailViewController.SetData((IBeatmapLevelPack)selectedPlaylist);
     levelPackDetailViewController.ShowContent(LevelPackDetailViewController.ContentType.Owned);
     levelCollectionNavigationController.SetField("_levelPack", (IBeatmapLevelPack)selectedPlaylist);
 }