public override void Help(Player p, string message) { if (message.CaselessEq("options")) { p.Message("%HOptions: &f{0}", LevelOptions.Options.Join(o => o.Name)); p.Message("%HUse %T/Help map [option] %Hto see description for that option"); return; } LevelOption opt = LevelOptions.Find(message); if (opt == null) { p.Message("Unrecognised option \"{0}\".", message); return; } bool isMotd = opt.Name == LevelOptions.MOTD; string suffix = isMotd ? " <value>" : (HasArgument(opt.Name) ? " [value]" : ""); p.Message("%T/Map [level] {0}{1}", opt.Name, suffix); p.Message("%H" + opt.Help); if (isMotd) { ShowMotdRules(p); } }
public void SetValByLevelOption(LevelOption lo) { version = GameCommon.GAME_DATA_VERSION; levelName = lo.levelName; mapWidth = lo.mapWidth; mapHeight = lo.mapHeight; missionList = lo.missionList; }
public void SetLevelOption(LevelOption lo) { lo.version = version; lo.levelName = levelName; lo.mapWidth = mapWidth; lo.mapHeight = mapHeight; lo.missionList = missionList; }
public bool isServer = false; //If player is server or not /// <summary> /// Start is called before the first frame update /// </summary> void Start() { //Set the configuration for the network select = GameObject.Find("player").GetComponent <Select>(); level = GameObject.Find("level").GetComponent <LevelOption>(); chosenCharacter = select.elect; Destroy(select.gameObject); NetworkManager.singleton.onlineScene = level.elect; }
public static void SaveLevel() { Debug.Log("SaveLevel"); msobjlist.Clear(); // 场景路径 /* * string scenePath = AssetDatabase.GetAssetPath(selectObject); * * Debug.Log("====================================="); * Debug.Log(sceneName + " path : " + scenePath ); * // 打开这个关卡 * EditorApplication.OpenScene(scenePath); */ MSLevelOptionDataModel od = null; DataStream stream = new DataStream(true); //获取场景中全部道具 Object[] objects = Object.FindObjectsOfType(typeof(GameObject)); foreach (GameObject sceneObject in objects) { if (sceneObject.name == "LevelOption") { LevelOption editor = sceneObject.GetComponent <LevelOption>(); if (editor != null) { od = new MSLevelOptionDataModel(); od.SetValByLevelOption(editor); od.serialize(stream); GameCommon.LOAD_DATA_VERSION = od.version; } ForeachObjAndSave(sceneObject); } } Debug.Log("save list count:" + msobjlist.Count); stream.WriteSInt32(msobjlist.Count); foreach (MSBaseObject msobj in msobjlist) { msobj.Serialize(stream); } if (od == null) { Debug.LogError("can't find the level option!"); return; } WriteDataToFile(od, stream); }
static void WriteDataToFile(LevelOption od, DataStream data) { string filePath = GameConst.GetLevelDataFilePath(od.levelName + ".bytes"); byte[] objData = data.ToByteArray(); byte[] objGzipData = GameCommon.CompressGZip(objData); GameCommon.WriteByteToFile(objGzipData, filePath); Debug.Log("save path : " + filePath); EditorUtility.DisplayDialog("导出关卡" + od.levelName + "成功!", filePath, "确定"); }
public void SetLevelOption(LevelOption levelOption, bool active) { if (active) { LevelOptions |= (int)levelOption; } else { LevelOptions &= ~((int)levelOption); } PerformAutosave(); }
protected LevelOption GetLevelOption() { LevelOption choice = new LevelOption(); choice.Amount = Num; choice.CorpMatch = Input_Matching.Checked; if (choice.CorpMatch) { choice.CorpName = Input_CorpName.Text; } choice.TaxDeduct = Input_DeclineBenefits.Checked; choice.AnonDonation = Input_Anon.Checked; if (!choice.AnonDonation && Input_DoAcknowl.Checked) { choice.AckName = Input_AcknowlName.Text; } return choice; }
static bool IsMapOption(string[] args) { LevelOption opt = LevelOptions.Find(args[0]); if (opt == null) { return(false); } // In rare case someone uses /map motd motd My MOTD if (opt.Name == LevelOptions.MOTD && (args.Length == 1 || !args[1].CaselessStarts("motd "))) { return(true); } int argsCount = HasArgument(opt.Name) ? 2 : 1; return(args.Length == argsCount); }
public static void NewLevel() { MSLevelOptionDataModel od = new MSLevelOptionDataModel(); od.version = GameCommon.GAME_DATA_VERSION; od.levelName = "newlevel"; od.mapWidth = 100; od.mapHeight = 100; List <GameObject> delarr = new List <GameObject>(); bool isfind = false; foreach (GameObject sceneObject in Object.FindObjectsOfType(typeof(GameObject))) { if (sceneObject.name == "LevelOption") { LevelOption me = sceneObject.GetComponent <LevelOption>(); od.SetLevelOption(me); GameCommon.LOAD_DATA_VERSION = od.version; isfind = true; } else if (sceneObject.name != "Main Camera") { delarr.Add(sceneObject); } } foreach (GameObject obj in delarr) { DestroyImmediate(obj); } if (!isfind) { GameObject tGO = new GameObject("LevelOption"); LevelOption lo = tGO.AddComponent <LevelOption>(); od.SetLevelOption(lo); GameCommon.LOAD_DATA_VERSION = od.version; } }
public static void NewLevel() { List <GameObject> delarr = new List <GameObject>(); bool isfind = false; foreach (GameObject sceneObject in Object.FindObjectsOfType(typeof(GameObject))) { if (sceneObject.name == "MapEditor") { LevelOption lo = sceneObject.GetComponent <LevelOption>(); lo.levelName = "newlevel"; lo.version = GameCommon.GAME_DATA_VERSION; lo.mapWidth = 100; lo.mapHeight = 100; isfind = true; } else if (sceneObject.name != "Main Camera" && sceneObject.name != "Directional Light") { delarr.Add(sceneObject); } } foreach (GameObject obj in delarr) { DestroyImmediate(obj); } if (!isfind) { GameObject tGO = new GameObject("MapEditor"); LevelOption lo = tGO.AddComponent <LevelOption>(); lo.levelName = "newlevel"; lo.version = GameCommon.GAME_DATA_VERSION; lo.mapWidth = 100; lo.mapHeight = 100; MapEditor me = tGO.AddComponent <MapEditor>(); me.lo = lo; } }
public void Initialize() { int i = 0; foreach (Level level in Client.LevelManagerInstance.levels) { LevelOption option = Instantiate(levelOptionPrefab) as LevelOption; option.transform.SetParent(Container, false); option.title.text = level.name; option.levelToLoad = i; levelOptions.Add(option); i++; } for (int j = 0; j < levelOptions.Count; j++) { int index = levelOptions[j].levelToLoad; levelOptions[j].button.onClick.AddListener ( delegate { SelectLevel(index); } ); } }
public override void Use(Player p, string message, CommandData data) { if (CheckSuper(p, message, "level name")) { return; } if (message.Length == 0) { message = p.level.name; } string[] args = message.SplitSpaces(3); Level lvl = null; string optName = null, value = null; if (IsMapOption(args)) { if (p.IsSuper) { SuperRequiresArgs(p, "level name"); return; } lvl = p.level; optName = args[0]; args = message.SplitSpaces(2); value = args.Length > 1 ? args[1] : ""; } else if (args.Length == 1) { string map = Matcher.FindMaps(p, args[0]); if (map == null) { return; } PrintMapInfo(p, LevelInfo.GetConfig(map, out lvl)); return; } else { lvl = Matcher.FindLevels(p, args[0]); if (lvl == null) { return; } optName = args[1]; value = args.Length > 2 ? args[2] : ""; } if (!CheckExtraPerm(p, data, 1)) { return; } if (optName.CaselessEq(LevelOptions.RealmOwner) && !CheckExtraPerm(p, data, 2)) { return; } if (!LevelInfo.Check(p, data.Rank, lvl, "change map settings of this level")) { return; } LevelOption opt = LevelOptions.Find(optName); if (opt == null) { p.Message("Could not find option entered."); } else { opt.SetFunc(p, lvl, value); lvl.SaveSettings(); } }
public void ReloadScene(DataStream datastream) { Debug.Log("ReloadScene"); MSLevelOptionDataModel od = new MSLevelOptionDataModel(); od.deserialize(datastream); //od.version = (float)datastream.ReadSInt32() / 10000f; //od.levelName = datastream.ReadString16(); //od.mapWidth = datastream.ReadSInt32(); //od.mapHeight = datastream.ReadSInt32(); List <GameObject> delarr = new List <GameObject>(); LevelOption me = null; foreach (GameObject sceneObject in Object.FindObjectsOfType(typeof(GameObject))) { if (sceneObject.name == "LevelOption") { me = sceneObject.GetComponent <LevelOption>(); od.SetLevelOption(me); GameCommon.LOAD_DATA_VERSION = od.version; } else if (sceneObject.name != "Main Camera" && sceneObject.name != "Directional light") { delarr.Add(sceneObject); } } //创建关卡配置物体 if (me == null) { GameObject tGO = new GameObject("LevelOption"); me = tGO.AddComponent <LevelOption>(); od.SetLevelOption(me); GameCommon.LOAD_DATA_VERSION = od.version; } foreach (GameObject obj in delarr) { DestroyImmediate(obj); } int objcount = datastream.ReadSInt32(); Dictionary <int, MSBaseObject> dic = new Dictionary <int, MSBaseObject>(); Debug.Log("objcount : " + objcount); for (int i = 0; i < objcount; i++) { //MSBaseObject.CreateObj(datastream); //从字节流中获取id int type = datastream.ReadSInt32(); string id = datastream.ReadString16(); GameObject go; if (type == -1) { //组物体 go = new GameObject("LevelOption"); } else { Object tempObj = Resources.Load("Prefabs/MapObj/" + id) as GameObject; if (tempObj == null) { Debug.Log(type + "/" + id + " is null!"); } go = (GameObject)Instantiate(tempObj); } MSBaseObject baseobj = go.GetComponent <MSBaseObject>(); if (baseobj == null) { baseobj = go.AddComponent <MSBaseObject>(); } //baseobj.itemtype = type; baseobj.itemid = id; baseobj.Deserialize(datastream); baseobj.init(); if (dic.ContainsKey(baseobj.parent)) { go.transform.parent = dic[baseobj.parent].transform; } else { go.transform.parent = me.transform; } dic.Add(baseobj.myData.instanceID, baseobj); } }
void ToggleLevelOption(LevelOption levelOption) { GridManager.instance.SetLevelOption(levelOption, !GridManager.instance.IsLevelOptionActive(levelOption)); UpdateText(); }
protected void InsertGroup(Vector2 pos, int groupid) { Debug.Log(groupid); int x = (int)pos.x, y = (int)pos.y; MapGroupConf conf = ConfigManager.mapGroupConfManager.dataMap[groupid]; if (conf == null) { return; } TextAsset text = Resources.Load(conf.path) as TextAsset; byte[] data = GameCommon.UnGZip(text.bytes); DataStream datastream = new DataStream(data, true); //配置LevelOption GameObject logo = new GameObject(conf.path); //logo.transform.parent = this.mapObj.transform; logo.transform.position = GameCommon.GetWorldPos(pos); LevelOption me = logo.AddComponent <LevelOption>(); me.deserialize(datastream); //生成物体 int objcount = datastream.ReadSInt32(); for (int i = 0; i < objcount; i++) { //MSBaseObject.CreateObj(datastream); //从字节流中获取id //int confid = datastream.ReadSInt32(); //float objx = datastream.ReadSInt32() / 1000f; //float objy = datastream.ReadSInt32() / 1000f; int confid = 0; float objx = 0, objy = 0, objsx = 0, objsy = 0; MapObjConf objconf = null; GameObject column = null; int dataid = datastream.ReadByte(); string goname = ""; while (dataid != 0) { switch (dataid) { case 1: confid = datastream.ReadSInt32(); objconf = ConfigManager.mapObjConfManager.map[confid]; break; case 2: objx = datastream.ReadSInt32() / 1000f; break; case 3: objy = datastream.ReadSInt32() / 1000f; break; case 4: int parentid = datastream.ReadSInt32(); break; case 5: int instanceid = datastream.ReadSInt32(); break; case 7: goname = datastream.ReadString16(); break; case 8: objsx = datastream.ReadSInt32() / 1000f; break; case 9: objsy = datastream.ReadSInt32() / 1000f; break; case 6: if (objconf.isstatic == 1) { column = (GameObject)Resources.Load(objconf.path); column = MonoBehaviour.Instantiate(column); column.transform.parent = mapObj.transform; column.transform.position = GameCommon.GetWorldPos(pos) + new Vector2(objx, objy); InGameBaseObj point = column.GetComponent <InGameBaseObj>(); point.Deserialize(datastream); GameCommon.SetObjZIndex(column, objconf.depth); } break; } dataid = datastream.ReadByte(); } if (confid == 4000002) { startPointList.Add(pos + GameCommon.GetMapPos(new Vector2(objx, objy))); continue; } if (objconf.isstatic == 1) { SetWayProperty(pos + GameCommon.GetMapPos(new Vector2(objx, objy)), objconf); column.transform.localScale = new Vector3(objsx, objsy, 1); continue; } SetGroupPoint(pos + GameCommon.GetMapPos(new Vector2(objx, objy)), objconf, new Vector3(objsx, objsy, 1)); } }
protected LevelOption GetLevelOption() { LevelOption choice = new LevelOption(); choice.Amount = Decimal.Parse(Input_Amount.Text); if (Input_PublicTheater.Checked) { choice.Option = 'P'; if (choice.Amount < 1000) choice.Level = "Supporter"; else if (choice.Amount < 10000) choice.Level = "Friend"; else if (choice.Amount < 25000) choice.Level = "Peer"; else if (choice.Amount < 100000) choice.Level = "Contributor"; else if (choice.Amount < 1000000) choice.Level = "Angel"; else choice.Level = "Leader"; } else if (Input_JoesPub.Checked) { choice.Option = 'J'; if (choice.Amount < 1000) choice.Level = "Opening Act"; else if (choice.Amount < 5000) choice.Level = "Rising Star"; else if (choice.Amount < 10000) choice.Level = "Headliner"; else if (choice.Amount < 15000) choice.Level = "Diva"; else if (choice.Amount < 25000) choice.Level = "Rock Star"; else choice.Level = "Icon"; } return choice; }
public static void SaveLevel() { Debug.Log("SaveLevel"); msobjlist.Clear(); // 场景路径 /* * string scenePath = AssetDatabase.GetAssetPath(selectObject); * * Debug.Log("====================================="); * Debug.Log(sceneName + " path : " + scenePath ); * // 打开这个关卡 * EditorApplication.OpenScene(scenePath); */ DataStream stream = new DataStream(true); //获取场景中全部道具 Object[] objects = Object.FindObjectsOfType(typeof(GameObject)); LevelOption lo = null; foreach (GameObject sceneObject in objects) { if (sceneObject.name == "MapEditor") { lo = sceneObject.GetComponent <LevelOption>(); if (lo != null) { lo.serialize(stream); GameCommon.GAME_DATA_VERSION = lo.version; } ForeachObjAndSave(sceneObject); } } if (lo == null) { Debug.LogError("Can't find LevelOption!!"); return; } Debug.Log("save list count:" + msobjlist.Count); stream.WriteSInt32(msobjlist.Count); foreach (InGameBaseObj msobj in msobjlist) { stream.WriteByte(1); stream.WriteSInt32(msobj.confid); int x = (int)(msobj.transform.position.x * 1000f); int y = (int)(msobj.transform.position.y * 1000f); stream.WriteByte(2); stream.WriteSInt32(x); stream.WriteByte(3); stream.WriteSInt32(y); stream.WriteByte(4); stream.WriteSInt32(msobj.parentid); stream.WriteByte(5); stream.WriteSInt32(msobj.instanceId); stream.WriteByte(7); stream.WriteString16(msobj.gameObject.name); int sx = (int)(msobj.transform.localScale.x * 1000f); int sy = (int)(msobj.transform.localScale.y * 1000f); stream.WriteByte(8); stream.WriteSInt32(sx); stream.WriteByte(9); stream.WriteSInt32(sy); stream.WriteByte(6); msobj.Serialize(stream); stream.WriteByte(0); } WriteDataToFile(lo, stream); }
static void HandleMap(Player p, string cmd, string value) { cmd = cmd.ToUpper(); bool mapOnly = !(cmd.Length == 0 || IsCreateCommand(cmd)); if (mapOnly && !LevelInfo.IsRealmOwner(p.level, p.name)) { p.Message("You may only perform that action on your own map."); return; } if (IsCreateCommand(cmd)) { AddMap(p, value); } else if (cmd == "PHYSICS") { if (value == "0" || value == "1" || value == "2" || value == "3" || value == "4" || value == "5") { CmdPhysics.SetPhysics(p.level, int.Parse(value)); } else { p.Message("Accepted numbers are: 0, 1, 2, 3, 4 or 5"); } } else if (IsDeleteCommand(cmd)) { DeleteMap(p, value); } else if (cmd == "SAVE") { UseCommand(p, "Save", ""); } else if (cmd == "RESTORE") { UseCommand(p, "Restore", value); } else if (cmd == "RESIZE") { value = p.level.name + " " + value; string[] args = value.SplitSpaces(); if (args.Length < 4) { Command.Find("ResizeLvl").Help(p); return; } bool needConfirm; if (CmdResizeLvl.DoResize(p, args, p.DefaultCmdData, out needConfirm)) { return; } if (!needConfirm) { return; } p.Message("Type &T/os map resize {0} {1} {2} confirm &Sif you're sure.", args[1], args[2], args[3]); } else if (cmd == "PERVISIT") { // Older realm maps didn't put you on visit whitelist, so make sure we put the owner here AccessController access = p.level.VisitAccess; if (!access.Whitelisted.CaselessContains(p.name)) { access.Whitelist(Player.Console, LevelPermission.Console, p.level, p.name); } if (value.Length > 0) { value = p.level.name + " " + value; } UseCommand(p, "PerVisit", value); } else if (cmd == "PERBUILD") { if (value.Length > 0) { value = p.level.name + " " + value; } UseCommand(p, "PerBuild", value); } else if (cmd == "TEXTURE" || cmd == "TEXTUREZIP" || cmd == "TEXTUREPACK") { if (value.Length == 0) { value = "normal"; } UseCommand(p, "Texture", "levelzip " + value); } else { LevelOption opt = LevelOptions.Find(cmd); if (opt == null) { p.MessageLines(mapHelp); } else if (DisallowedMapOption(opt.Name)) { p.Message("&WYou cannot change that map option via /os map."); return; } else { opt.SetFunc(p, p.level, value); p.level.SaveSettings(); } } }
public void ReloadScene(DataStream datastream) { Debug.Log("ReloadScene"); LevelOption me = null; List <GameObject> delarr = new List <GameObject>(); foreach (GameObject sceneObject in Object.FindObjectsOfType(typeof(GameObject))) { if (sceneObject.name == "MapEditor") { me = sceneObject.GetComponent <LevelOption>(); me.deserialize(datastream); GameCommon.GAME_DATA_VERSION = me.version; continue; } else if (sceneObject.name != "Main Camera" && sceneObject.name != "Directional Light") { delarr.Add(sceneObject); } } //创建关卡配置物体 if (me == null) { GameObject tGO = new GameObject("MapEditor"); me = tGO.AddComponent <LevelOption>(); me.deserialize(datastream); MapEditor me1 = tGO.AddComponent <MapEditor>(); me1.lo = me; } Debug.Log(me.levelName + " / " + me.version); foreach (GameObject obj in delarr) { DestroyImmediate(obj); } int objcount = datastream.ReadSInt32(); Debug.Log("objcount : " + objcount); Dictionary <int, InGameBaseObj> dic = new Dictionary <int, InGameBaseObj>(); MapObjConfManager mapObjConfManager = ConfigManager.GetEditorMapObjConfManager(); for (int i = 0; i < objcount; i++) { //MSBaseObject.CreateObj(datastream); //从字节流中获取id int confid = 0; float x = 0, y = 0, sx = 1, sy = 1; MapObjConf conf = null; GameObject go = null, tempObj; InGameBaseObj baseObj = null; int dataid = datastream.ReadByte(); while (dataid != 0) { switch (dataid) { case 1: confid = datastream.ReadSInt32(); conf = mapObjConfManager.map[confid]; tempObj = Resources.Load(conf.path) as GameObject; if (tempObj == null) { Debug.Log(confid + " is null!"); } go = (GameObject)Instantiate(tempObj); baseObj = go.GetComponent <InGameBaseObj>(); break; case 2: x = datastream.ReadSInt32() / 1000f; break; case 3: y = datastream.ReadSInt32() / 1000f; break; case 4: int parentid = datastream.ReadSInt32(); if (dic.ContainsKey(parentid)) { go.transform.parent = dic[parentid].transform; } else { go.transform.parent = me.transform; } break; case 5: int instanceid = datastream.ReadSInt32(); dic.Add(instanceid, baseObj); break; case 7: go.name = datastream.ReadString16(); break; case 8: sx = datastream.ReadSInt32() / 1000f; break; case 9: sy = datastream.ReadSInt32() / 1000f; break; case 6: baseObj.Deserialize(datastream); break; } dataid = datastream.ReadByte(); } go.transform.position = new Vector3(x, y); go.transform.localScale = new Vector3(sx, sy, 1); GameCommon.SetObjZIndex(go, conf.depth); } }
protected MessageEventArgs(string message, LevelOption level) { this.message = message; this.time = DateTime.Now; this.level = level; }
public virtual void Deserialize(DataStream datastream) { od.deserialize(datastream); GameObject tGO = new GameObject("LevelOption"); LevelOption me = tGO.AddComponent <LevelOption>(); od.SetLevelOption(me); GameCommon.LOAD_DATA_VERSION = od.version; int objcount = datastream.ReadSInt32(); for (int i = 0; i < objcount; i++) { int type = datastream.ReadSInt32(); string id = datastream.ReadString16(); GameObject go; if (type == -1) { //组物体 go = new GameObject("LevelOption"); } else { Object tempObj = Resources.Load("Prefabs/MapObj/" + id) as GameObject; if (tempObj == null) { Debug.Log(type + "/" + id + " is null!"); return; } go = (GameObject)MonoBehaviour.Instantiate(tempObj); } MSBaseObject baseobj = go.GetComponent <MSBaseObject>(); if (baseobj == null) { baseobj = go.AddComponent <MSBaseObject>(); } //baseobj.itemtype = type; baseobj.itemid = id; baseobj.Deserialize(datastream); baseobj.init(); baseobj.Init(); if (dic.ContainsKey(baseobj.parent)) { go.transform.parent = dic[baseobj.parent].transform; } else { go.transform.parent = me.transform; } dic.Add(baseobj.myData.instanceID, baseobj); } }
public static void LoadMap(LevelOption Level_Map, GameBuild build) { string xboxName = AppSettings.Settings.IP_and_XDK_Name; if (xboxName != "") { XboxDebugCommunicator communicator = new XboxDebugCommunicator(xboxName); try { communicator.Connect(); } catch (Exception ex) { throw new Exception("Not Connected"); } EndianIO nio = new EndianIO(communicator.ReturnXboxMemoryStream(), EndianType.BigEndian); nio.Open(); communicator.Freeze(); if (build == GameBuild.PreBeta) { nio.Out.BaseStream.Position = 0x83b8dea8L; } else { nio.Out.BaseStream.Position = 0x8357d140L; } nio.Out.WriteAsciiString(beta_mapScenarioPaths[(int)Level_Map], 0x100); if (build == GameBuild.PreBeta) { nio.Out.BaseStream.Position = 0x83b7fe78L; } else { nio.Out.BaseStream.Position = 0x8356f110L; } if (Level_Map <= LevelOption.boneyard) { nio.Out.Write((int)AppSettings.Settings.Force_Load_MapType); } else { byte[] buffer = new byte[4]; buffer[3] = 2; nio.Out.Write(buffer); } if (build == GameBuild.PreBeta) { nio.Out.BaseStream.Position = 0x83b7fe6eL; } else { nio.Out.BaseStream.Position = 0x8356f106L; } nio.Out.Write((byte)1); communicator.Unfreeze(); nio.Close(); communicator.Disconnect(); } else { MessageBox.Show("XDK name not set. Please set it in settings before continuing."); } }
protected LevelOption GetLevelOption() { LevelOption choice = new LevelOption(); if (Input_L1.Checked) { choice.Level = "Summer Partner"; choice.Amount = 1000; } else if (Input_L2A.Checked) { choice.Level = "Shiva Partner"; choice.Amount = 2000; choice.Option = 'A'; } else if (Input_L2B.Checked) { choice.Level = "Shiva Partner"; choice.Amount = 2000; choice.Option = 'B'; } else if (Input_L3A.Checked) { choice.Level = "Martinson Partner"; choice.Amount = 4000; choice.Option = 'A'; } else if (Input_L3B.Checked) { choice.Level = "Martinson Partner"; choice.Amount = 4000; choice.Option = 'B'; } else if (Input_L4A.Checked) { choice.Level = "Anspacher Partner"; choice.Amount = 6000; choice.Option = 'A'; } else if (Input_L4B.Checked) { choice.Level = "Anspacher Partner"; choice.Amount = 6000; choice.Option = 'B'; } else if (Input_L5A.Checked) { choice.Level = "Newman Partner"; choice.Amount = 10000; choice.Option = 'A'; } else if (Input_L5B.Checked) { choice.Level = "Newman Partner"; choice.Amount = 10000; choice.Option = 'B'; } else if (Input_L6A.Checked) { choice.Level = "LuEsther Partner"; choice.Amount = 15000; choice.Option = 'A'; } else if (Input_L6B.Checked) { choice.Level = "LuEsther Partner"; choice.Amount = 15000; choice.Option = 'B'; } else { throw new ApplicationException( "The chosen level hasn't been accounted for in GetLevelOption()."); } return choice; }
void OnEnable() { //获取当前编辑自定义Inspector的对象 lo = (LevelOption)target; }
public bool IsLevelOptionActive(LevelOption levelOption) { return((LevelOptions & (int)levelOption) != 0); }