private void Awake() { // Grab the Navigation Parameter NavigationParameter = NavigationManager.Instance.Parameter as LevelNavigationParameter; if (NavigationParameter == null) { NavigationParameter = new LevelNavigationParameter(); } // Grab the Level Level = FindObjectOfType <LevelController>(); }
private void StartTimer_Completed(IClockTimer sender, TimeEventArgs e) { Debug.Log("Timer Complete"); //var timer = sender as CountdownTimer; if (TimerUIText != null) { TimerUIText.text = ""; } // Create the Navigation Parameter LevelNavigationParameter navigationParameter = new LevelNavigationParameter(); // Save the Players to static cache for recreation ingame foreach (var panel in PlayerPanels) { if (panel.HasJoinedGame) { navigationParameter.PlayersInGame.Add(panel.PlayerInfo); } } // Get the level vote winner LobbyLevelSelectPanelController levelMostVotes = LevelSelectionPanels[0]; foreach (var level in LevelSelectionPanels) { if (level.TotalVotes > levelMostVotes.TotalVotes) { levelMostVotes = level; } } // If Random was selected, set a random one if (string.IsNullOrEmpty(levelMostVotes.Level.SceneName) || levelMostVotes.Level.Name == "Random") { var index = Random.Range(1, LevelSelectionPanels.Count); levelMostVotes = LevelSelectionPanels[index]; } // Set the Selected Level navigationParameter.SelectedLevel = levelMostVotes.Level; // Begin loading the map NavigationManager.Instance.Navigate(navigationParameter.SelectedLevel.SceneName, navigationParameter); }