Esempio n. 1
0
    void Start()
    {
        messagecontrols = FindObjectOfType <MessageController>();
        rigidBody       = GetComponent <Rigidbody2D>();
        playerAnimation = GetComponent <Animator>();
        afterflightCC   = FindObjectOfType <AfterFlightCollisionController>();
        navscripts      = FindObjectOfType <NavScripts>();
        audiomanager    = AudioManager.instance;
        scorecount      = FindObjectOfType <ScoreCounter>();
        respawnpoint    = FindObjectOfType <RespawnPointControls>();
        loadscene       = FindObjectOfType <LoadScene>();
        scorecounter    = FindObjectOfType <ScoreCounter>();
        helpcontrol     = FindObjectOfType <HelpController>();
        if (isReloaded)
        {
            //Debug.Log(shouldShowHelp);
            //Debug.Log(respawnpoint.GetRespawnPoint());
            this.transform.position = respawnpoint.GetRespawnPoint();

            //if (shouldShowHelp)
            //{
            /// StartCoroutine(MessageShow());
            // shouldShowHelp = false;
            //}
            isReloaded = false;
        }
        levelNav = FindObjectOfType <LevelNavControl>();
    }
Esempio n. 2
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 private void Start()
 {
     audioControl  = FindObjectOfType <AudioControls>();
     levelNav      = FindObjectOfType <LevelNavControl>();
     frontWheel    = GameObject.Find("FrontTyre").GetComponent <WheelJoint2D>();
     backWheel     = GameObject.Find("BackTyre").GetComponent <WheelJoint2D>();
     restartButton = GameObject.Find("RestartButton").transform.GetChild(0).gameObject;
     restartButton.SetActive(false);
     if (RespawnControl.shouldRespwnInNewPos)
     {
         transform.position = new Vector3(RespawnControl.latestSpawnPoint.x, 18f, 0f);
     }
 }
Esempio n. 3
0
 public void Start()
 {
     loadscene  = FindObjectOfType <LoadScene>();
     levelPanel = FindObjectOfType <LevelPanelControl>();
     levelNav   = FindObjectOfType <LevelNavControl>();
 }