void Start() { messagecontrols = FindObjectOfType <MessageController>(); rigidBody = GetComponent <Rigidbody2D>(); playerAnimation = GetComponent <Animator>(); afterflightCC = FindObjectOfType <AfterFlightCollisionController>(); navscripts = FindObjectOfType <NavScripts>(); audiomanager = AudioManager.instance; scorecount = FindObjectOfType <ScoreCounter>(); respawnpoint = FindObjectOfType <RespawnPointControls>(); loadscene = FindObjectOfType <LoadScene>(); scorecounter = FindObjectOfType <ScoreCounter>(); helpcontrol = FindObjectOfType <HelpController>(); if (isReloaded) { //Debug.Log(shouldShowHelp); //Debug.Log(respawnpoint.GetRespawnPoint()); this.transform.position = respawnpoint.GetRespawnPoint(); //if (shouldShowHelp) //{ /// StartCoroutine(MessageShow()); // shouldShowHelp = false; //} isReloaded = false; } levelNav = FindObjectOfType <LevelNavControl>(); }
private void Start() { audioControl = FindObjectOfType <AudioControls>(); levelNav = FindObjectOfType <LevelNavControl>(); frontWheel = GameObject.Find("FrontTyre").GetComponent <WheelJoint2D>(); backWheel = GameObject.Find("BackTyre").GetComponent <WheelJoint2D>(); restartButton = GameObject.Find("RestartButton").transform.GetChild(0).gameObject; restartButton.SetActive(false); if (RespawnControl.shouldRespwnInNewPos) { transform.position = new Vector3(RespawnControl.latestSpawnPoint.x, 18f, 0f); } }
public void Start() { loadscene = FindObjectOfType <LoadScene>(); levelPanel = FindObjectOfType <LevelPanelControl>(); levelNav = FindObjectOfType <LevelNavControl>(); }