Esempio n. 1
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    private void SetScrollValue()
    {
        uint curLevelID = LevelMgr.GetInstance().GetNewLevel().LevelId;

        if (curLevelID == 0)
        {
            scrollValue = 1.0f;
        }
        else
        {
            List <int> index  = LevelMgr.GetInstance().GetLevelIndex(curLevelID);
            float      curLen = 0.0f;
            if (index.Count == 1 && index[0] <= 9)
            {
                scrollValue = 1.0f;
                return;
            }
            curLen += index.Count * offsetMenu;
            for (int i = 0; i < index.Count; i++)
            {
                curLen += Mathf.CeilToInt(index[i] / 3.0f) * offsetY;
            }
            scrollValue = 1 - curLen / totalLen;
            //len = curLen;
        }
    }
Esempio n. 2
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    private void RefreshLevelList()
    {
        SetScrollValue();
        SetTopText();
        int levelCnt = 0;
        int themeCnt = 0;

        for (int i = 0; i < LevelContent.gameObject.transform.childCount; i++)
        {
            if (LevelContent.gameObject.transform.GetChild(i).name == "menu(Clone)")
            {
                themeCnt++;
                levelCnt = 0;
            }
            if (LevelContent.gameObject.transform.GetChild(i).name == "UILevelBtn(Clone)")
            {
                UILevelBtn uibtn = LevelContent.gameObject.transform.GetChild(i).GetComponent <UILevelBtn>();
                if (levelCnt == 1)
                {
                    uibtn.line.SetActive(true);
                }
                LevelConfig config = LevelMgr.GetInstance().GetLevelConfig(uibtn.levelID).Config;
                LoadLevelBtn(uibtn, config.LevelId, config.LevelPicture.ToString(), levelCnt, themeCnt);
            }
        }
    }
Esempio n. 3
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    public override void OnEnter(params object[] argv)
    {
        Text txt        = (Text)argv[0];
        uint curlevelid = LevelMgr.GetInstance().CurLevelID;

        txt.text = "LEVEL " + LevelMgr.GetInstance().GetIndexByID(curlevelid);//modify at 20191108 wuhuolong
    }
Esempio n. 4
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    private void SetTopText()
    {
        int AllNum      = LevelMgr.GetInstance().GetNumOfLevel();
        int CompleteNum = LevelMgr.GetInstance().GetNumOfComplete();

        topText.text = CompleteNum.ToString() + "/" + AllNum.ToString();
    }
Esempio n. 5
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    private static void PassAllStage_Func(object[] objs)
    {
        Debug.Log("pass");
        //string numAllStar = "numAllStar";
        string isUnlock    = "isUnlock";
        string isCompleted = "isCompleted";
        //string numStar = "numStar";
        LevelConfig_ARRAY m_config = LevelMgr.GetInstance().GetLevelConfigArray();

        for (int i = 0; i < m_config.Items.Count; i++)
        {
            string id = m_config.Items[i].LevelId.ToString();

            //设置关卡解锁状态
            XPlayerPrefs.SetInt(id + isUnlock, -1);
            XPlayerPrefs.SetInt(id + isCompleted, 1);

            ////设置当前关卡星星
            //int preStar = XPlayerPrefs.GetInt(id + numStar);
            //XPlayerPrefs.SetInt(id + numStar, 3);

            ////设置总星星数量
            //int curNum = XPlayerPrefs.GetInt(numAllStar);
            //XPlayerPrefs.SetInt(numAllStar, curNum + 3 - preStar);
        }
        //保存
        XPlayerPrefs.Save();
    }
Esempio n. 6
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        public static void OnGui(LevelMapArray config, MapEditor wind)
        {
            if (!string.IsNullOrEmpty(wind.selectedLevel) && !EditorTool.IsMatch(config.ConfigID, wind.selectedLevel))
            {
                return;
            }
            if (wind.selectedLevel_Type != 0 && wind.selectedLevel_Type != LevelMgr.GetInstance().GetLevelConfig(config.ConfigID).Config.LevelType)
            {
                return;
            }

            GUILayout.BeginHorizontal();

            GUILayout.Label(config.Id.ToString(), GUILayout.Width(200));
            GUILayout.Label(string.Format("{0}", config.ConfigID), GUILayout.Width(250));
            GUILayout.Label(string.Format("{0} X {1}", config.MapWidth, config.MapHeight), GUILayout.Width(200));
            bool isEdit = GUILayout.Button("修改", GUILayout.Width(50));

            if (isEdit)
            {
                wind.curLevelId = config.Id;
                wind.Pagetype   = MapEditor.PageType.Editor;
            }
            bool isDelete = GUILayout.Button("删除", GUILayout.Width(50));

            if (isDelete)
            {
                m_deletegroup.Add(config);
            }
            GUILayout.EndHorizontal();
        }
Esempio n. 7
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 private void OnEnable()
 {
     black.alpha = 0.0f;
     buttonCheck = true;
     canClick    = false;
     levelID     = LevelMgr.GetInstance().CurLevelID;
     data        = LevelMgr.GetInstance().GetLevelConfig(levelID);
     value       = LevelMgr.GetInstance().GetValueConfig();
     OnShow();
 }
Esempio n. 8
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 public void Click()
 {
     if (buttonCheck)
     {
         buttonCheck = false;
         LevelMgr.GetInstance().CurPlayMode = GamePlayModule.Normal;
         Debug.Log(LevelMgr.GetInstance().CurPlayMode);
         UIMgr.GetInstance().ShowPage_Play(UIPageEnum.Play_Page);
     }
 }
Esempio n. 9
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    /// <summary>
    /// 加载主题
    /// </summary>
    private void LoadMenu(GameObject menu, string n)
    {
        //加载主题名字
        Text name = menu.GetComponentInChildren <Text>();
        //name.text = LevelMgr.GetInstance().GetThemeConfig(n).ThemeName;
        uint id = LevelMgr.GetInstance().GetThemeConfig(n).ThemeName;

        //Debug.Log(name.text + id);
        LanguageMgr.GetInstance().GetLangStrByID(name, id);
    }
Esempio n. 10
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 //Google.Protobuf.Collections.RepeatedField<int>[] starRaings;
 private void OnEnable()
 {
     black.alpha = 0.0f;
     buttonCheck = true;
     //UIMgr.ShowPage(UIPageEnum.Play_Page);
     levelID = LevelMgr.GetInstance().CurLevelID;
     data    = LevelMgr.GetInstance().GetLevelConfig(levelID);
     value   = LevelMgr.GetInstance().GetValueConfig();
     ShadowInit();
     OnShow();
 }
Esempio n. 11
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    private void LoadLevelList()
    {
        //LoadNumOfStars();
        LevelMgr.GetInstance().DoLoadLevelListLen(LoadLevelListLen);
        LevelContent.sizeDelta = new Vector2(rectWidth, totalLen);
        SetScrollValue();
        SetTopText();

        curTheme = "";
        levelCnt = 0;
        LevelMgr.GetInstance().DoLoadLevelListContent(LoadLevelListContent);
    }
Esempio n. 12
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 private void StartChallenge()
 {
     if (LevelMgr.GetInstance().GetLevelConfig(m_selectedLevelID).Config == null)
     {
         Debug.Log("当前关卡id无效");
         return;
     }
     else
     {
         LevelMgr.GetInstance().GotoLevel(m_selectedLevelID);
     }
 }
Esempio n. 13
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    private void LoadOriginImg()
    {
        //加载原图
        X.Res.LevelConfig levelConfig = LevelMgr.GetInstance().GetLevelConfig(levelID).Config;
        Debug.Log("levelID:" + levelID);
        int    pitcureId = levelConfig.LevelPicture;
        string altasname = AltasMgr.GetInstance().GetConfigByID((uint)pitcureId).AltasName2;

        Debug.Log(altasname);
        UIAtlas ats = UIAtlasUtil.GetAtlas(altasname);

        ats.Sp = originImg;
        ats.SetSprite("p_" + levelConfig.LevelPicture.ToString());
    }
Esempio n. 14
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 public void LevelRestartCorou()
 {
     if (buttonCheck)
     {
         buttonCheck = false;
         //Debug.Log("restart");
         // Resume();
         uint curLevelID = LevelMgr.GetInstance().CurLevelID;
         XPlayerPrefs.DelRec(curLevelID);
         // pausePage.SetActive(false);
         CloseUIPlay();
         UIMgr.GetInstance().ShowPage_Play(UIPageEnum.Play_Page);
     }
 }
Esempio n. 15
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    private void InitUIPlay()
    {
        mask.SetActive(false);
        needMask = 0;
        if (LevelMgr.GetInstance().GetIndexByID(LevelMgr.GetInstance().CurLevelID) == "1-1")
        {
            Debug.Log("1-1");
            needMask = 1;
        }
        if (LevelMgr.GetInstance().GetIndexByID(LevelMgr.GetInstance().CurLevelID) == "1-2")
        {
            needMask = 2;
        }



        buttonCheck = true;
        animator    = GetComponent <Animator>();
        UIEvent.RegEvent(UIEvent.UI_LEVELSTART, LevelStart);
        //UIEvent.RegEvent(UIEvent.UI_LEVEL_USEREC, LevelUseRec);

        //显示关卡拼图面板原图
        levelID = LevelMgr.GetInstance().CurLevelID;
        if (!debugFlag)
        {
            LoadOriginImg();
        }

        operationHistoryRecorder.SetLevelId(levelID);
        // data = LevelMgr.GetInstance().GetLevelConfig(levelID);
        // value = LevelMgr.GetInstance().GetValueConfig();

        //显示关卡序号
        BaseLevel levelmode = LevelMgr.GetInstance().CurLevelMode;

        levelmode.OnEnter(levelText);
        //levelText.text="LEVEL "+LevelMgr.GetInstance().GetIndexByID(levelID);//modify at 20191108 wuhuolong

        // Debug.LogError(LevelMgr.GetInstance().GetIndexByID(levelID));

        //heimu-test
        //black.alpha = 1.0f;
        //isShadow = false;
        //// levelTimer.SetTime(0);
        //StartCoroutine(ShadowInit());
        UIEvent.Broadcast(UIEvent.UI_LEVELSTART);

        //heimu-test
        StartCoroutine(Guiding());
    }
Esempio n. 16
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 public void ClickQuit()
 {
     if (canClick)
     {
         if (buttonCheck)
         {
             buttonCheck = false;
             BaseLevel levelmode = LevelMgr.GetInstance().CurLevelMode;
             levelmode.OnClickQuit();
             //返回关卡列表
             //toList = true;
             //isShadow = true;
         }
     }
 }
Esempio n. 17
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    public bool CheckOver()
    {
        foreach (int i in playout)
        {
            if (i == (int)GridType.Blank)
            {
                return(false);
            }
        }
        uint curLevelID = LevelMgr.GetInstance().CurLevelID;

        XPlayerPrefs.DelRec(curLevelID);
        SDKMgr.GetInstance().Track(SDKMsgType.OnLevelClear, (int)curLevelID);
        return(true);
    }
Esempio n. 18
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    private void LoadOriginImg()
    {
        //加载原图
        Image  img       = gameObject.transform.Find("GameObject").transform.Find("Image").GetComponent <Image>();
        int    pitcureId = LevelMgr.GetInstance().GetLevelConfig(levelID).Config.LevelPicture;
        string altasname = AltasMgr.GetInstance().GetConfigByID((uint)pitcureId).AltasName2;

        Debug.Log(altasname);
        UIAtlas ats = UIAtlasUtil.GetAtlas(altasname);

        ats.Sp = img;
        ats.SetSprite("p_" + data.Config.LevelPicture.ToString());

        //加载关卡名字
        //menuText.text = LevelMgr.GetInstance().GetIndexByID(levelID);
    }
Esempio n. 19
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    private void SetToNextLevel()
    {
        //设置本关卡已完成
        XPlayerPrefs.SetInt(levelID + isCompleted, 1);
        //Debug.Log(XPlayerPrefs.GetInt(levelID + isCompleted));

        //下一关
        if (LevelMgr.GetInstance().GetNextLevelIDByID(levelID) == 0)
        {
            //Debug.Log("没有下一关了");
            return;
        }
        nextLevelID = LevelMgr.GetInstance().GetNextLevelIDByID(levelID);
        XPlayerPrefs.SetInt(curLevel, (int)nextLevelID);
        XPlayerPrefs.SetInt(nextLevelID + isUnlock, -1);
        LevelMgr.GetInstance().CurLevelID = nextLevelID;
    }
Esempio n. 20
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    private void ModiMapAndInfo()
    {
        updateFlag = false;
        //修改图片和信息的显示
        //获得表
        int          dayId        = TimeUtil.getIntByDateTime(m_selectedDateTime);
        SignInConfig signInConfig = SignInMgr.GetInstance().GetConfigByID((uint)dayId);

        m_selectedLevelID = signInConfig.LevelId;
        LevelData   levelData   = LevelMgr.GetInstance().GetLevelConfig(m_selectedLevelID);
        LevelConfig levelConfig = levelData.Config;

        if (levelConfig == null)
        {
            Debug.LogError("获取不到关卡 " + m_selectedLevelID + " 的Config");
            return;
        }

        //TODO:修改mapIcon的图标,需要通过读表获取对应的图集
        AltasConfig altasConfig = AltasMgr.GetInstance().GetConfigByID(m_selectedLevelID);
        string      altasname   = altasConfig.AltasName2;
        UIAtlas     ats         = UIAtlasUtil.GetAtlas(altasname);

        if (ats != null)
        {
            ats.Sp = mapIcon;
            if (SignInMgr.GetInstance().IsSign(dayId - GameConfig.SignInDay))
            {
                ats.SetSprite("p_" + levelConfig.LevelPicture.ToString());
            }
            else
            {
                ats.SetSprite("s_" + levelConfig.LevelPicture.ToString());
            }
        }

        //TODO:修改info,包括了编号、名字、剩余时间和按钮的状态、文字等
        levelNumText.text = "#" + (SignInMgr.GetInstance().GetIndexByID((uint)dayId) + 1).ToString();
        LanguageMgr.GetInstance().GetLangStrByID(levelNameText, signInConfig.DailylevelName);

        StartCoroutine(TimeLeftUpdate(m_selectedDateTime.AddDays(1)));

        ModiTryButton();
    }
Esempio n. 21
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    public IEnumerator InitPuzzleContainPanel(bool isregen = false)
    {
        yield return(new WaitForFixedUpdate());

        //TODO:如果有存档,就根据存档把拼图加进去
        if (isregen)
        {
            uint     curLevelID = LevelMgr.GetInstance().CurLevelID;
            Recorder rec        = XPlayerPrefs.GetRec(curLevelID);

            List <SettlePuzzle> settlePuzzleList = rec.settlePuzzleList;

            Debug.Log("settlePuzzleList length:" + settlePuzzleList.Count);
            foreach (SettlePuzzle settlePuzzle in settlePuzzleList)
            {
                SettlePuzzleFunc(settlePuzzle);
            }
        }
    }
Esempio n. 22
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    public void LevelReturn()
    {
        //Debug.Log("return");
        // Resume();

        //heimu-test
        //RandomType();
        //ShadowInit2();
        //isShadowToList = true;


        SaveOperation();
        CloseUIPlay();

        BaseLevel levelmode = LevelMgr.GetInstance().CurLevelMode;

        levelmode.OnClickQuit();

        // UIMgr.ShowPage(UIPageEnum.LevelList_Page);
    }
Esempio n. 23
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 public void ClickNextLevel()
 {
     if (canClick)
     {
         if (buttonCheck)
         {
             buttonCheck = false;
             if (LevelMgr.GetInstance().GetNextLevelIDByID(levelID) == 0)
             {
                 UIMgr.GetInstance().ShowPage(UIPageEnum.LevelList_Page);
                 return;
             }
             //heimu-test
             //Debug.Log("next");
             //isShadow = true;
             //toLevel = true;
             UIMgr.GetInstance().ShowPage_Play(UIPageEnum.Play_Page);
         }
     }
 }
Esempio n. 24
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    private void OnEnable()
    {
        levelID = LevelMgr.GetInstance().GetNewLevel().LevelId;
        Debug.Log("levelID" + levelID);
        LevelMgr.GetInstance().CurLevelID = levelID;
        XPlayerPrefs.SetInt(levelID + isUnlock, -1);
        //XPlayerPrefs.Save();

        buttonCheck = true;
        type        = XPlayerPrefs.GetInt(shadowType);

        updateFlag = false;
        StartCoroutine(TimeLeftUpdate(DateTime.Today.AddDays(1)));

        //if(isFlashOver==true && type!=-1)
        //{
        //    black.alpha = 1.0f;
        //    StartCoroutine(ShadowInit2());
        //}
        //ShadowInit();
    }
Esempio n. 25
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    public override void OnExit(params object[] argv)
    {
        GameObject nextLevelButton = argv[0] as GameObject;

        nextLevelButton.SetActive(true);
        X.Res.FuncParamConfig config = FuncMgr.GetInstance().GetConfigByID(1);
        if (config != null)
        {
            uint curlevelid = LevelMgr.GetInstance().CurLevelID;
            //int showcount = XPlayerPrefs.GetInt(Evaluation_Tag);
            for (int i = 0; i < config.Params1.Count; i++)
            {
                if (config.Params1[i] == curlevelid /*&& config.Params2[i] > showcount*/)
                {
                    SDKMgr.GetInstance().Track(SDKMsgType.OnCallEvaluation);
                    //showcount++;
                    //XPlayerPrefs.SetInt(Evaluation_Tag, showcount);
                    return;
                }
            }
        }
    }
Esempio n. 26
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 public void ClickRanking()
 {
     UIMgr.GetInstance().ShowWindows(UIPageEnum.Calendar_Page);
     LevelMgr.GetInstance().CurPlayMode = GamePlayModule.SignIn;
 }
Esempio n. 27
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    public void InitDay(DateTime dateTime)
    {
        isLocked = false;
        isEmpty  = false;

        this.dateTime    = dateTime;
        this.dateTimeInt = TimeUtil.getIntByDateTime(dateTime);
        //TODO:首先获取配置表,如果今天没有配置任何信息,就不显示任何
        SignInConfig signInConfig = SignInMgr.GetInstance().GetConfigByID((uint)dateTimeInt);

        if (signInConfig == null || LevelMgr.GetInstance().GetLevelConfig(signInConfig.LevelId).Config == null)
        {
            // InitInvisible();
            dayBGSelectFinish.color   = Color.clear;
            dayBGSelectUnFinish.color = Color.clear;
            dayBGUnSelectFinish.color = Color.clear;
            lockImage.color           = Color.clear;
            dayText.text  = dateTime.Day.ToString();
            dayText.color = emptyColor;
            isEmpty       = true;

            return;
        }


        //TODO:和今天对比,如果是今天,字體显示为todaycolor;如果是今天之后,就先上锁,字體顯示爲lockcolor;如果是今天之前,就顯示爲normalcolor
        DateTime todayDateTime = DateTime.Today;

        dayBGSelectFinish.color   = Color.clear;
        dayBGSelectUnFinish.color = Color.clear;
        dayBGUnSelectFinish.color = Color.clear;
        dayText.text = dateTime.Day.ToString();


        bool todayOrPast = false;

        if (dateTime == todayDateTime)
        {
            dayText.color   = todayColor;
            lockImage.color = Color.clear;
            todayOrPast     = true;
        }
        else if (dateTime > todayDateTime)
        {
            dayText.color   = lockColor;
            lockImage.color = Color.white;
            isLocked        = true;
        }
        else
        {
            dayText.color   = normalColor;
            lockImage.color = Color.clear;
            todayOrPast     = true;
        }

        //如果是今天或者今天之前才要读取当天的完成状态
        if (todayOrPast)
        {
            //TODO:读取当天的完成状态 via 存档/如果存档中记录的是一系列二进制数,那么读取存档应该放在上层,获取当天的状态后,传入一个bool即可
            // int isChallengedInt = XPlayerPrefs.GetInt(TimeUtil.getIntByDateTime(dateTime) + challengeStr);

            //!just for test


            // Debug.Log(dateTime.ToShortDateString() + " " + dateTimeInt.ToString());
            // Debug.Log(GameConfig.SignInDay);

            // Debug.Log(dateTimeInt - GameConfig.SignInDay);

            isChallenged = SignInMgr.GetInstance().IsSign(dateTimeInt - GameConfig.SignInDay);

            //FINISH:判断当前日期是否被选中

            bool isSelected = XPlayerPrefs.GetInt(ChallengeController.selectedDateTimeStr) == dateTimeInt ? true : false;

            if (isChallenged && isSelected)
            {
                //如果當前日期是選中+完成
                dayBGSelectFinish.color = Color.white;
                dayText.color           = Color.white;
                //还要通知一下ChallengeController
                LogicEvent.Broadcast(LogicEvent.CALENDAR_SELECTED, dateTime, this.gameObject);
            }
            else if (!isChallenged && isSelected)
            {
                //如果當前日期是選中+未完成

                dayBGSelectUnFinish.color = Color.white;
                // Debug.Log("select unfinish:" + dateTime.ToShortDateString());
                // Debug.Log("select unfinish color?:" + dayBGSelectUnFinish.color.ToString());

                // Debug.Log("select finish color?:" + dayBGSelectFinish.color.ToString());
                LogicEvent.Broadcast(LogicEvent.CALENDAR_SELECTED, dateTime, this.gameObject);
            }
            else if (isChallenged && !isSelected)
            {
                //如果當前日期是未選中+完成
                dayBGUnSelectFinish.color = Color.white;
                dayText.color             = Color.white;
            }
        }
    }
Esempio n. 28
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 private void setState()
 {
     XPlayerPrefs.SetInt(curLevel, (int)levelID);
     LevelMgr.GetInstance().CurLevelID = levelID;
     //LevelMgr.GetInstance().SetCurThemeID(themeID);
 }
Esempio n. 29
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    private void FixedUpdate()
    {
        if (isShadow)
        {
            if (shadows[type].localScale != shadowMin)
            {
                shadows[type].localScale = Vector3.Lerp(shadows[type].localScale, shadowMin, Time.deltaTime * shadowSpeed);

                if (Mathf.Abs(shadows[type].localScale.x - shadowMin.x) <= 0.1f)
                {
                    shadows[type].localScale = Vector3.zero;
                    //进入下一关
                    isShadow    = false;
                    black.alpha = 1.0f;
                    //從結算界面退出:
                    //1 如果是Normal模式,回到關卡選擇
                    //2 如果是每日挑戰模式,回到每日挑戰界面并且設置好選擇的日期
                    if (toLevel)
                    {
                        UIMgr.GetInstance().ShowPage_Play(UIPageEnum.Play_Page);
                        return;
                    }
                    if (toList)
                    {
                        BaseLevel levelmode = LevelMgr.GetInstance().CurLevelMode;
                        levelmode.OnClickQuit();
                        return;
                    }
                }
            }
        }
        #region xx
        //if(starEffectsCheck[0])
        //{
        //    if(starEffects[0].transform.position.x != allStar.transform.position.x)
        //    {
        //        starEffects[0].transform.position = Vector3.Lerp(starEffects[0].transform.position, allStar.transform.position, Time.deltaTime);
        //        if(Mathf.Abs(starEffects[0].transform.position.x-allStar.transform.position.x)<=0.1f)
        //        {
        //            starEffectsCheck[0] = false;
        //            starEffects[0].SetActive(false);
        //            int numStar = XPlayerPrefs.GetInt(numAllStar);
        //            XPlayerPrefs.SetInt(numAllStar, numStar + 1);
        //            Debug.Log("add star1");
        //            starsText.text = XPlayerPrefs.GetInt(numAllStar).ToString();
        //        }
        //    }
        //}

        //if (starEffectsCheck[1])
        //{
        //    if (starEffects[1].transform.position.x != allStar.transform.position.x)
        //    {
        //        starEffects[1].transform.position = Vector3.Lerp(starEffects[0].transform.position, allStar.transform.position, Time.deltaTime);
        //        if (Mathf.Abs(starEffects[1].transform.position.x - allStar.transform.position.x) <= 0.1f)
        //        {
        //            starEffectsCheck[1] = false;
        //            starEffects[1].SetActive(false);
        //            int numStar = XPlayerPrefs.GetInt(numAllStar);
        //            XPlayerPrefs.SetInt(numAllStar, numStar + 1);
        //            Debug.Log("add star2");
        //            starsText.text = XPlayerPrefs.GetInt(numAllStar).ToString();
        //        }
        //    }
        //}

        //if (starEffectsCheck[2])
        //{
        //    if (starEffects[2].transform.position.x != allStar.transform.position.x)
        //    {
        //        starEffects[2].transform.position = Vector3.Lerp(starEffects[0].transform.position, allStar.transform.position, Time.deltaTime * 5.0f);
        //        if (Mathf.Abs(starEffects[0].transform.position.x - allStar.transform.position.x) <= 0.1f)
        //        {
        //            starEffectsCheck[2] = false;
        //            starEffects[2].SetActive(false);
        //            int numStar = XPlayerPrefs.GetInt(numAllStar);
        //            XPlayerPrefs.SetInt(numAllStar, numStar + 1);
        //            Debug.Log("add star3");
        //            starsText.text = XPlayerPrefs.GetInt(numAllStar).ToString();
        //        }
        //    }
        //}
        #endregion
    }
Esempio n. 30
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    //private bool adPuzzleUseFlag = false;//没有用于实际判断,暂时注释


    public void InitPuzzleBar()
    {
        //FINISH:读入数据,获得界面下方的PuzzlePanel中要放的拼图的种类的信息
        uint      curLevelID   = LevelMgr.GetInstance().CurLevelID;
        LevelData curLevelData = LevelMgr.GetInstance().GetLevelConfig(curLevelID);

        Dictionary <string, int[]> FillTypeMap = new Dictionary <string, int[]>();
        Dictionary <string, int>   WidthMap    = new Dictionary <string, int>();

        Google.Protobuf.Collections.RepeatedField <string> usablePuzzleStrList = new Google.Protobuf.Collections.RepeatedField <string>();
        int adPuzzleAvailFlagInt = 0;

        if (curLevelData == null || curLevelData.Config == null)
        {
            //!模拟读入
            FillTypeMap = new Dictionary <string, int[]>()
            {
                { "0", new int[] { 0, 0, 1, 1, 1, 1 } },
                { "1", new int[] { 1, 1 } },
                { "2", new int[] { 1, 1, 0, 0 } },
                { "3", new int[] { 1 } },
            };

            WidthMap = new Dictionary <string, int>()
            {
                { "0", 3 },
                { "1", 2 },
                { "2", 2 },
                { "3", 1 },
            };
            usablePuzzleStrList = new Google.Protobuf.Collections.RepeatedField <string>()
            {
                "0", "1", "3"
            };
            adPuzzleAvailFlagInt = 1;
        }
        else
        {
            ToolMapArray toolMapArray = LevelMgr.GetInstance().GetToolMapArray();
            FillTypeMap          = toolMapArray.FillTypeMap;
            WidthMap             = toolMapArray.WidthMap;
            usablePuzzleStrList  = curLevelData.Config.LevelPixel;
            adPuzzleAvailFlagInt = curLevelData.Config.AdPuzzle;
        }



        //Debug.Log("usablePuzzleStrList.Count" + usablePuzzleStrList.Count);
        //FINISH:读入数据后,根据数据生成相应的若干PuzzleItem
        int i = 0;

        foreach (string usablePuzzleStr in usablePuzzleStrList)
        {
            int[] usablePuzzleLayout = new int[] { };
            if (FillTypeMap.TryGetValue(usablePuzzleStr, out usablePuzzleLayout))
            {
                int[] puzzleLayout = MatrixUtil.ArrayCopy(usablePuzzleLayout);

                int puzzleWidth = WidthMap[usablePuzzleStr];

                int puzzleHeight = puzzleLayout.Length / puzzleWidth;

                int puzzleCenterX = 0;
                int puzzleCenterY = 0;

                float puzzleCenterXFloor = Mathf.Floor((float)puzzleWidth / 2.0f);
                float puzzleCenterYFloor = Mathf.Floor((float)puzzleHeight / 2.0f);
                if ((float)puzzleWidth / 2.0f - puzzleCenterXFloor > 0.9f)
                {
                    puzzleCenterX = (int)puzzleCenterXFloor + 1;
                }
                else
                {
                    puzzleCenterX = (int)puzzleCenterXFloor;
                }
                if ((float)puzzleHeight / 2.0f - puzzleCenterYFloor > 0.9f)
                {
                    puzzleCenterY = (int)puzzleCenterYFloor + 1;
                }
                else
                {
                    puzzleCenterY = (int)puzzleCenterYFloor;
                }
                // Debug.Log("puzzleCenterX" + puzzleCenterX);
                // Debug.Log("puzzleCenterY" + puzzleCenterY);


                int[] puzzleCenter = new int[2] {
                    puzzleCenterX, puzzleCenterY
                };

                GameObject   puzzleItem   = GameObject.Instantiate(puzzleItemPrefab, this.transform);
                PuzzleItemUI puzzleItemUI = puzzleItem.GetComponent <PuzzleItemUI>();
                // puzzleItemUIList.Add(puzzleItemUI);
                // puzzleItemUI.InitComp(playFieldCamera, generalPanelUI, puzzleMoveTrans, dragControlMgr, canvasScaler);
                puzzleItemUI.InitComp(generalPanelUI, puzzleMoveTrans, dragController);
                puzzleItemUI.puzzleItemData.InitButtomPuzzleItemData(i, puzzleWidth, puzzleHeight, puzzleLayout, puzzleCenter);
                puzzleItemUI.InitButtomPuzzleItemUI();
                puzzleItemUI.ScaleRatioOfPanelGrid = scaleRatioOfPanelGrid;
                i++;
            }
            else
            {
                Debug.Log("NOT usablePuzzstr:" + usablePuzzleStr);
            }
        }

        //TODO:判断是否可用广告方块
        if (adPuzzleAvailFlagInt == 0)
        {
            //不可用广告方块
            if (puzzleBarForFreeLayoutTrans.childCount > 0)
            {
                Transform adButtonTrans = puzzleBarForFreeLayoutTrans.GetChild(0);
                adButtonTrans.gameObject.SetActive(false);
            }
        }
        else//adPuzzleAvailFlagInt==1
        {
            //可用广告方块
            //TODO:添加广告方块
            GameObject adPuzzle = AddAdPuzzle();
            //TODO:添加看广告按钮
            Transform adButtonTrans;
            if (puzzleBarForFreeLayoutTrans.childCount > 0)
            {
                adButtonTrans = puzzleBarForFreeLayoutTrans.GetChild(0);
            }
            else
            {
                GameObject adButton = GameObject.Instantiate(adButtonPrefab, puzzleBarForFreeLayoutTrans);
                adButtonTrans = adButton.transform;
            }
            //添加判断是否已经付费去广告
            if (XPlayerPrefs.GetInt(AdMgr.Pay2RemoveAD_Tag) == 1)
            {
                adButtonTrans.gameObject.SetActive(false);
                if (adPuzzleNum == 1)
                {
                    Transform      adPuzzleTrans = this.transform.GetChild(this.transform.childCount - 1);
                    PuzzleItemUI   adPuzzleUI    = adPuzzleTrans.GetComponent <PuzzleItemUI>();
                    PuzzleItemData adPuzzleData  = adPuzzleUI.puzzleItemData;
                    adPuzzleData.Plockstate = false;
                }
            }
            else
            {
                //TODO:设置按钮的方法
                Button adButtonComp = adButtonTrans.GetComponent <Button>();
                adButtonComp.onClick.RemoveAllListeners();
                adButtonComp.onClick.AddListener(() =>
                {
                    UnlockAdPuzzle();
                });

                //TODO:设置按钮位置,在协程中等待到当前帧的fixedupdate时进行,原因是adPuzzle的位置受horizontalLayout的影响会在fixedupdate时才生效
                StartCoroutine(SetAdButtonPos(adButtonTrans, adPuzzle));
            }
        }
    }