Esempio n. 1
0
        public override void Update(GameTime gameTime)
        {
            if (InputHandler.IsKeyJustPressed(Keys.Up) || InputHandler.IsKeyJustPressed(Keys.Down))
            {
                highlighted = highlighted == 0 ? 1 : 0;
                Constants.G_SOUNDS_PADDLE_HIT.Play();
            }

            if (InputHandler.IsKeyJustPressed(Keys.Enter))
            {
                Constants.G_SOUNDS_CONFIRM.Play();
                if (highlighted == 0)
                {
                    Paddle       paddle     = new Paddle(this.Game, GameRef.SpriteBatch);
                    List <Brick> bricks     = LevelMaker.CreateMap(this.Game, GameRef.SpriteBatch, random);
                    ServeState   serveState = new ServeState(this.Game, paddle, 3, 0, bricks);
                    manager.ChangeState(serveState);
                }
            }

            if (InputHandler.IsKeyJustPressed(Keys.Escape))
            {
                Game.Exit();
            }

            base.Update(gameTime);
        }
Esempio n. 2
0
        public override async Task Update(TimeSpan dt)
        {
            if (Breakout.Instance.Keyboard.WasPressed(Key.Left))
            {
                if (currentPaddle == 0)
                {
                    await Breakout.Instance.Sounds["no-select"].Play();
                }
                else
                {
                    await Breakout.Instance.Sounds["select"].Play();
                    currentPaddle--;
                }
            }
            else if (Breakout.Instance.Keyboard.WasPressed(Key.Right))
            {
                if (currentPaddle == 3)
                {
                    await Breakout.Instance.Sounds["no-select"].Play();
                }
                else
                {
                    await Breakout.Instance.Sounds["select"].Play();
                    currentPaddle++;
                }
            }

            // select paddle and move on to the serve state, passing in the selection
            if (Breakout.Instance.Keyboard.WasPressed(Key.Enter) || Breakout.Instance.Keyboard.WasPressed(Key.Return))
            {
                await Breakout.Instance.Sounds["confirm"].Play();

                await Breakout.Instance.StateMachine.Change("serve", new Dictionary <string, object>
                {
                    ["paddle"]        = new Paddle(currentPaddle),
                    ["bricks"]        = levelMaker.CreateMap(1),
                    ["health"]        = 3,
                    ["score"]         = 0,
                    ["highScores"]    = highScores,
                    ["level"]         = 1,
                    ["recoverPoints"] = 5000
                });
            }

            if (Breakout.Instance.Keyboard.WasPressed(Key.Escape))
            {
                // Quit
            }
        }
Esempio n. 3
0
        public override async Task Update(TimeSpan dt)
        {
            paddle.Update(dt);

            // have the ball track the player
            ball.X = paddle.X + (paddle.Width / 2) - 4;
            ball.Y = paddle.Y - 8;

            // go to play screen if the player presses Enter
            if (Breakout.Instance.Keyboard.WasPressed(Key.Enter) || Breakout.Instance.Keyboard.WasPressed(Key.Return))
            {
                await Breakout.Instance.StateMachine.Change("serve", new Dictionary <string, object>
                {
                    ["level"]         = level + 1,
                    ["bricks"]        = levelMaker.CreateMap(level + 1),
                    ["paddle"]        = paddle,
                    ["health"]        = health,
                    ["score"]         = score,
                    ["highScores"]    = highScores,
                    ["recoverPoints"] = recoverPoints
                });
            }
        }