//Loads the last clicked Level from the Level Select menu. public void LoadSelectedLevel() { if (selectedLevel.Equals("")) { return; } levelToLoad = LevelIOManager.LoadLevel(selectedLevel, false); levelSelectMenu.SetActive(false); LevelIOManager.ConstructLevelInCanvas(levelCanvas, levelToLoad); }
//Constructs a level in the provided Level prefab canvas by looking for a level of the given name. public static void ContructLevelInCanvasByName(GameObject levelCanvas, string levelName, bool isCustom) { Level levelToLoad = LevelIOManager.LoadLevel(levelName, isCustom); ConstructLevelInCanvas(levelCanvas, levelToLoad); }