Esempio n. 1
0
    public void CheckOpen()
    {
        levelState = LevelHandlerC.handler.GetLevelState(selectedLevel);
        if (selectedLevel > NUM_OF_OPEN_LEVELS)
        {
            levelState = LevelHandlerC.LevelState.NOT_OPEN;
        }
        switch (levelState)
        {
        case LevelHandlerC.LevelState.OPEN:
            isOpen = true;
            break;

        case LevelHandlerC.LevelState.NOT_OPEN:
            isOpen = false;
            SetNotOpen();
            break;

        case LevelHandlerC.LevelState.DONE:
            isOpen = true;
            SetDoneIcon();
            break;

        case LevelHandlerC.LevelState.DONE_STAR:
            SetDoneIcon();
            isOpen = true;
            SetStar(true);
            break;

        default:

            break;
        }
    }
    public void CheckOpen()
    {
        levelState = LevelHandlerC.handler.GetLevelState(selectedLevel);
        if (selectedLevel > NUM_OF_OPEN_LEVELS)
        {
            levelState = LevelHandlerC.LevelState.NOT_OPEN;
        }
        switch (levelState)
        {
            case LevelHandlerC.LevelState.OPEN:
                isOpen = true;
                break;
            case LevelHandlerC.LevelState.NOT_OPEN:
                isOpen = false;
                SetNotOpen();
                break;
            case LevelHandlerC.LevelState.DONE:
                isOpen = true;
                SetDoneIcon();
                break;
            case LevelHandlerC.LevelState.DONE_STAR:
                SetDoneIcon();
                isOpen = true;
                SetStar(true);
                break;
            default:

                break;
        }
    }