/// <summary> /// Method to load each level /// </summary> private void LoadLevel() { levelIndex = (levelIndex + 1) % numberOfLevels; if (level != null) { level.Dispose(); } string path = string.Format("Content/Levels/{0}.txt", levelIndex); using (Stream fileStream = TitleContainer.OpenStream(path)) { level = new LevelHandler(Services, fileStream, levelIndex); } }