protected override void OnEnable() { base.OnEnable(); t = gen; }
protected void Start() { GetComponent <Collider2D>().isTrigger = true; level = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelGenerator2D>(); }
protected override void Setup() { // Debug.Log("Auto-locating level generator"); t = gen; gui = new RoomInspector(t); }