private static void Main() { while (true) { var map = LevelSwitcher.GetNextLevel(); var test = new Player(); if (!Game.IsOver) { Game.Map = LevelCreator.CreateMap(map); Application.Run(new GameWindow()); } else { break; } } End(); void End() { if (!Game.IsOver) { return; } var name = Interaction.InputBox("Enter your name", "Succes", "", -1, -1); RecordTable.AddRecord(name, Game.MovesCount); MessageBox.Show(RecordTable.GetTopFive(), "Records", MessageBoxButtons.OKCancel); } }
public void ResetGame(bool is_dead) { if (is_dead) { totalStars = 0; Life = 5; current_streak = 0; LifeText.text = "5"; //Reset Collectible Effects PickRangeCollider.radius = 0.5f; transform.localScale = defaultSphereSize; GetSwipe.ballSpeed = 3; isReverse = false; } GetSwipe.startedMovement = false; transform.position = originalPos; //gameOn = false; //StartRound.count = 0; //GetInput.actionOrder.Clear(); Create.CreateMap(); //Create.CreateNewLevel(); //Debug.Log(GetInput.actionOrder.Count); }