public static HashSet <Vector2Int> CreateMap(LevelCreationData levelData, List <Vector2Int> forbbidenVectors) { List <DrunkWalker> drunkWalkers = new List <DrunkWalker>(); //list with all drunkenWalker objects HashSet <Vector2Int> positionsVisited = new HashSet <Vector2Int>(); //list with all positions the drunkenwalker walked for (int i = 0; i < levelData.numberOfWalkers; i++) //create the drunken walkers { drunkWalkers.Add(new DrunkWalker(Vector2Int.zero)); } for (int i = 0; i < levelData.numberOfIterations; i++) //let the walkers walk { foreach (DrunkWalker dr in drunkWalkers) { Vector2Int newPosition = dr.Move(directionMovemntMapping, forbbidenVectors); //create positionsVisited.Add(newPosition); //add position to the position list } } return(positionsVisited); }
public static HashSet<Vector2Int> CreateMap(LevelCreationData levelData) { List<DrunkWalker> drunkWalkers = new List<DrunkWalker>(); HashSet<Vector2Int> positionsVisited = new HashSet<Vector2Int>(); for (int i = 0; i < levelData._numberOfWalkers; i++) { drunkWalkers.Add(new DrunkWalker(Vector2Int.zero)); } for (int i = 0; i < levelData._numberOfIterations; i++) { foreach (DrunkWalker drunkWalker in drunkWalkers) { Vector2Int newPosition = drunkWalker.Move(_directionMovementMapping); positionsVisited.Add(newPosition); } } return positionsVisited; }
private List <Vector2Int> treePositions = new List <Vector2Int>(); //allTopTiles public void Awake() { player = GameObject.FindGameObjectWithTag("Player"); levelCreationData = LevelDataCreater.CreateLevelData(); }