Inheritance: MonoBehaviour
Esempio n. 1
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        public ViewResult Text(WordLookUp lookUp)
        {
            //


            LevelCount level = new LevelCount();;

            if (ModelState.IsValid)
            {
                lookUp.Words = textService.DecomposeIntoWords(lookUp.Text, out level);

                lookUp.Level = level.MaxLevel;

                lookUp.LevelCount = level;

                return(View(lookUp));
            }
            else
            {
                lookUp = new WordLookUp {
                    Words = new ArrayList(), Level = 0
                };

                return(View(lookUp));
            }
        }
Esempio n. 2
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        public ActionResult GenerateFlashCards(WordLookUp lookUp)
        {
            LevelCount Level = new LevelCount();

            ArrayList arrayList = textService.DecomposeIntoWords(lookUp.Text, out Level);

            //Ambiguity
            ArrayList arrayListToInclude = new ArrayList();

            foreach (Word w in arrayList)
            {
                if (!w.Character.Contains("Ambiguity detected"))
                {
                    arrayListToInclude.Add(w);
                }
            }



            IncludedWords includedWords = new IncludedWords {
                Words = ToList(arrayList)
            };

            Session["IncludedWords"] = includedWords;
            return(RedirectToAction("Index", "FlashCardRandom"));
        }
Esempio n. 3
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 private LevelCount CheckLevelCount(LevelCount count)
 {
     if (count.levelcount > s_endianCheck)
     {
         count.levelcount = ReverseBytes(count.levelcount);
     }
     return(count);
 }
Esempio n. 4
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 void levelSelect(LevelCount level)
 {
     int enemyCount = levelSet[level];
     int timeInterval = timeIntervalSet[enemyCount];
     enemySpawner = new EnemySpawner(enemyCount, timeInterval);
     enemySpawner.spawnEnemies();
     collisionManager.resetEnemyList(enemySpawner);
     GameObject go = GameObject.FindGameObjectWithTag("LevelText");
     go.guiText.text = "Level " + (currentLevel + 1).ToString();
 }
Esempio n. 5
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    private void printLevels()
    {
        int i = 0;

        while (LevelCount.ContainsKey(i))
        {
            print("Level " + i + ": " + LevelCount[i]);
            i++;
        }
    }
Esempio n. 6
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        public void GetDeepestBranchWhenBranchIsNull()
        {
            //Arrage
            var    levelCount = new LevelCount();
            Branch branch     = null;

            //expected NullReferenceException

            //Actual
            Program.GetDeepestBranch(branch, levelCount);
        }
Esempio n. 7
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    void Awake()
    {
        DontDestroyOnLoad(this);

        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Object.Destroy(this.gameObject);
        }
    }
Esempio n. 8
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        public void GetDeepestBranchWithoutAnyListOfBranches()
        {
            //Arrage
            var    levelCount    = new LevelCount();
            Branch branch        = new Branch();
            var    expectedLevel = 1;

            //Actual
            var actualLevel = Program.GetDeepestBranch(branch, levelCount).LevelList.Max();

            //Assert
            Assert.AreEqual(expectedLevel, actualLevel);
        }
Esempio n. 9
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        public void GetDeepestBranchWithMoreThanOneLevel()
        {
            //Arrage
            var    levelCount = new LevelCount();
            Branch branch     = new Branch()
            {
                #region
                branches = new List <Branch>
                {
                    new Branch()
                    {
                        branches = new List <Branch>
                        {
                            new Branch(),

                            new Branch()
                            {
                                branches = new List <Branch>
                                {
                                    new Branch()
                                }
                            }
                        }
                    },
                    new Branch(),


                    new Branch()
                    {
                        branches = new List <Branch>
                        {
                            new Branch()
                        }
                    }
                }
                #endregion
            };
            var expectedLevel = 4;

            //Actual
            var actualLevel = Program.GetDeepestBranch(branch, levelCount).LevelList.Max();

            //Assert
            Assert.AreEqual(expectedLevel, actualLevel);
        }
Esempio n. 10
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        Levels levelNum = new Levels();             //create object of Levels class

        //https://www.mooict.com/c-tutorial-create-a-full-space-invaders-game-using-visual-studio/  //used this for reference on how to make objects move down screen and for keypresses

        public Form1()
        {
            InitializeComponent();

            LevelCount.Hide();                  //hides the level count

            //inverts the colors if over a certain score
            if (menuObject.specialImage == true)             //checks to see if property is true

            {
                this.BackColor       = Color.Black;
                playerCube.BackColor = Color.White;
                scoreCount.BackColor = Color.White;



                foreach (Control x in this.Controls)         //loops through each barrier
                {
                    if (x is PictureBox && x.Tag == "barriers")
                    {
                        x.BackColor = Color.White;
                    }
                }
            }
            else
            {
                //resets the colors back to normal
                this.BackColor       = Color.White;
                playerCube.BackColor = Color.Black;
                scoreCount.BackColor = Color.White;

                foreach (Control x in this.Controls)         //loops through each barrier
                {
                    if (x is PictureBox && x.Tag == "barriers")
                    {
                        x.BackColor = Color.Gray;
                    }
                }
            }

            countdown();
        }
Esempio n. 11
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 private void countLevels(Brain b, int level)
 {
     if (b != null)
     {
         if (!LevelCount.ContainsKey(level))
         {
             LevelCount.Add(level, 0);
             CurrentCount.Add(level, 1);
         }
         LevelCount[level]++;
         numberOfBrains++;
         if (b.Children != null)
         {
             foreach (Brain child in b.Children)
             {
                 countLevels(child, level + 1);
             }
         }
     }
 }
Esempio n. 12
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        private void ReadStatistics(MemoryStream ms)
        {
            LevelCount count = ReadStuctureFromFile <LevelCount>(ms);

            count = this.CheckLevelCount(count);
            int num = ReadCount(ms);

            ms.Position += num - 1;
            for (int i = 0; i < count.levelcount; i++)
            {
                LevelStats stats = ReadStuctureFromFile <LevelStats>(ms);
                stats        = this.CheckStats(stats);
                ms.Position += 1L;
                num          = ReadCount(ms) - 1;
                byte[] buffer = new byte[num];
                ms.Read(buffer, 0, buffer.Length);
                string          name      = Encoding.ASCII.GetString(buffer).ToLower();
                StatsDataSource statsData = CreateStatsDataSource(stats.totalkills, stats.killcount, stats.totalsecrets, stats.secretcount, stats.leveltime, name);
                this.HandleStatsData(statsData);
            }
        }
Esempio n. 13
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        public virtual XmlNode ToXml(XmlDocument worldDoc)
        {
            XmlNode iaNode = worldDoc.CreateElement("ImageAccessor");

            XmlNode lztsdNode = worldDoc.CreateElement("LevelZeroTileSizeDegrees");

            lztsdNode.AppendChild(worldDoc.CreateTextNode(LevelZeroTileSizeDegrees.ToString()));
            iaNode.AppendChild(lztsdNode);

            XmlNode extNode = worldDoc.CreateElement("ImageFileExtension");

            extNode.AppendChild(worldDoc.CreateTextNode(ImageExtension));
            iaNode.AppendChild(extNode);

            XmlNode tsizeNode = worldDoc.CreateElement("TextureSizePixels");

            tsizeNode.AppendChild(worldDoc.CreateTextNode("512"));
            iaNode.AppendChild(tsizeNode);

            XmlNode nlevelsNode = worldDoc.CreateElement("NumberLevels");

            nlevelsNode.AppendChild(worldDoc.CreateTextNode(LevelCount.ToString()));
            iaNode.AppendChild(nlevelsNode);

            XmlNode formatNode = worldDoc.CreateElement("TextureFormat");

            formatNode.AppendChild(worldDoc.CreateTextNode(TextureFormat.ToString()));
            iaNode.AppendChild(formatNode);

            // If no ImageTileService...
            if (m_dataDirectory != null)
            {
                XmlNode permDirNode = worldDoc.CreateElement("PermanentDirectory");
                permDirNode.AppendChild(worldDoc.CreateTextNode(m_dataDirectory));
                iaNode.AppendChild(permDirNode);
            }


            return(iaNode);
        }
Esempio n. 14
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        public ArrayList DecomposeIntoWords(string text, out LevelCount Level)
        {
            LoadIncluded(); //TODO Static

            ArrayList words = Decompose(text, false, 10);

            ArrayList reversewords = ReverseDecompose(text, false, 10);

            reversewords.Reverse();


            //TODO Procesar ambos ordenes


            ArrayList processwords        = Process(words, reversewords);
            ArrayList processwordsreverse = Process(words, reversewords);



            Level = level;
            return(processwords);
        }
Esempio n. 15
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    IEnumerator GetCount(Action <bool, LevelCount> callback)
    {
        string url = @"http://localhost:3000/getLevelsCount/";

        UnityWebRequest request = UnityWebRequest.Get(url);

        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            callback(false, null);
            Debug.Log(request.error);
        }

        if (request.isDone)
        {
            var        result = request.downloadHandler.text.Replace("[", "").Replace("]", "");
            LevelCount data   = JsonUtility.FromJson <LevelCount>(result);

            callback(transform, data);
        }
    }
Esempio n. 16
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        private void ReadStatistics(MemoryStream ms)
        {
            LevelCount count = ReadStuctureFromFile <LevelCount>(ms);

            count = CheckLevelCount(count);
            int stringLength = ReadCount(ms);

            ms.Position += stringLength - 1; //This part MAY contain the start episode map, just skip it

            for (int i = 0; i < count.levelcount; i++)
            {
                LevelStats stats = ReadStuctureFromFile <LevelStats>(ms);
                stats = CheckStats(stats);

                ms.Position += 1; //skip NEW_NAME (27)
                stringLength = ReadCount(ms) - 1;
                byte[] levelNameBytes = new byte[stringLength];
                ms.Read(levelNameBytes, 0, levelNameBytes.Length);

                string    levelName = Encoding.ASCII.GetString(levelNameBytes).ToLower();
                StatsData statsData = CreateBinaryStatsDataSource(stats.totalkills, stats.killcount, stats.totalsecrets, stats.secretcount, stats.leveltime, levelName);
                HandleStatsData(statsData);
            }
        }
Esempio n. 17
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        private void gameTime_Tick(object sender, EventArgs e)
        {
            if (score < 15)
            {
                Level = 1;
            }

            if (score == 15)                     //increases level when score is over certain number
            {
                speed = 15;
                LevelCountLabel.Text = "2";
                //Level = 2;
                levelNum.Level  = 2;
                LevelCount.Text = "Level 2! Speed up!";

                levelNum.displayLevelCount();               //call the function to disply the next level title

                if (levelNum.displayLevelTitle == true)
                {
                    LevelCount.Show();
                }

                changeBarrierColor();              //calls the function to change all barrier colors for each level
            }

            else if (score == 16)
            {
                levelNum.hideLevelCount();              //rehide the level count label

                if (levelNum.displayLevelTitle == false)
                {
                    LevelCount.Hide();
                }
            }

            else if (score == 25)
            {
                speed = 20;
                LevelCountLabel.Text = "3";
                //Level = 3;
                levelNum.Level  = 3;
                LevelCount.Text = "Level 3! Speed up!";

                levelNum.displayLevelCount();               //call the function to disply the next level title

                if (levelNum.displayLevelTitle == true)
                {
                    LevelCount.Show();
                }
            }

            else if (score == 26)
            {
                levelNum.hideLevelCount();              //rehide the level count label

                if (levelNum.displayLevelTitle == false)
                {
                    LevelCount.Hide();
                }
            }

            else if (score == 35)
            {
                speed = 25;
                LevelCountLabel.Text = "4";
                levelNum.Level       = 4;
                LevelCount.Text      = "Level 4! Keep it up!";

                levelNum.displayLevelCount();               //call the function to disply the next level title

                if (levelNum.displayLevelTitle == true)
                {
                    LevelCount.Show();
                }
            }

            else if (score == 36)
            {
                levelNum.hideLevelCount();              //rehide the level count label

                if (levelNum.displayLevelTitle == false)
                {
                    LevelCount.Hide();
                }
            }

            else if (score == 45)
            {
                speed = 30;
                LevelCountLabel.Text = "5";
                levelNum.Level       = 5;
                LevelCount.Text      = "Level 5! Good Luck!";

                levelNum.displayLevelCount();               //call the function to disply the next level title

                if (levelNum.displayLevelTitle == true)
                {
                    LevelCount.Show();
                }
            }

            else if (score == 46)
            {
                levelNum.hideLevelCount();              //rehide the level count label

                if (levelNum.displayLevelTitle == false)
                {
                    LevelCount.Hide();
                }
            }

            else if (score == 55)
            {
                speed = 40;
                LevelCountLabel.Text = "6";
                levelNum.Level       = 6;
                LevelCount.Text      = "Level 6! Almost to the end!";

                levelNum.displayLevelCount();               //call the function to disply the next level title

                if (levelNum.displayLevelTitle == true)
                {
                    LevelCount.Show();
                }
            }
            else if (score == 56)
            {
                levelNum.hideLevelCount();              //rehide the level count label

                if (levelNum.displayLevelTitle == false)
                {
                    LevelCount.Hide();
                }
            }

            else if (score == 65)
            {
                speed = 60;
                LevelCountLabel.Text = "Final Level!";
                levelNum.Level       = 7;
                LevelCount.Text      = "Final Level! Impossible...";

                levelNum.displayLevelCount();               //call the function to disply the next level title

                if (levelNum.displayLevelTitle == true)
                {
                    LevelCount.Show();
                }
            }

            else if (score == 66)
            {
                levelNum.hideLevelCount();              //rehide the level count label

                if (levelNum.displayLevelTitle == false)
                {
                    LevelCount.Hide();
                }
            }



            if (hitBarrier == false)            //checks to see if player hits barrier first
            {
                if (moveLeft)
                {
                    playerCube.Left -= playerSpeed;             //moves left by number that is set in player speed
                }
                else if (moveRight)
                {
                    playerCube.Left += playerSpeed;         //moves right by number that is set in player speed
                }

                foreach (Control x in this.Controls)         //loops through each barrier
                {
                    if (x is PictureBox && x.Tag == "barriers")
                    {
                        if (x.Bounds.IntersectsWith(playerCube.Bounds))
                        {
                            hitBarrier = true;                //change hitBarrier variable
                            this.Controls.Remove(playerCube); //removes the player from the screen
                            gameOver();                       //call the gameOver function
                                                              //System.Threading.Thread.Sleep(1000);
                            return;
                        }

                        x.Top += speed;

                        if (x.Top > 500)                        //resets the barriers back to the top
                        {
                            x.Top  = 0;
                            x.Left = randomNumber.Next(0, 1400);         //randomly position the blocks
                        }
                    }
                }
            }
        }
Esempio n. 18
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        public void ExecRunAll()
        {
            try
            {
                SetRunning(true);

                BuildList.Clear();
                RunList.Clear();

                if (m_dte.Solution.IsOpen)
                {
                    LevelCount levelCount = new LevelCount();
                    foreach (TreeNode projectNode in TestList.Nodes)
                    {
                        TreeNodeTag tag = (TreeNodeTag)projectNode.Tag;
                        ArrayList projectList = GetProjectList(m_dte);
                        foreach (Project project in projectList)
                        {
                            if (project.UniqueName == tag.key)
                            {
                                TestRule rule = TestRule.CheckProject(project);
                                if (rule == null)
                                    continue;

                                if (RefreshProject(project, true) == false)
                                    continue;

                                ClearNode(projectNode, ICON_TYPE.READY, false);
                                GetLevelCount(projectNode, ref levelCount);

                                Runner newRunner = new Runner(this, project, GetConfigurationName( project.UniqueName ));
                                if( newRunner.EnableBind == true )
                                    BuildList.Add(newRunner);
                                else
                                    ClearNode(projectNode, ICON_TYPE.ERROR, false);

                                break;
                            }
                        }
                    }
                    progressBar.MaxValue = levelCount.TestCount;
                }

                CheckSave();
                ThreadRunSelectedNode = null;
                if (bUseThread)
                {
                    RunningThread = new System.Threading.Thread(new System.Threading.ThreadStart(this.ThreadFuncRun));
                    RunningThread.Start();
                }
                else
                {
                    ThreadFuncRun();
                }
            }
            catch (System.Exception ex)
            {
                int a = 0;
            }
        }
Esempio n. 19
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        public void ExecRunSelected()
        {
            if( TestList.SelectedNode == null )
                return;

            TreeNodeTag tag = (TreeNodeTag)TestList.SelectedNode.Tag;
            if (tag.type == TREENODE_TYPE.FAILURE)
                return;

            SetRunning(true);

            TreeNode projectNode = TestList.SelectedNode;
            while (projectNode.Parent != null) projectNode = projectNode.Parent;
            TreeNodeTag projectTag = (TreeNodeTag)projectNode.Tag;

            BuildList.Clear();
            RunList.Clear();

            if (m_dte.Solution.IsOpen)
            {
                ArrayList projectList = GetProjectList(m_dte);
                foreach (Project project in projectList)
                {
                    if (project.UniqueName == projectTag.key)
                    {
                        TestRule rule = TestRule.CheckProject(project);
                        if (rule == null)
                            continue;

                        if (RefreshProject(project, true) == false)
                            continue;

                        ClearNode(TestList.SelectedNode, ICON_TYPE.READY, false);

                        if (tag.type == TREENODE_TYPE.TEST)
                            progressBar.MaxValue = 1;
                        else
                        {
                            LevelCount levelCount = new LevelCount();
                            GetLevelCount(TestList.SelectedNode, ref levelCount);

                            progressBar.MaxValue = levelCount.TestCount;
                        }
                        Runner newRunner = new Runner(this, project, GetConfigurationName( project.UniqueName ));
                        if (newRunner.EnableBind == true)
                            BuildList.Add(newRunner);
                        else
                            ClearNode(projectNode, ICON_TYPE.ERROR, false);
                        break;
                    }
                }
            }
            CheckSave();
            ThreadRunSelectedNode = TestList.SelectedNode;
            if (bUseThread)
            {
                RunningThread = new System.Threading.Thread(new System.Threading.ThreadStart(this.ThreadFuncRun));
                RunningThread.Start();
            }
            else
            {
                ThreadFuncRun();
            }
        }
Esempio n. 20
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        private void TestList_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e)
        {
            TreeNode node = TestList.GetNodeAt( e.X, e.Y );
            if( node == null || node.Bounds.Contains( e.X, e.Y ) == false )
            {
                nodeTooltip.Enabled = false;
                tooltipNode = null;
                return;
            }

            if( node == tooltipNode )
                return;

            nodeTooltip.Enabled = false;

            TestRule rule = null;

            string projectNameCompare = "";
            TreeNode projectNode = node;
            while (projectNode.Parent != null) projectNode = projectNode.Parent;

            if (m_dte.Solution.IsOpen)
            {
                ArrayList projectList = GetProjectList(m_dte);
                foreach (Project project in projectList)
                {
                    TreeNodeTag projectTag = (TreeNodeTag)projectNode.Tag;
                    if (project.UniqueName == projectTag.key)
                    {
                        if( ConfigManager.Instance.DisplayFullpath == false )
                        {
                            projectNameCompare = project.FullName.Substring( 0, project.FullName.LastIndexOf('\\') );
                        }
                        rule = TestRule.CheckProject(project);
                        if (rule == null)
                            return;
                        break;
                    }
                }
            }

            TreeNodeTag tag = (TreeNodeTag)node.Tag;
            string strTooltip = tag.GetToolTipText(projectNameCompare);

            LevelCount levelCount = new LevelCount();
            GetLevelCount(node, ref levelCount);

            strTooltip += levelCount.GetTooltip(node, rule.SuiteType != SUITE_TYPE.NOT_USE);

            nodeTooltip.Title = node.Text;
            nodeTooltip.SetBalloonText(TestList, strTooltip);
            tooltipNode = node;
            nodeTooltip.SetPosition( TestList, node.Bounds.Left, node.Bounds.Bottom);
            nodeTooltip.Enabled = true;
        }
Esempio n. 21
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        private void GetLevelCount( TreeNode node, ref LevelCount levelCount )
        {
            foreach (TreeNode childNode in node.Nodes)
            {
                TreeNodeTag tag = (TreeNodeTag)childNode.Tag;
                switch (tag.type)
                {
                    case TREENODE_TYPE.PROJECT:
                        break;

                    case TREENODE_TYPE.SUITE:
                        levelCount.SuiteCount++;
                        break;

                    case TREENODE_TYPE.TEST:
                        levelCount.TestCount++;
                        break;

                    case TREENODE_TYPE.FAILURE:
                        levelCount.FailureCount++;
                        break;
                }
                GetLevelCount(childNode, ref levelCount);
            }
        }