private void Update() { int lvl = levelContainer.GetLevel(); if (!GameOverManager.isOver) { text.text = "Score: " + score; } if (score >= 100 * lvl) { levelContainer.IncrementLevel(); } if (score >= 50 && SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(0)) { PlayerPrefs.SetInt("Player Score", score); PlayerPrefs.Save(); SceneManager.LoadScene(1); } else if (score >= 100 && SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(1)) { PlayerPrefs.SetInt("Player Score", score); PlayerPrefs.Save(); SceneManager.LoadScene(2); } }
void Start() { level = levelContainer.GetLevel(); InvokeRepeating("Spawn", spawnTime, spawnTime); }