// Use this for initialization void Start() { screenBlock = GameObject.Find("ScreenBlock"); leftDiv = GameObject.Find("Left Divider"); rightDiv = GameObject.Find("Right Divider"); gameCam = GameObject.Find("Main Camera").GetComponent <Camera>(); levels = gameObject.GetComponent <LevelCollection>(); levels.FillArray(); LoadLevel(levels.GetLevel()); }
public void GameOver(bool win) { gameWon = win; gameOver = true; alphaValue = 0.0f; if (levels.LevelsRemaining <= 0) { levels.FillArray(); } TextMesh txtMesh = GameObject.Find("GameOverText").GetComponent <TextMesh>(); if (win) { txtMesh.text = "You Win!\nClick To Play Again!"; } else { txtMesh.text = "You Ran Out Of Moves!\nYou Lose!\nClick To Play Again!"; } }